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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - Shader test</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#000;
- color:#fff;
- padding:0;
- margin:0;
- overflow:hidden;
- font-family:georgia;
- text-align:center;
- }
- h1 { }
- a { color:skyblue }
- canvas { pointer-events:none; z-index:10; position:relative; }
- #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
- #d { text-align:center; margin:1em 0 -19.7em 0; z-index:0; position:relative; display:block }
- .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
- .inactive { background:#999; color:#eee }
- </style>
- </head>
-
- <body>
- <div id="d">
- <h1>Shader test</h1>
- <span id="rcanvas" class="button inactive">2d canvas renderer</span>
- <span id="rwebgl" class="button">WebGL renderer</span>
- <br/>
-
- <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
-
- <br/>
- <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
- <p>Canvas renderer is very slow on anything other than Chrome.
- <p>Blinn-Phong shader only works in WebGL, canvas has only diffuse materials.
- <p>In Firefox 4 something is broken.
- </div>
-
- <div id="log"></div>
- <!--
- <script type="text/javascript" src="../build/Three.js"></script>
- -->
- <script type="text/javascript" src="../src/Three.js"></script>
- <script type="text/javascript" src="../src/core/Color.js"></script>
- <script type="text/javascript" src="../src/core/Vector2.js"></script>
- <script type="text/javascript" src="../src/core/Vector3.js"></script>
- <script type="text/javascript" src="../src/core/Vector4.js"></script>
- <script type="text/javascript" src="../src/core/Rectangle.js"></script>
- <script type="text/javascript" src="../src/core/Matrix3.js"></script>
- <script type="text/javascript" src="../src/core/Matrix4.js"></script>
- <script type="text/javascript" src="../src/core/Vertex.js"></script>
- <script type="text/javascript" src="../src/core/Face3.js"></script>
- <script type="text/javascript" src="../src/core/Face4.js"></script>
- <script type="text/javascript" src="../src/core/UV.js"></script>
- <script type="text/javascript" src="../src/core/Geometry.js"></script>
- <script type="text/javascript" src="../src/cameras/Camera.js"></script>
- <script type="text/javascript" src="../src/lights/Light.js"></script>
- <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
- <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
- <script type="text/javascript" src="../src/lights/PointLight.js"></script>
- <script type="text/javascript" src="../src/objects/Object3D.js"></script>
- <script type="text/javascript" src="../src/objects/Mesh.js"></script>
- <script type="text/javascript" src="../src/objects/Particle.js"></script>
- <script type="text/javascript" src="../src/objects/Line.js"></script>
- <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/scenes/Scene.js"></script>
- <script type="text/javascript" src="../src/renderers/Projector.js"></script>
- <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
- <!--
- -->
-
- <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var FLOOR = -250;
- var container;
- var stats;
- var camera;
- var scene;
- var canvasRenderer, webglRenderer;
- var mesh, zmesh, lightMesh, geometry;
-
- var directionalLight, pointLight;
-
- var mouseX = 0;
- var mouseY = 0;
- var windowHalfX = window.innerWidth >> 1;
- var windowHalfY = window.innerHeight >> 1;
- var render_canvas = 1, render_gl = 1;
- var has_gl = 0;
-
- var bcanvas = document.getElementById("rcanvas");
- var bwebgl = document.getElementById("rwebgl");
-
- document.addEventListener('mousemove', onDocumentMouseMove, false);
- init();
-
- loop();
-
- render_canvas = !has_gl;
- bwebgl.style.display = has_gl ? "inline" : "none";
- bcanvas.className = render_canvas ? "button" : "button inactive";
-
- setInterval(loop, 1000/60);
-
- function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
-
- mesh = new THREE.Mesh( geometry, material );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
- mesh.position.x = x;
- mesh.position.y = y;
- mesh.position.z = z;
- mesh.rotation.x = rx;
- mesh.rotation.y = ry;
- mesh.rotation.z = rz;
- mesh.overdraw = true;
- mesh.updateMatrix();
- scene.add(mesh);
-
- }
-
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
- camera.position.z = 1000;
- camera.updateMatrix();
- scene = new THREE.Scene();
- // LIGHTS
- var ambient = new THREE.AmbientLight( 0x101010 );
- scene.addLight( ambient );
- directionalLight = new THREE.DirectionalLight( 0xffffff, 1.0 );
- directionalLight.position.x = 1;
- directionalLight.position.y = 1;
- directionalLight.position.z = 2;
- directionalLight.position.normalize();
- scene.addLight( directionalLight );
- pointLight = new THREE.PointLight( 0xffffff );
- pointLight.position.x = 0;
- pointLight.position.y = 0;
- pointLight.position.z = 0;
- scene.addLight( pointLight );
- // light representation
