Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 47825233d8 Updated filesize 15 years ago
build d7c890eab8 Matrix4 clean up. Workaround for Android's browser touch event bug. 15 years ago
examples d7c890eab8 Matrix4 clean up. Workaround for Android's browser touch event bug. 15 years ago
src d7c890eab8 Matrix4 clean up. Workaround for Android's browser touch event bug. 15 years ago
LICENSE 094310793e License and build 15 years ago
README.md 47825233d8 Updated filesize 15 years ago

README.md

(Very early stage) javascript 3D engine which can use <canvas> and/org <svg> as renderer.

Examples

cube.png random.png waves.png floor.png

How to use

var camera, scene, renderer;

init();
setInterval(loop, 1000 / 60);

function init()
{
    camera = new Camera(0, 0, 1000);

    scene = new Scene();

    renderer = new CanvasRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);

    for (var i = 0; i < 1000; i++)
    {
        var particle = new Particle( new ColorMaterial(Math.random() * 0x808008 + 0x808080, 1) );
        particle.position.x = Math.random() * 2000 - 1000;
        particle.position.y = Math.random() * 2000 - 1000;
        particle.position.z = Math.random() * 2000 - 1000;
        particle.size = Math.random() * 10 + 5;
        particle.updateMatrix();
        scene.add( particle );
    }

    document.body.appendChild(renderer.viewport);
}

function loop()
{
    renderer.render(scene, camera);
}

Change Log

2010 04 24 - r3 (16.392 kb)

  • Fixed incorrect rotation matrix transforms
  • Added Plane and Cube primitives

2010 04 24 - r2 (15.724 kb)

  • Improved Color handling

2010 04 24 - r1 (15.25 kb)

  • First alpha release