shader_test.html 15 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - Shader test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; position:relative; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  20. #d { text-align:center; margin:1em 0 -19.7em 0; z-index:0; position:relative; display:block }
  21. .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  22. .inactive { background:#999; color:#eee }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <h1>Shader test</h1>
  28. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  29. <span id="rwebgl" class="button">WebGL renderer</span>
  30. <br/>
  31. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  32. <br/>
  33. <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
  34. <p>Canvas renderer is very slow on anything other than Chrome.
  35. <p>Blinn-Phong shader only works in WebGL, canvas has only diffuse materials.
  36. <p>In Firefox 4 something is broken.
  37. </div>
  38. <div id="log"></div>
  39. <!--
  40. <script type="text/javascript" src="../build/Three.js"></script>
  41. -->
  42. <script type="text/javascript" src="../src/Three.js"></script>
  43. <script type="text/javascript" src="../src/core/Color.js"></script>
  44. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  45. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  46. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  47. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  48. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  49. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  50. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  51. <script type="text/javascript" src="../src/core/Face3.js"></script>
  52. <script type="text/javascript" src="../src/core/Face4.js"></script>
  53. <script type="text/javascript" src="../src/core/UV.js"></script>
  54. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  55. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  56. <script type="text/javascript" src="../src/lights/Light.js"></script>
  57. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  58. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  59. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  60. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  61. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  62. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  63. <script type="text/javascript" src="../src/objects/Line.js"></script>
  64. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  72. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  73. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  74. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  76. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  79. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  80. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  81. <!--
  82. -->
  83. <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
  84. <script type="text/javascript" src="js/Stats.js"></script>
  85. <script type="text/javascript">
  86. var SCREEN_WIDTH = window.innerWidth;
  87. var SCREEN_HEIGHT = window.innerHeight;
  88. var FLOOR = -250;
  89. var container;
  90. var stats;
  91. var camera;
  92. var scene;
  93. var canvasRenderer, webglRenderer;
  94. var mesh, zmesh, lightMesh, geometry;
  95. var directionalLight, pointLight;
  96. var mouseX = 0;
  97. var mouseY = 0;
  98. var windowHalfX = window.innerWidth >> 1;
  99. var windowHalfY = window.innerHeight >> 1;
  100. var render_canvas = 1, render_gl = 1;
  101. var has_gl = 0;
  102. var bcanvas = document.getElementById("rcanvas");
  103. var bwebgl = document.getElementById("rwebgl");
  104. document.addEventListener('mousemove', onDocumentMouseMove, false);
  105. init();
  106. loop();
  107. render_canvas = !has_gl;
  108. bwebgl.style.display = has_gl ? "inline" : "none";
  109. bcanvas.className = render_canvas ? "button" : "button inactive";
  110. setInterval(loop, 1000/60);
  111. function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  112. mesh = new THREE.Mesh( geometry, material );
  113. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  114. mesh.position.x = x;
  115. mesh.position.y = y;
  116. mesh.position.z = z;
  117. mesh.rotation.x = rx;
  118. mesh.rotation.y = ry;
  119. mesh.rotation.z = rz;
  120. mesh.overdraw = true;
  121. mesh.updateMatrix();
  122. scene.add(mesh);
  123. }
  124. function init() {
  125. container = document.createElement('div');
  126. document.body.appendChild(container);
  127. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  128. camera.position.z = 1000;
  129. camera.updateMatrix();
  130. scene = new THREE.Scene();
  131. // LIGHTS
  132. var ambient = new THREE.AmbientLight( 0x101010 );
  133. scene.addLight( ambient );
  134. directionalLight = new THREE.DirectionalLight( 0xffffff, 1.0 );
  135. directionalLight.position.x = 1;
  136. directionalLight.position.y = 1;
  137. directionalLight.position.z = 2;
  138. directionalLight.position.normalize();
  139. scene.addLight( directionalLight );
  140. pointLight = new THREE.PointLight( 0xffffff );
  141. pointLight.position.x = 0;
  142. pointLight.position.y = 0;
  143. pointLight.position.z = 0;
  144. scene.addLight( pointLight );
  145. // light representation
  146. sphere = new Sphere( 100, 16, 8, 1 );
  147. lightMesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffaa00 ) );
  148. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  149. lightMesh.position = pointLight.position;
