webgl_performance.html 2.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - performance</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  19. <script type="text/javascript" src="js/Stats.js"></script>
  20. <script type="text/javascript">
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var mesh, zmesh, lightMesh, geometry;
  24. var mouseX = 0, mouseY = 0;
  25. var windowHalfX = window.innerWidth / 2;
  26. var windowHalfY = window.innerHeight / 2;
  27. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  28. init();
  29. // render();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  35. camera.position.z = 3200;
  36. scene = new THREE.Scene();
  37. var geometry = new Cube( 50, 50, 50 );
  38. var material = new THREE.MeshNormalMaterial();
  39. for ( var i = 0; i < 5000; i ++ ) {
  40. var mesh = new THREE.Mesh( geometry, material );
  41. mesh.position.x = Math.random() * 10000 - 5000;
  42. mesh.position.y = Math.random() * 10000 - 5000;
  43. mesh.position.z = Math.random() * 10000 - 5000;
  44. mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  45. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  46. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  47. mesh.matrixAutoUpdate = false;
  48. mesh.updateMatrix();
  49. scene.addObject( mesh );
  50. }
  51. renderer = new THREE.WebGLRenderer();
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. renderer.sortObjects = false;
  54. container.appendChild( renderer.domElement );
  55. stats = new Stats();
  56. stats.domElement.style.position = 'absolute';
  57. stats.domElement.style.top = '0px';
  58. stats.domElement.style.zIndex = 100;
  59. container.appendChild( stats.domElement );
  60. }
  61. function onDocumentMouseMove(event) {
  62. mouseX = ( event.clientX - windowHalfX ) * 10;
  63. mouseY = ( event.clientY - windowHalfY ) * 10;
  64. }
  65. //
  66. function animate() {
  67. requestAnimationFrame( animate );
  68. render();
  69. stats.update();
  70. }
  71. function render() {
  72. camera.position.x += ( mouseX - camera.position.x ) * .05;
  73. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  74. renderer.render( scene, camera );
  75. }
  76. </script>
  77. </body>
  78. </html>