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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - OBJ converter test</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#fff;
- padding:0;
- margin:0;
- overflow:hidden;
- font-family:georgia;
- text-align:center;
- }
- h1 { }
- a { color:skyblue }
- canvas { pointer-events:none; z-index:10; position:relative; }
- #log { position:absolute; top:0; display:none }
- #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
- .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
- .inactive { background:#999; color:#eee }
- </style>
- </head>
-
- <body>
- <div id="d">
- <h1>OBJ to Three.js converter test</h1>
- <span id="rcanvas" class="button inactive">2d canvas renderer</span>
- <span id="rwebgl" class="button">WebGL renderer</span>
- <br/>
- <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion<a>
- <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
-
- <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
-
- <br/>
- <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
- <p>Canvas renderer is very slow on anything other than Chrome.
- </div>
-
- <div id="log"></div>
- <!--
- <script type="text/javascript" src="../build/Three.js"></script>
- -->
- <script type="text/javascript" src="../src/Three.js"></script>
- <script type="text/javascript" src="../src/core/Color.js"></script>
- <script type="text/javascript" src="../src/core/Vector2.js"></script>
- <script type="text/javascript" src="../src/core/Vector3.js"></script>
- <script type="text/javascript" src="../src/core/Vector4.js"></script>
- <script type="text/javascript" src="../src/core/Rectangle.js"></script>
- <script type="text/javascript" src="../src/core/Matrix3.js"></script>
- <script type="text/javascript" src="../src/core/Matrix4.js"></script>
- <script type="text/javascript" src="../src/core/Vertex.js"></script>
- <script type="text/javascript" src="../src/core/Face3.js"></script>
- <script type="text/javascript" src="../src/core/Face4.js"></script>
- <script type="text/javascript" src="../src/core/UV.js"></script>
- <script type="text/javascript" src="../src/core/Geometry.js"></script>
- <script type="text/javascript" src="../src/cameras/Camera.js"></script>
- <script type="text/javascript" src="../src/lights/Light.js"></script>
- <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
- <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
- <script type="text/javascript" src="../src/lights/PointLight.js"></script>
- <script type="text/javascript" src="../src/objects/Object3D.js"></script>
- <script type="text/javascript" src="../src/objects/Mesh.js"></script>
- <script type="text/javascript" src="../src/objects/Particle.js"></script>
- <script type="text/javascript" src="../src/objects/Line.js"></script>
- <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/scenes/Scene.js"></script>
- <script type="text/javascript" src="../src/renderers/Projector.js"></script>
- <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
- <!--
- -->
-
- <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
- <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var FLOOR = -250;
- var container;
- var stats;
- var camera;
- var scene;
- var canvasRenderer, webglRenderer;
- var mesh, zmesh, geometry;
-
- var mouseX = 0;
- var mouseY = 0;
- var windowHalfX = window.innerWidth >> 1;
- var windowHalfY = window.innerHeight >> 1;
- var render_canvas = 1, render_gl = 1;
- var has_gl = 0;
-
- var bcanvas = document.getElementById("rcanvas");
- var bwebgl = document.getElementById("rwebgl");
-
- document.addEventListener('mousemove', onDocumentMouseMove, false);
- init();
-
- loop();
-
- render_canvas = !has_gl;
- bwebgl.style.display = has_gl ? "inline" : "none";
- bcanvas.className = render_canvas ? "button" : "button inactive";
-
- setInterval(loop, 1000/60);
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
- camera.position.z = 500;
- camera.updateMatrix();
- scene = new THREE.Scene();
-
- // GROUND
-
- var x = document.createElement( "canvas" );
- var xc = x.getContext("2d");
- x.width = x.height = 128;
- xc.fillStyle = "#fff";
- xc.fillRect(0, 0, 128, 128);
- xc.fillStyle = "#000";
- xc.fillRect(0, 0, 64, 64);
- xc.fillStyle = "#999";
- xc.fillRect(32, 32, 32, 32);
- xc.fillStyle = "#000";
- xc.fillRect(64, 64, 64, 64);
- xc.fillStyle = "#555";
- xc.fillRect(96, 96, 32, 32);
-
- var xm = new THREE.MeshBitmapMaterial( x );
- xm.loaded = 1;
-
- geometry = new Plane( 100, 100, 15, 10 );
- for(var i=0; i<geometry.uvs.length; i++) {
- var uvs = geometry.uvs[i];
- for ( j = 0, jl = uvs.length; j < jl; j++ ) {
- uvs[j].u *= 10;
- uvs[j].v *= 10;
- }
-
- }
- mesh = new THREE.Mesh( geometry, xm );
- mesh.position.x = 0;
- mesh.position.y = FLOOR;
- mesh.position.z = 0;
- mesh.rotation.x = 1.57;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
- mesh.doubleSided = true;
- mesh.updateMatrix();
- scene.add(mesh);
-
- // SPHERES
-
- sphere = new Sphere( 100, 16, 8, 1 );
