misc_lookat.html 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - lookAt</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #404040;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #ffffff;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #0080bb;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - Object3D::lookAt() demo</div>
  28. <script type="text/javascript" src="../build/custom/ThreeWebGL.js"></script>
  29. <script type="text/javascript" src="../build/custom/ThreeExtras.js"></script>
  30. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  31. <script type="text/javascript" src="js/Stats.js"></script>
  32. <script type="text/javascript">
  33. var container, stats;
  34. var camera, scene, renderer;
  35. var mesh, zmesh, lightMesh, geometry, target;
  36. var mouseX = 0, mouseY = 0;
  37. var windowHalfX = window.innerWidth / 2;
  38. var windowHalfY = window.innerHeight / 2;
  39. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  40. init();
  41. animate();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  46. camera.position.z = 3200;
  47. scene = new THREE.Scene();
  48. var geometry = new Cube( 10, 10, 100 );
  49. var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
  50. target = new THREE.Mesh( new Sphere( 100, 20, 20 ), material );
  51. scene.addObject( target );
  52. for ( var i = 0; i < 1000; i ++ ) {
  53. var mesh = new THREE.Mesh( geometry, material );
  54. mesh.position.x = Math.random() * 4000 - 2000;
  55. mesh.position.y = Math.random() * 4000 - 2000;
  56. mesh.position.z = Math.random() * 4000 - 2000;
  57. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 2;
  58. scene.addObject( mesh );
  59. }
  60. scene.matrixAutoUpdate = false;
  61. renderer = new THREE.WebGLRenderer();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. renderer.sortObjects = false;
  64. container.appendChild( renderer.domElement );
  65. stats = new Stats();
  66. stats.domElement.style.position = 'absolute';
  67. stats.domElement.style.top = '0px';
  68. stats.domElement.style.zIndex = 100;
  69. container.appendChild( stats.domElement );
  70. }
  71. function onDocumentMouseMove(event) {
  72. mouseX = ( event.clientX - windowHalfX ) * 10;
  73. mouseY = ( event.clientY - windowHalfY ) * 10;
  74. }
  75. //
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. render();
  79. stats.update();
  80. }
  81. function render() {
  82. camera.position.x += ( mouseX - camera.position.x ) * .05;
  83. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  84. var time = new Date().getTime() * 0.0005;
  85. target.position.x = Math.sin( time * 0.7 ) * 2000;
  86. target.position.y = Math.cos( time * 0.5 ) * 2000;
  87. target.position.z = Math.cos( time * 0.3 ) * 2000;
  88. for ( var i = 0, l = scene.objects.length; i < l; i ++ ) {
  89. scene.objects[ i ].lookAt( target.position );
  90. }
  91. renderer.render( scene, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>