particles_random.html 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script type="text/javascript" src="../build/Three.js"></script>
  20. <script type="text/javascript" src="js/Stats.js"></script>
  21. <script type="text/javascript">
  22. var SCREEN_WIDTH = window.innerWidth;
  23. var SCREEN_HEIGHT = window.innerHeight;
  24. var stats;
  25. var container;
  26. var particle;
  27. var camera;
  28. var scene;
  29. var renderer;
  30. var mouseX = 0;
  31. var mouseY = 0;
  32. var windowHalfX = window.innerWidth / 2;
  33. var windowHalfY = window.innerHeight / 2;
  34. init();
  35. setInterval( loop, 1000 / 60 );
  36. function init() {
  37. container = document.createElement('div');
  38. document.body.appendChild(container);
  39. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  40. camera.position.z = 1000;
  41. scene = new THREE.Scene();
  42. renderer = new THREE.CanvasRenderer();
  43. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  44. for (var i = 0; i < 1000; i++) {
  45. particle = new THREE.Particle( new THREE.ParticleCircleMaterial( Math.random() * 0x808008 + 0x808080, 1 ) );
  46. particle.position.x = Math.random() * 2000 - 1000;
  47. particle.position.y = Math.random() * 2000 - 1000;
  48. particle.position.z = Math.random() * 2000 - 1000;
  49. particle.scale.x = particle.scale.y = Math.random() * 10 + 5;
  50. scene.add( particle );
  51. }
  52. container.appendChild( renderer.domElement );
  53. stats = new Stats();
  54. stats.domElement.style.position = 'absolute';
  55. stats.domElement.style.top = '0px';
  56. container.appendChild( stats.domElement );
  57. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  58. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  59. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  60. }
  61. //
  62. function onDocumentMouseMove( event ) {
  63. mouseX = event.clientX - windowHalfX;
  64. mouseY = event.clientY - windowHalfY;
  65. }
  66. function onDocumentTouchStart( event ) {
  67. if ( event.touches.length == 1 ) {
  68. event.preventDefault();
  69. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  70. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  71. }
  72. }
  73. function onDocumentTouchMove( event ) {
  74. if ( event.touches.length == 1 ) {
  75. event.preventDefault();
  76. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  77. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  78. }
  79. }
  80. //
  81. function loop() {
  82. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  83. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  84. renderer.render( scene, camera );
  85. stats.update();
  86. }
  87. </script>
  88. </body>
  89. </html>