materials_test.html 13 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - multi-materials test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Multi-materials test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
  31. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  32. <br/>
  33. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  34. <p>Canvas renderer is very slow on anything other than Chrome.
  35. </div>
  36. <div id="log"></div>
  37. <script type="text/javascript" src="../build/Three.js"></script>
  38. <!--
  39. -->
  40. <!--
  41. <script type="text/javascript" src="../src/Three.js"></script>
  42. <script type="text/javascript" src="../src/core/Color.js"></script>
  43. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  44. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  45. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  46. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  47. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  48. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  49. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  50. <script type="text/javascript" src="../src/core/Face3.js"></script>
  51. <script type="text/javascript" src="../src/core/Face4.js"></script>
  52. <script type="text/javascript" src="../src/core/UV.js"></script>
  53. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  54. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  55. <script type="text/javascript" src="../src/io/Loader.js"></script>
  56. <script type="text/javascript" src="../src/lights/Light.js"></script>
  57. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  58. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  59. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  60. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  61. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  62. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  63. <script type="text/javascript" src="../src/objects/Line.js"></script>
  64. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  72. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  73. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  74. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  76. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  79. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  80. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  81. -->
  82. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  83. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  84. <script type="text/javascript" src="js/Stats.js"></script>
  85. <script type="text/javascript">
  86. var SCREEN_WIDTH = window.innerWidth/2;
  87. var SCREEN_HEIGHT = window.innerHeight;
  88. var FLOOR = -250;
  89. var container;
  90. var stats;
  91. var camera;
  92. var scene;
  93. var canvasRenderer, webglRenderer;
  94. var mesh, zmesh, geometry;
  95. var directionalLight, pointLight;
  96. var mouseX = 0;
  97. var mouseY = 0;
  98. var windowHalfX = window.innerWidth >> 1;
  99. var windowHalfY = window.innerHeight >> 1;
  100. var render_canvas = 1, render_gl = 1;
  101. var has_gl = 0;
  102. var bcanvas = document.getElementById("rcanvas");
  103. var bwebgl = document.getElementById("rwebgl");
  104. document.addEventListener('mousemove', onDocumentMouseMove, false);
  105. init();
  106. loop();
  107. //render_canvas = !has_gl;
  108. bwebgl.style.display = has_gl ? "inline" : "none";
  109. bcanvas.className = render_canvas ? "button" : "button inactive";
  110. setInterval(loop, 1000/60);
  111. function init() {
  112. container = document.createElement('div');
  113. document.body.appendChild(container);
  114. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  115. camera.position.z = 500;
  116. camera.updateMatrix();
  117. scene = new THREE.Scene();
  118. // SPHERES
  119. sphere = new Sphere( 100, 16, 8, 1 );
  120. for (var i=0; i<10; i++) {
  121. //mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffffff ) );
  122. mesh = new THREE.Mesh( sphere, [ new THREE.MeshColorFillMaterial( 0xffffff ), new THREE.MeshColorStrokeMaterial( 0x000000, 1, 1.5 ) ] );
  123. //mesh = new THREE.Mesh( sphere, new THREE.MeshColorStrokeMaterial( 0x00aa00, 1, 1.5 ) );
  124. //mesh = new THREE.Mesh( sphere, new THREE.MeshFaceColorStrokeMaterial( 2.5 ) );
  125. mesh.position.x = 500 * (Math.random() - 0.5);
  126. mesh.position.y = 500 * (Math.random() - 0.5);
  127. mesh.position.z = 500 * (Math.random() - 0.5);
  128. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  129. //mesh.doubleSided = true;
  130. mesh.overdraw = true;
  131. mesh.updateMatrix();
  132. scene.addObject(mesh);
  133. }
  134. // LIGHTS
  135. var ambient = new THREE.AmbientLight( 0x101010 );
  136. scene.addLight( ambient );
  137. directionalLight = new THREE.DirectionalLight( 0xffffff );
  138. directionalLight.position.y = -70;
  139. directionalLight.position.z = 100;
  140. directionalLight.position.normalize();
  141. scene.addLight( directionalLight );
  142. pointLight = new THREE.PointLight( 0xffaa00 );
  143. pointLight.position.x = 0;
  144. pointLight.position.y = 0;
  145. pointLight.position.z = 120;
  146. //scene.addLight( pointLight );
  147. mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xff0000 ) );
  148. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
  149. mesh.position = pointLight.position;
  150. mesh.updateMatrix();
  151. scene.addObject(mesh);
  152. if( render_canvas ) {
  153. canvasRenderer = new THREE.CanvasRenderer();
  154. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  155. container.appendChild( canvasRenderer.domElement );
  156. }
  157. if ( render_gl ) {
  158. try {