- for (var i=0; i<10; i++) {
- mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffdddddd ) );
- mesh.position.x = 500 * (Math.random() - 0.5);
- mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
- mesh.position.z = 100 * (Math.random() - 1);
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
- //mesh.doubleSided = true;
- mesh.overdraw = true;
- mesh.updateMatrix();
- scene.add(mesh);
- }
-
- // LIGHTS
- var ambient = new THREE.AmbientLight( 0x221100 );
- scene.addLight( ambient );
- var directionalLight = new THREE.DirectionalLight( 0xffeedd );
- directionalLight.position.y = -70;
- directionalLight.position.z = 100;
- directionalLight.position.normalize();
- scene.addLight( directionalLight );
- var pointLight = new THREE.PointLight( 0xff0000, 1 );
- //scene.addLight( pointLight );
- if ( render_gl ) {
- try {
- webglRenderer = new THREE.WebGLRenderer();
- webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( webglRenderer.domElement );
- has_gl = 1;
- }
- catch (e) {
- }
- }
- if( render_canvas ) {
- canvasRenderer = new THREE.CanvasRenderer();
- canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( canvasRenderer.domElement );
- }
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
-
- bcanvas.addEventListener("click", toggleCanvas, false);
- bwebgl.addEventListener("click", toggleWebGL, false);
-
- function createModel1() {
-
- // MESH
-
- geometry = new Male02( "obj/male02" );
- zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial(), 1 );
- zmesh.position.x = 90;
- zmesh.position.z = 50;
- zmesh.position.y = FLOOR;
- zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
- zmesh.overdraw = true;
- zmesh.updateMatrix();
- scene.add(zmesh);
- // PLANES with all materials from the model
-
- createMaterialsPalette( geometry.materials, 100, 105 );
- }
- function createModel2() {
-
- // MESH
-
- geometry = new Female02( "obj/female02" );
- zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial(), 1 );
- zmesh.position.x = -80;
- zmesh.position.z = 50;
- zmesh.position.y = FLOOR;
- zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
- zmesh.overdraw = true;
- zmesh.updateMatrix();
- scene.add(zmesh);
- // PLANES with all materials from the model
-
- createMaterialsPalette( geometry.materials, 100, 0 );
- }
- loadAsync( "obj/male02/male02.js", createModel1);
- loadAsync( "obj/female02/female02.js", createModel2);
- }
- function loadAsync( url, callback ) {
-
- var el = document.createElement( 'script' );
- el.type = 'text/javascript';
- el.onload = callback;
- el.src = url;
- document.getElementsByTagName("head")[0].appendChild(el);
- }
-
- function createMaterialsPalette( materials, size, bottom ) {
-
- for ( var i=0; i<materials.length; ++i ) {
-
- // material
- mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
- mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
- mesh.position.y = FLOOR + size/2 + bottom;
- mesh.position.z = -100;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
- mesh.doubleSided = true;
- mesh.updateMatrix();
- scene.add(mesh);
-
- // number
- var x = document.createElement( "canvas" );
- var xc = x.getContext("2d");
- x.width = x.height = 128;
- xc.shadowColor = "#000";
- xc.shadowBlur = 7;
- xc.fillStyle = "orange";
- xc.font = "50pt arial bold";
- xc.fillText(i, 10, 64);
-
- var xm = new THREE.MeshBitmapMaterial( x );
- xm.loaded = 1;
-
- mesh = new THREE.Mesh( new Plane( size, size ), xm );
- mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
- mesh.position.y = FLOOR + size/2 + bottom;
- mesh.position.z = -99;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
- mesh.doubleSided = true;
- mesh.updateMatrix();
- scene.add(mesh);
- }
-
- }
-
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- function loop() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.updateMatrix();
- if ( zmesh && 0 ) {
- zmesh.rotation.y += 0.005;
- zmesh.updateMatrix();
- }
-
- if ( render_canvas ) canvasRenderer.render( scene, camera );
- if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
- stats.update();
- }
- function log(text) {
-
- var e = document.getElementById("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
-
- }
-
- function toggleCanvas() {
-
- render_canvas = !render_canvas;
- bcanvas.className = render_canvas ? "button" : "button inactive";
-
- render_gl = !render_canvas;
- bwebgl.className = render_gl ? "button" : "button inactive";
-
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
-
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
-
- }
-
- function toggleWebGL() {
-
- render_gl = !render_gl;
- bwebgl.className = render_gl ? "button" : "button inactive";
-
- render_canvas = !render_gl;
- bcanvas.className = render_canvas ? "button" : "button inactive";
-
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
-
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
-
- }
- </script>
- </body>
- </html>
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