canvas_geometry_earth.html 2.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry - earth</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #808080;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #ffffff;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #0080ff;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth demo</div>
  29. <script type="text/javascript" src="../build/Three.js"></script>
  30. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  31. <script type="text/javascript" src="js/Stats.js"></script>
  32. <script type="text/javascript">
  33. var container, stats;
  34. var camera, scene, renderer;
  35. var mesh;
  36. var mouseX = 0, mouseY = 0;
  37. var windowHalfX = window.innerWidth / 2;
  38. var windowHalfY = window.innerHeight / 2;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.getElementById( 'container' );
  43. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  44. camera.position.z = 500;
  45. scene = new THREE.Scene();
  46. mesh = new THREE.Mesh( new Plane( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/shadow.png' ) } ) );
  47. mesh.position.y = - 250;
  48. mesh.rotation.x = - 90 * Math.PI / 180;
  49. scene.addObject(mesh);
  50. mesh = new THREE.Mesh( new Sphere( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ) );
  51. mesh.overdraw = true;
  52. scene.addObject(mesh);
  53. renderer = new THREE.CanvasRenderer();
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. container.appendChild( renderer.domElement );
  56. stats = new Stats();
  57. stats.domElement.style.position = 'absolute';
  58. stats.domElement.style.top = '0px';
  59. container.appendChild( stats.domElement );
  60. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  61. }
  62. function onDocumentMouseMove( event ) {
  63. mouseX = ( event.clientX - windowHalfX );
  64. mouseY = ( event.clientY - windowHalfY );
  65. }
  66. //
  67. function animate() {
  68. requestAnimationFrame( animate );
  69. render();
  70. stats.update();
  71. }
  72. function render() {
  73. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  74. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  75. mesh.rotation.y -= 0.005;
  76. renderer.render( scene, camera );
  77. }
  78. </script>
  79. </body>
  80. </html>