geometry_vr.html 5.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - vr</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #ffffff;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #info {
  13. position: absolute;
  14. top: 0px; width: 100%;
  15. color: #ffffff;
  16. padding: 5px;
  17. font-family:Monospace;
  18. font-size:13px;
  19. text-align:center;
  20. }
  21. a {
  22. color: #ffffff;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vr demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a></div>
  29. <script type="text/javascript" src="../build/Three.js"></script>
  30. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  31. <script type="text/javascript">
  32. var camera, scene, renderer;
  33. var texture_placeholder, wireframe,
  34. isUserInteracting = false,
  35. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  36. lon = 90, onMouseDownLon = 0,
  37. lat = 0, onMouseDownLat = 0,
  38. phi = 0, theta = 0;
  39. init();
  40. function init() {
  41. var container, mesh;
  42. container = document.getElementById( 'container' );
  43. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  44. scene = new THREE.Scene();
  45. texture_placeholder = document.createElement( 'canvas' );
  46. texture_placeholder.width = 128;
  47. texture_placeholder.height = 128;
  48. wireframe = new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0, wireframe: true } );
  49. var context = texture_placeholder.getContext( '2d' );
  50. context.fillStyle = 'rgba( 200, 200, 200, 1 )';
  51. context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
  52. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_front1024.jpg' ) );
  53. mesh.position.z = -500;
  54. mesh.overdraw = true;
  55. scene.addObject( mesh );
  56. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_back1024.jpg' ) );
  57. mesh.position.z = 500;
  58. mesh.rotation.y = 180 * Math.PI / 180;
  59. mesh.overdraw = true;
  60. scene.addObject( mesh );
  61. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_left1024.jpg' ) );
  62. mesh.position.x = -500;
  63. mesh.rotation.y = 90 * Math.PI / 180;
  64. mesh.overdraw = true;
  65. scene.addObject( mesh );
  66. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_right1024.jpg' ) );
  67. mesh.position.x = 500;
  68. mesh.rotation.y = -90 * Math.PI / 180;
  69. mesh.overdraw = true;
  70. scene.addObject( mesh );
  71. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_top1024.jpg' ) );
  72. mesh.position.y = 500;
  73. mesh.rotation.x = 90 * Math.PI / 180;
  74. mesh.overdraw = true;
  75. scene.addObject( mesh );
  76. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_bottom1024.jpg' ) );
  77. mesh.position.y = -500;
  78. mesh.rotation.x = -90 * Math.PI / 180;
  79. mesh.overdraw = true;
  80. scene.addObject( mesh );
  81. renderer = new THREE.CanvasRenderer();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. container.appendChild( renderer.domElement );
  84. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  85. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  86. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  87. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  88. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  89. }
  90. function loadTexture( path ) {
  91. var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( texture_placeholder, THREE.UVMapping ) } );
  92. var texture = new Image();
  93. texture.onload = function () {
  94. material.map.image = this;
  95. render();
  96. };
  97. texture.src = path;
  98. return [ material, wireframe ];
  99. }
  100. function onDocumentMouseDown( event ) {
  101. event.preventDefault();
  102. isUserInteracting = true;
  103. wireframe.opacity = 0.2;
  104. onPointerDownPointerX = event.clientX;
  105. onPointerDownPointerY = event.clientY;
  106. onPointerDownLon = lon;
  107. onPointerDownLat = lat;
  108. }
  109. function onDocumentMouseMove( event ) {
  110. if ( isUserInteracting ) {
  111. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  112. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  113. render();
  114. }
  115. }
  116. function onDocumentMouseUp( event ) {
  117. isUserInteracting = false;
  118. wireframe.opacity = 0;
  119. render();
  120. }
  121. function onDocumentTouchStart( event ) {
  122. if( event.touches.length == 1 ) {
  123. event.preventDefault();
  124. onPointerDownPointerX = event.touches[ 0 ].pageX;
  125. onPointerDownPointerY = event.touches[ 0 ].pageY;
  126. onPointerDownLon = lon;
  127. onPointerDownLat = lat;
  128. }
  129. }
  130. function onDocumentTouchMove( event ) {
  131. if( event.touches.length == 1 ) {
  132. event.preventDefault();
  133. lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 + onPointerDownLon;
  134. lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  135. render();
  136. }
  137. }
  138. function render() {
  139. lat = Math.max( - 85, Math.min( 85, lat ) );
  140. phi = ( 90 - lat ) * Math.PI / 180;
  141. theta = ( lon + 180 ) * Math.PI / 180;
  142. camera.target.position.x = 500 * Math.sin( phi ) * Math.cos( theta );
  143. camera.target.position.y = 500 * Math.cos( phi );
  144. camera.target.position.z = 500 * Math.sin( phi ) * Math.sin( theta );
  145. renderer.render( scene, camera );
  146. }
  147. </script>
  148. </body>
  149. </html>