  150. lightMesh.overdraw = true;
  151. lightMesh.updateMatrix();
  152. scene.add(lightMesh);
  153. // material samples
  154. sphere = new Sphere( 100, 32, 32, 1 );
  155. var y1 = 0, y2 = -200;
  156. addMesh( sphere, 1, -600, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x050505, 0x000000, 0x555555, 30, 1.0 ) );
  157. addMesh( sphere, 1, -600, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x050505 ) );
  158. addMesh( sphere, 1, -400, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0xffffff, 0x555555, 30, 1.0 ) );
  159. addMesh( sphere, 1, -400, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0xffffff ) );
  160. addMesh( sphere, 1, -200, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0xff5500, 0x555555, 10, 1.0 ) );
  161. addMesh( sphere, 1, -200, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0xff5500 ) );
  162. addMesh( sphere, 1, 0, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0xffaa00, 0x555555, 30, 1.0 ) );
  163. addMesh( sphere, 1, 0, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0xffaa00 ) );
  164. addMesh( sphere, 1, 200, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x55ff00, 0x555555, 30, 1.0 ) );
  165. addMesh( sphere, 1, 200, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x55ff00 ) );
  166. addMesh( sphere, 1, 400, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x0055ff, 0x555555, 30, 1.0 ) );
  167. addMesh( sphere, 1, 400, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x0055ff ) );
  168. addMesh( sphere, 1, 600, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x5500ff, 0x555555, 30, 1.0 ) );
  169. addMesh( sphere, 1, 600, y2, 0, 0,0,0, new THREE.MeshColorFillMaterial( 0x5500ff ) );
  170. if ( render_gl ) {
  171. try {
  172. webglRenderer = new THREE.WebGLRenderer();
  173. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  174. container.appendChild( webglRenderer.domElement );
  175. has_gl = 1;
  176. }
  177. catch (e) {
  178. }
  179. }
  180. if( render_canvas ) {
  181. canvasRenderer = new THREE.CanvasRenderer();
  182. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  183. container.appendChild( canvasRenderer.domElement );
  184. }
  185. stats = new Stats();
  186. stats.domElement.style.position = 'absolute';
  187. stats.domElement.style.top = '0px';
  188. stats.domElement.style.zIndex = 100;
  189. container.appendChild( stats.domElement );
  190. bcanvas.addEventListener("click", toggleCanvas, false);
  191. bwebgl.addEventListener("click", toggleWebGL, false);
  192. function createModel() {
  193. geometry = new Torus( );
  194. var s = 80, t = s + 20, y = 200;
  195. addMesh( geometry, s, -6*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x000000, 0x000000, 0x333333, 10, 1.0 ) );
  196. addMesh( geometry, s, -4*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x888888, 0x333333, 10, 1.0 ) );
  197. addMesh( geometry, s, -2*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0xff5500, 10, 1.0 ) );
  198. addMesh( geometry, s, 0, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0xffaa00, 10, 1.0 ) );
  199. addMesh( geometry, s, 2*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0x55ff00, 10, 1.0 ) );
  200. addMesh( geometry, s, 4*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0x0055ff, 10, 1.0 ) );
  201. addMesh( geometry, s, 6*t, y, 0, 1.57,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0x5500ff, 10, 1.0 ) );
  202. }
  203. loadAsync( "obj/torus/Torus.js", createModel);
  204. }
  205. function loadAsync( url, callback ) {
  206. var el = document.createElement( 'script' );
  207. el.type = 'text/javascript';
  208. el.onload = callback;
  209. el.src = url;
  210. document.getElementsByTagName("head")[0].appendChild(el);
  211. }
  212. function onDocumentMouseMove(event) {
  213. mouseX = ( event.clientX - windowHalfX );
  214. mouseY = ( event.clientY - windowHalfY );
  215. }
  216. var r = 0;
  217. function loop() {
  218. camera.position.x += ( mouseX - camera.position.x ) * .05;
  219. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  220. camera.updateMatrix();
  221. /*
  222. for(var i=0; i<scene.objects.length; ++i) {
  223. scene.objects[i].rotation.x += 0.0025;
  224. scene.objects[i].updateMatrix();
  225. }
  226. */
  227. lightMesh.position.x = 700*Math.cos(r);
  228. lightMesh.position.z = 700*Math.sin(r);
  229. lightMesh.updateMatrix();
  230. r += 0.01;
  231. if ( render_canvas ) canvasRenderer.render( scene, camera );
  232. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  233. stats.update();
  234. }
  235. function log(text) {
  236. var e = document.getElementById("log");
  237. e.innerHTML = text + "<br/>" + e.innerHTML;
  238. }
  239. function toggleCanvas() {
  240. render_canvas = !render_canvas;
  241. bcanvas.className = render_canvas ? "button" : "button inactive";
  242. render_gl = !render_canvas;
  243. bwebgl.className = render_gl ? "button" : "button inactive";
  244. if( has_gl )
  245. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  246. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  247. }
  248. function toggleWebGL() {
  249. render_gl = !render_gl;
  250. bwebgl.className = render_gl ? "button" : "button inactive";
  251. render_canvas = !render_gl;
  252. bcanvas.className = render_canvas ? "button" : "button inactive";
  253. if( has_gl )
  254. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  255. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  256. }
  257. </script>
  258. </body>
  259. </html>