webgl_geometry_minecraft.html 12 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - minecraft</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. #oldie {
  25. background:rgb(100,0,0) !important;
  26. color:#fff !important;
  27. margin-top:10em !important;
  28. }
  29. #oldie a { color:#fff }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  34. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward)</div>
  35. <!--
  36. <script type="text/javascript" src="../build/Three.js"></script>
  37. -->
  38. <script type="text/javascript" src="../src/Three.js"></script>
  39. <script type="text/javascript" src="../src/core/Color.js"></script>
  40. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  41. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  42. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  43. <script type="text/javascript" src="../src/core/Ray.js"></script>
  44. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  45. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  46. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  47. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  48. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  49. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  50. <script type="text/javascript" src="../src/core/Face3.js"></script>
  51. <script type="text/javascript" src="../src/core/Face4.js"></script>
  52. <script type="text/javascript" src="../src/core/UV.js"></script>
  53. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  54. <script type="text/javascript" src="../src/core/Spline.js"></script>
  55. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  56. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  57. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  58. <script type="text/javascript" src="../src/lights/Light.js"></script>
  59. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  60. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  61. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  62. <script type="text/javascript" src="../src/materials/Material.js"></script>
  63. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  64. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  73. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  74. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  75. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  76. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  77. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  78. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  79. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  80. <script type="text/javascript" src="../src/objects/Line.js"></script>
  81. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  82. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  83. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  84. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  85. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  86. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  87. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  88. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  89. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  90. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  91. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  92. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  93. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  94. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  95. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  96. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  97. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  98. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  99. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  100. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  101. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  102. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  103. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  104. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  105. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  106. <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
  107. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  108. <script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
  109. <script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
  110. <script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
  111. <script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
  112. <script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
  113. <script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
  114. <script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
  115. <script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
  116. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  117. <script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
  118. <script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
  119. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  120. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  121. <script type="text/javascript" src="js/Detector.js"></script>
  122. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  123. <script type="text/javascript" src="js/Stats.js"></script>
  124. <script type="text/javascript">
  125. if ( ! Detector.webgl ) {
  126. Detector.addGetWebGLMessage();
  127. document.getElementById( 'container' ).innerHTML = "";
  128. }
  129. var container, stats;
  130. var camera, scene, renderer;
  131. var mesh;
  132. var worldWidth = 128, worldDepth = 128,
  133. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  134. data = generateHeight( worldWidth, worldDepth );
  135. init();
  136. animate();
  137. function init() {
  138. container = document.getElementById( 'container' );
  139. camera = new THREE.QuakeCamera( { fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
  140. movementSpeed: 15, lookSpeed: 0.005, noFly: false, lookVertical: true } );
  141. camera.target.position.z = - 100;
  142. scene = new THREE.Scene();
  143. var grass_dirt = loadTexture( 'textures/minecraft/grass_dirt.png' ),
  144. grass = loadTexture( 'textures/minecraft/grass.png' ),
  145. dirt = loadTexture( 'textures/minecraft/dirt.png' );
  146. var materials = [
  147. grass_dirt, // right
  148. grass_dirt, // left
  149. grass, // top
  150. dirt, // bottom
  151. grass_dirt, // back
  152. grass_dirt // front
  153. ];
  154. var h, h2, px, nx, pz, nz, cubes = [];
  155. for ( var i = 0; i < 16; i++ ) {
  156. px = (i & 8) == 8;
  157. nx = (i & 4) == 4;
  158. pz = (i & 2) == 2;
  159. nz = (i & 1) == 1;
  160. cubes[ i ] = new Cube( 100, 100, 100, 1, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } );
  161. }
  162. var geometry = new THREE.Geometry();
  163. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  164. camera.target.position.y = camera.position.y;
  165. for ( var z = 0; z < worldDepth; z ++ ) {
  166. for ( var x = 0; x < worldWidth; x ++ ) {
  167. px = nx = pz = nz = 0;
  168. h = getY( x, z );
  169. h2 = getY( x - 1, z );
  170. px = ( h2 != h && h2 != h + 1 ) || x == 0 ? 1 : 0;
  171. h2 = getY( x + 1, z );
  172. nx = ( h2 != h && h2 != h + 1 ) || x == worldWidth - 1 ? 1 : 0;
  173. h2 = getY( x, z + 1 );
  174. pz = ( h2 != h && h2 != h + 1 ) || z == worldDepth - 1 ? 1 : 0;
  175. h2 = getY( x, z - 1 );
  176. nz = ( h2 != h && h2 != h + 1 ) || z == 0 ? 1 : 0;
  177. mesh = new THREE.Mesh( cubes[ px * 8 + nx * 4 + pz * 2 + nz ] );
  178. mesh.position.x = x * 100 - worldHalfWidth * 100;
  179. mesh.position.y = h * 100;
  180. mesh.position.z = z * 100 - worldHalfDepth * 100;
  181. GeometryUtils.merge( geometry, mesh );
  182. }
  183. }
  184. mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  185. scene.addObject( mesh );
  186. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  187. scene.addLight( ambientLight );
  188. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
  189. directionalLight.position.x = 1;
  190. directionalLight.position.y = 1;
  191. directionalLight.position.z = 0.5;
  192. directionalLight.position.normalize();
  193. scene.addLight( directionalLight );
  194. renderer = new THREE.WebGLRenderer();
  195. renderer.setSize( window.innerWidth, window.innerHeight );
  196. container.innerHTML = "";
  197. container.appendChild( renderer.domElement );
  198. stats = new Stats();
  199. stats.domElement.style.position = 'absolute';
  200. stats.domElement.style.top = '0px';
  201. container.appendChild( stats.domElement );
  202. }
  203. function loadTexture( path ) {
  204. var image = new Image();
  205. image.onload = function () { texture.needsUpdate = true; };
  206. image.src = path;
  207. var texture = new THREE.Texture( image, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter );
  208. return new THREE.MeshLambertMaterial( { map: texture } );
  209. }
  210. function generateHeight( width, height ) {
  211. var data = [], perlin = new ImprovedNoise(),
  212. size = width * height, quality = 2, z = Math.random() * 100;
  213. for ( var j = 0; j < 4; j ++ ) {
  214. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  215. for ( var i = 0; i < size; i ++ ) {
  216. var x = i % width, y = ~~ ( i / width );
  217. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  218. }
  219. quality *= 4
  220. }
  221. return data;
  222. }
  223. function getY( x, z ) {
  224. return ~~( data[ x + z * worldWidth ] * 0.2 );
  225. }
  226. //
  227. function animate() {
  228. requestAnimationFrame( animate );
  229. render();
  230. stats.update();
  231. }
  232. function render() {
  233. renderer.render( scene, camera );
  234. }
  235. </script>
  236. </body>
  237. </html>