Commit History

Author SHA1 Message Date
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 14 years ago
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 14 years ago
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 14 years ago
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 14 years ago
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 14 years ago
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 14 years ago
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 years ago
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 years ago
  alteredq 277d117b3d Refactored multimaterials to also work with non-textured models composed from multiple material groups. 15 years ago
  alteredq ecae266e8a Added mesh stroke materials (wireframe) to WebGLRenderer. 15 years ago
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). 15 years ago