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cameras
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67c7b15552
Reverting Camera.update as how it was before (as it turned out that wasn't the problem). This needs more testing.
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14 years ago |
core
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dad4b7efa6
Missed important fix on r39 log.
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14 years ago |
extras
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3bc9f48c2f
src/animation ⟶ src/extras/animation
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14 years ago |
lights
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c3ab2eb1e9
Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason).
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14 years ago |
materials
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76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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14 years ago |
objects
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6a857400bc
REVISION ++
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14 years ago |
renderers
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76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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14 years ago |
scenes
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1ebcd0f1da
Fixed bug in FogExp2.
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14 years ago |
Three.js
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76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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14 years ago |