webgl_geometries.html 3.7 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  14. </style>
  15. </head>
  16. <body>
  17. <pre id="log"></pre>
  18. <script type="text/javascript" src="../build/Three.js"></script>
  19. <script type="text/javascript" src="js/Detector.js"></script>
  20. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  21. <script type="text/javascript" src="js/Stats.js"></script>
  22. <script type="text/javascript">
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var container, stats;
  25. var camera, scene, renderer;
  26. init();
  27. animate();
  28. function init() {
  29. container = document.createElement('div');
  30. document.body.appendChild(container);
  31. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  32. camera.position.y = 200;
  33. camera.position.z = 800;
  34. scene = new THREE.Scene();
  35. var light, object, material;
  36. light = new THREE.DirectionalLight( 0x00aaff, 2.0 );
  37. light.position.z = 1;
  38. scene.addLight( light );
  39. light = new THREE.DirectionalLight( 0x000040, 0.5 );
  40. light.position.z = - 1;
  41. scene.addLight( light );
  42. material = [
  43. new THREE.MeshLambertMaterial( { color: 0xffffff } ),
  44. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, opacity: 0.1 } )
  45. ];
  46. object = new THREE.Mesh( new Cube( 100, 100, 100, 4, 4, 4 ), material );
  47. object.position.x = - 200;
  48. object.position.z = 200;
  49. scene.addObject( object );
  50. object = new THREE.Mesh( new Cylinder( 50, 25, 75, 100 ), material );
  51. object.position.z = 200;
  52. scene.addObject( object );
  53. object = new THREE.Mesh( new Icosahedron( 2 ), material );
  54. object.position.x = 200;
  55. object.position.z = 200;
  56. object.scale.x = object.scale.y = object.scale.z = 75;
  57. scene.addObject( object );
  58. object = new THREE.Mesh( new Plane( 100, 100, 4, 4 ), material );
  59. object.position.x = - 200;
  60. scene.addObject( object );
  61. object = new THREE.Mesh( new Sphere( 75, 20, 10 ), material );
  62. scene.addObject( object );
  63. var points = [];
  64. for ( var i = 0; i < 50; i ++ ) {
  65. points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
  66. }
  67. object = new THREE.Mesh( new Lathe( points, 20 ), material );
  68. object.position.x = 200;
  69. scene.addObject( object );
  70. object = new THREE.Mesh( new Torus( 50, 20, 20, 20 ), material );
  71. object.position.x = - 200;
  72. object.position.z = - 200;
  73. scene.addObject( object );
  74. object = new THREE.Mesh( new TorusKnot( 50, 10, 50, 20 ), material );
  75. object.position.z = - 200;
  76. scene.addObject( object );
  77. renderer = new THREE.WebGLRenderer();
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. stats = new Stats();
  81. stats.domElement.style.position = 'absolute';
  82. stats.domElement.style.top = '0px';
  83. container.appendChild( stats.domElement );
  84. }
  85. //
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. render();
  89. stats.update();
  90. }
  91. function render() {
  92. var timer = new Date().getTime() * 0.0001;
  93. camera.position.x = Math.cos( timer ) * 800;
  94. camera.position.z = Math.sin( timer ) * 800;
  95. for ( var i = 0, l = scene.objects.length; i < l; i++ ) {
  96. var object = scene.objects[ i ];
  97. object.rotation.x += 0.01;
  98. object.rotation.y += 0.005;
  99. }
  100. renderer.render( scene, camera );
  101. }
  102. </script>
  103. </body>
  104. </html>