Mr.doob
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a35b35fde9
* `examples/geometry/primitives` ⟶ `src/extras/primitives`
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14 years ago |
alteredq
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0cb79310e5
Added experimental binary mesh loader. Updated OBJ converter and examples accordingly.
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14 years ago |
alteredq
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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14 years ago |
Mr.doob
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c0d14df4a8
* Fixed examples that were still using scene.add()
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14 years ago |
Mr.doob
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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14 years ago |
alteredq
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79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
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14 years ago |
alteredq
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b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
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15 years ago |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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15 years ago |
alteredq
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277d117b3d
Refactored multimaterials to also work with non-textured models composed from multiple material groups.
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15 years ago |
alteredq
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ecae266e8a
Added mesh stroke materials (wireframe) to WebGLRenderer.
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15 years ago |
alteredq
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dde831bf6f
Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials).
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15 years ago |