- sphere = new Sphere( 100, 16, 8, 1 );
- lightMesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffaa00 ) );
- lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
- lightMesh.position = pointLight.position;
- lightMesh.overdraw = true;
- lightMesh.updateMatrix();
- scene.add(lightMesh);
- // material samples
- sphere = new Sphere( 100, 32, 32, 1 );
- var y1 = 0, y2 = -200;
-
- addMesh( sphere, 1, -600, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x050505, 0x000000, 0x555555, 30, 1.0 ) );
- addMesh( sphere, 1, -600, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x050505 ) );
- addMesh( sphere, 1, -400, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0xffffff, 0x555555, 30, 1.0 ) );
- addMesh( sphere, 1, -400, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0xffffff ) );
- addMesh( sphere, 1, -200, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0xff5500, 0x555555, 10, 1.0 ) );
- addMesh( sphere, 1, -200, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0xff5500 ) );
- addMesh( sphere, 1, 0, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0xffaa00, 0x555555, 30, 1.0 ) );
- addMesh( sphere, 1, 0, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0xffaa00 ) );
- addMesh( sphere, 1, 200, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x55ff00, 0x555555, 30, 1.0 ) );
- addMesh( sphere, 1, 200, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x55ff00 ) );
- addMesh( sphere, 1, 400, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x0055ff, 0x555555, 30, 1.0 ) );
- addMesh( sphere, 1, 400, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x0055ff ) );
- addMesh( sphere, 1, 600, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x5500ff, 0x555555, 30, 1.0 ) );
- addMesh( sphere, 1, 600, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x5500ff ) );
- if ( render_gl ) {
- try {
- webglRenderer = new THREE.WebGLRenderer();
- webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( webglRenderer.domElement );
- has_gl = 1;
- }
- catch (e) {
- }
- }
-
- if( render_canvas ) {
- canvasRenderer = new THREE.CanvasRenderer();
- canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( canvasRenderer.domElement );
- }
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
-
- bcanvas.addEventListener("click", toggleCanvas, false);
- bwebgl.addEventListener("click", toggleWebGL, false);
- function createModel() {
-
- geometry = new Torus( );
-
- var s = 80, t = s + 20, y = 200;
-
- addMesh( geometry, s, -6*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x000000, 0x333333, 10, 1.0 ) );
- addMesh( geometry, s, -4*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x888888, 0x333333, 10, 1.0 ) );
- addMesh( geometry, s, -2*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0xff5500, 10, 1.0 ) );
- addMesh( geometry, s, 0, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0xffaa00, 10, 1.0 ) );
- addMesh( geometry, s, 2*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0x55ff00, 10, 1.0 ) );
- addMesh( geometry, s, 4*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0x0055ff, 10, 1.0 ) );
- addMesh( geometry, s, 6*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0x5500ff, 10, 1.0 ) );
- }
- loadAsync( "obj/torus/Torus.js", createModel);
- }
- function loadAsync( url, callback ) {
-
- var el = document.createElement( 'script' );
- el.type = 'text/javascript';
- el.onload = callback;
- el.src = url;
- document.getElementsByTagName("head")[0].appendChild(el);
- }
-
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- var r = 0;
-
- function loop() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.updateMatrix();
-
-
- /*
- for(var i=0; i<scene.objects.length; ++i) {
- scene.objects[i].rotation.x += 0.0025;
- scene.objects[i].updateMatrix();
- }
- */
- lightMesh.position.x = 700*Math.cos(r);
- lightMesh.position.z = 700*Math.sin(r);
- lightMesh.updateMatrix();
- r += 0.01;
-
-
- if ( render_canvas ) canvasRenderer.render( scene, camera );
- if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
- stats.update();
- }
- function log(text) {
-
- var e = document.getElementById("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
-
- }
-
- function toggleCanvas() {
-
- render_canvas = !render_canvas;
- bcanvas.className = render_canvas ? "button" : "button inactive";
-
- render_gl = !render_canvas;
- bwebgl.className = render_gl ? "button" : "button inactive";
-
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
-
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
-
- }
-
- function toggleWebGL() {
-
- render_gl = !render_gl;
- bwebgl.className = render_gl ? "button" : "button inactive";
-
- render_canvas = !render_gl;
- bcanvas.className = render_canvas ? "button" : "button inactive";
-
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
-
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
-
- }
- </script>
- </body>
- </html>
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