123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252 |
- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - geometry - canvas polyfield</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background-color: #ffffff;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
- <script type="text/javascript" src="../src/Three.js"></script>
- <script type="text/javascript" src="../src/core/Color.js"></script>
- <script type="text/javascript" src="../src/core/Vector2.js"></script>
- <script type="text/javascript" src="../src/core/Vector3.js"></script>
- <script type="text/javascript" src="../src/core/Vector4.js"></script>
- <script type="text/javascript" src="../src/core/Rectangle.js"></script>
- <script type="text/javascript" src="../src/core/Matrix3.js"></script>
- <script type="text/javascript" src="../src/core/Matrix4.js"></script>
- <script type="text/javascript" src="../src/core/Vertex.js"></script>
- <script type="text/javascript" src="../src/core/Face3.js"></script>
- <script type="text/javascript" src="../src/core/Face4.js"></script>
- <script type="text/javascript" src="../src/core/UV.js"></script>
- <script type="text/javascript" src="../src/core/Geometry.js"></script>
- <script type="text/javascript" src="../src/cameras/Camera.js"></script>
- <script type="text/javascript" src="../src/lights/Light.js"></script>
- <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
- <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
- <script type="text/javascript" src="../src/lights/PointLight.js"></script>
- <script type="text/javascript" src="../src/objects/Object3D.js"></script>
- <script type="text/javascript" src="../src/objects/Particle.js"></script>
- <script type="text/javascript" src="../src/objects/Line.js"></script>
- <script type="text/javascript" src="../src/objects/Mesh.js"></script>
- <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/scenes/Scene.js"></script>
- <script type="text/javascript" src="../src/renderers/Projector.js"></script>
- <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
- <script type="text/javascript" src="geometry/Qrcode.js"></script>
- <script type="text/javascript" src="geometry/primitives/Cube.js"></script>
- <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
- <script type="text/javascript" src="geometry/primitives/Cylinder.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var SCREEN_WIDTH = window.innerWidth / 3;
- var SCREEN_HEIGHT = window.innerHeight;
- var AMOUNT = 100;
- var container;
- var stats;
- var camera;
- var scene;
- var canvasRenderer, svgRenderer, webglRenderer;
- var mesh, qrcode;
- var mouseX = 0;
- var mouseY = 0;
- var windowHalfX = window.innerWidth >> 1;
- var windowHalfY = window.innerHeight >> 1;
- document.addEventListener('mousemove', onDocumentMouseMove, false);
- init();
- // loop();
- setInterval(loop, 1000/60);
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
- // camera.position.x = - 5000;
- // camera.position.y = 50000;
- camera.position.z = 500
- scene = new THREE.Scene();
- // QRCODE
- qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- mesh.updateMatrix();
- scene.add(mesh);
- // CUBES
- var cube = new Cube(100, 100, 100);
- mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( 0x0000ff, 0.5 ) );
- mesh.position.x = 500;
- mesh.rotation.x = Math.random();
- mesh.rotation.y = Math.random();
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- mesh.updateMatrix();
- scene.add(mesh);
- mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
- mesh.position.x = 500;
- mesh.position.y = 500;
- mesh.rotation.x = Math.random();
- mesh.rotation.y = Math.random();
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- mesh.updateMatrix();
- scene.add(mesh);
- // PLANE
- mesh = new THREE.Mesh( new Plane( 100, 100 ), new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
- mesh.position.y = -500;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- mesh.doubleSided = true;
- mesh.updateMatrix();
- scene.add(mesh);
- // CYLINDER
- mesh = new THREE.Mesh( new Cylinder( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
- mesh.position.x = -500;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- mesh.updateMatrix();
- scene.add(mesh);
- // POLYFIELD
- var geometry = new THREE.Geometry();
- for (var i = 0; i < 100; i ++) {
- var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
- var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
- var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
- var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
- v0.position.addSelf( v );
- v1.position.addSelf( v );
- v2.position.addSelf( v );
- var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
- geometry.faces.push( face );
- }
- geometry.computeNormals();
- mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshColorStrokeMaterial( 0xff0000, 0.5, 10 ) ] );
- mesh.doubleSided = true;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add(mesh);
- // PARTICLES
- for (var i = 0; i < 100; i ++) {
- particle = new THREE.Particle( new THREE.ParticleCircleMaterial( Math.random() * 0xffffff ) );
- particle.position.x = Math.random() * 1000 - 500;
- particle.position.y = Math.random() * 1000 - 500;
- particle.position.z = Math.random() * 1000 - 500;
- particle.scale.x = particle.scale.y = 10;
- scene.add(particle);
- }
- // LIGHTS
- var ambient = new THREE.AmbientLight( 0x80ffff );
- scene.addLight( ambient );
- var directional = new THREE.DirectionalLight( 0xffff00 );
- scene.addLight( directional );
- canvasRenderer = new THREE.CanvasRenderer();
- canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( canvasRenderer.domElement );
- svgRenderer = new THREE.SVGRenderer();
- svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- svgRenderer.setQuality( 'low' );
- container.appendChild( svgRenderer.domElement );
- webglRenderer = new THREE.WebGLRenderer();
- webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( webglRenderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- function loop() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.updateMatrix();
- mesh.rotation.y += 0.01;
- mesh.updateMatrix();
- /*
- qrcode.rotation.x += 0.01;
- qrcode.rotation.z += 0.02;
- */
- canvasRenderer.render( scene, camera );
- svgRenderer.render( scene, camera );
- webglRenderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
|