floor.html 2.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - floor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body
  9. {
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. a
  15. {
  16. color:#0078ff;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script type="text/javascript" src="../../build/three.js"></script>
  22. <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
  23. <script type="text/javascript">
  24. var SCREEN_WIDTH = window.innerWidth;
  25. var SCREEN_HEIGHT = window.innerHeight;
  26. var SEPARATION = 100;
  27. var AMOUNTX = 50;
  28. var AMOUNTY = 50;
  29. var container;
  30. var stats;
  31. var particle;
  32. var camera;
  33. var scene;
  34. var renderer;
  35. var mouseX = 0;
  36. var mouseY = 0;
  37. var windowHalfX = window.innerWidth / 2;
  38. var windowHalfY = window.innerHeight / 2;
  39. init();
  40. setInterval(loop, 1000 / 60);
  41. function init()
  42. {
  43. container = document.createElement('div');
  44. document.body.appendChild(container);
  45. camera = new Camera(0, 0, 1000);
  46. camera.focus = 200;
  47. scene = new Scene();
  48. renderer = new CanvasRenderer();
  49. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  50. particles = new Array();
  51. var material = new ColorMaterial(0xffffff, 1);
  52. for (var ix = 0; ix < AMOUNTX; ix++)
  53. {
  54. for(var iy = 0; iy < AMOUNTY; iy++)
  55. {
  56. particle = new Particle( material );
  57. particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2);
  58. particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2);
  59. particle.updateMatrix();
  60. scene.add( particle );
  61. }
  62. }
  63. container.appendChild(renderer.viewport);
  64. stats = new Stats();
  65. container.appendChild( stats.getDisplayElement() );
  66. document.addEventListener('mousemove', onDocumentMouseMove, false);
  67. document.addEventListener('touchstart', onDocumentTouchStart, false);
  68. document.addEventListener('touchmove', onDocumentTouchMove, false);
  69. }
  70. //
  71. function onDocumentMouseMove(event)
  72. {
  73. mouseX = event.clientX - windowHalfX;
  74. mouseY = event.clientY - windowHalfY;
  75. }
  76. function onDocumentTouchStart( event )
  77. {
  78. if(event.touches.length > 1)
  79. {
  80. event.preventDefault();
  81. mouseX = event.touches[0].pageX - windowHalfX;
  82. mouseY = event.touches[0].pageY - windowHalfY;
  83. }
  84. }
  85. function onDocumentTouchMove( event )
  86. {
  87. if(event.touches.length == 1)
  88. {
  89. event.preventDefault();
  90. mouseX = event.touches[0].pageX - windowHalfX;
  91. mouseY = event.touches[0].pageY - windowHalfY;
  92. }
  93. }
  94. //
  95. function loop()
  96. {
  97. camera.x += (mouseX - camera.x) * .05;
  98. camera.y += (-mouseY - camera.y) * .05;
  99. camera.updateMatrix();
  100. renderer.render(scene, camera);
  101. stats.update();
  102. }
  103. </script>
  104. </body>
  105. </html>