  159. webglRenderer = new THREE.WebGLRenderer();
  160. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  161. container.appendChild( webglRenderer.domElement );
  162. has_gl = 1;
  163. }
  164. catch (e) {
  165. }
  166. }
  167. stats = new Stats();
  168. stats.domElement.style.position = 'absolute';
  169. stats.domElement.style.top = '0px';
  170. stats.domElement.style.zIndex = 100;
  171. container.appendChild( stats.domElement );
  172. bcanvas.addEventListener("click", toggleCanvas, false);
  173. bwebgl.addEventListener("click", toggleWebGL, false);
  174. var loader = new THREE.Loader();
  175. loader.loadAsciiOld( "obj/female02/female02.js", function() { createScene( new Female02( "obj/female02" ) ) } );
  176. //loader.loadAscii( "obj/female02/Female02_slim.js", function( geometry ) { createScene( geometry) }, "obj/female02" );
  177. //loader.loadBinary( "obj/female02/Female02_bin.js", function( geometry ) { createScene( geometry) }, "obj/female02" );
  178. }
  179. function createScene( geometry ) {
  180. // PROCEDURAL TEXTURES (decals)
  181. var x1 = document.createElement( "canvas" );
  182. var xc1 = x1.getContext("2d");
  183. x1.width = x1.height = 256;
  184. xc1.shadowBlur = 3;
  185. xc1.shadowColor = "#000";
  186. xc1.font = "7pt arial";
  187. xc1.fillStyle = "hsla("+0+",90%,50%,1);"
  188. xc1.fillText("Three", 57, 29);
  189. xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
  190. xc1.fillRect(40, 70, 60, 50);
  191. for(var i=0;i<500;i++) {
  192. xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
  193. xc1.fillRect(40+60*Math.random(), 118+10*Math.random(), 2, 10);
  194. }
  195. var x2 = document.createElement( "canvas" );
  196. var xc2 = x2.getContext("2d");
  197. x2.width = x2.height = 128;
  198. xc2.fillStyle = "rgba(0,0,0,0.5)";
  199. for(var i=0;i<14;i++) {
  200. xc2.fillRect(0, 5+i*4, 54, 2);
  201. xc2.fillRect(i*4, 5, 2, 54);
  202. }
  203. var xm1 = new THREE.MeshBitmapMaterial( x1 );
  204. xm1.loaded = 1; // this is procedurally generated texture
  205. var xm2 = new THREE.MeshBitmapMaterial( x2 );
  206. xm2.loaded = 1; // this is procedurally generated texture
  207. geometry.materials[0].push ( xm1 ); // goes to faces with material 0
  208. geometry.materials[1].push ( xm2 ); // goes to faces with material 1
  209. geometry.materials[4].push ( new THREE.MeshColorFillMaterial(0xff0000, 0.5) );
  210. var materials = [ new THREE.MeshFaceMaterial() ];
  211. // full-mesh wireframe overlay
  212. //materials.push( new THREE.MeshColorStrokeMaterial(0xff0000, 1, 1.5) );
  213. // full-mesh color overlay
  214. //materials.push( new THREE.MeshColorFillMaterial(0xff0000, 0.5) );
  215. zmesh = new THREE.Mesh( geometry, materials, 1 );
  216. zmesh.position.x = -80;
  217. zmesh.position.z = 50;
  218. zmesh.position.y = FLOOR;
  219. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  220. zmesh.overdraw = true;
  221. zmesh.updateMatrix();
  222. scene.addObject(zmesh);
  223. // PLANES with all materials from the model
  224. createMaterialsPalette( geometry.materials, 100, 0 );
  225. }
  226. function createMaterialsPalette( materials, size, bottom ) {
  227. for ( var i=0; i<materials.length; ++i ) {
  228. // material
  229. mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
  230. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  231. mesh.position.y = FLOOR + size/2 + bottom;
  232. mesh.position.z = -100;
  233. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  234. mesh.doubleSided = true;
  235. mesh.updateMatrix();
  236. scene.addObject(mesh);
  237. // number
  238. var x = document.createElement( "canvas" );
  239. var xc = x.getContext("2d");
  240. x.width = x.height = 128;
  241. xc.shadowColor = "#000";
  242. xc.shadowBlur = 7;
  243. xc.fillStyle = "orange";
  244. xc.font = "50pt arial bold";
  245. xc.fillText(i, 10, 64);
  246. var xm = new THREE.MeshBitmapMaterial( x );
  247. xm.loaded = 1;
  248. mesh = new THREE.Mesh( new Plane( size, size ), xm );
  249. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  250. mesh.position.y = FLOOR + size/2 + bottom;
  251. mesh.position.z = -99;
  252. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  253. mesh.doubleSided = true;
  254. mesh.updateMatrix();
  255. scene.addObject(mesh);
  256. }
  257. }
  258. function onDocumentMouseMove(event) {
  259. mouseX = ( event.clientX - windowHalfX );
  260. mouseY = ( event.clientY - windowHalfY );
  261. }
  262. function loop() {
  263. camera.position.x += ( mouseX - camera.position.x ) * .05;
  264. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  265. camera.updateMatrix();
  266. if ( render_canvas ) canvasRenderer.render( scene, camera );
  267. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  268. stats.update();
  269. }
  270. function log(text) {
  271. var e = document.getElementById("log");
  272. e.innerHTML = text + "<br/>" + e.innerHTML;
  273. }
  274. function toggleCanvas() {
  275. render_canvas = !render_canvas;
  276. bcanvas.className = render_canvas ? "button" : "button inactive";
  277. render_gl = !render_canvas;
  278. bwebgl.className = render_gl ? "button" : "button inactive";
  279. if( has_gl )
  280. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  281. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  282. }
  283. function toggleWebGL() {
  284. render_gl = !render_gl;
  285. bwebgl.className = render_gl ? "button" : "button inactive";
  286. render_canvas = !render_gl;
  287. bcanvas.className = render_canvas ? "button" : "button inactive";
  288. if( has_gl )
  289. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  290. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  291. }
  292. </script>
  293. </body>
  294. </html>