misc_ubiquity_test.html 13 KB

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  1. <!DOCTYPE HTML>
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  3. <head>
  4. <title>three.js misc - geometry - polyfield</title>
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  7. body {
  8. background-color: #ffffff;
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  14. <body>
  15. <!--
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  39. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  40. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
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  44. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  51. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  52. <script type="text/javascript" src="../src/materials/ShadowVolumeDynamicMaterial.js"></script>
  53. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  54. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  55. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  56. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  57. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  58. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  59. <script type="text/javascript" src="../src/objects/Line.js"></script>
  60. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  61. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  62. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  63. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  64. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  65. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  66. <script type="text/javascript" src="../src/objects/ShadowVolume.js"></script>
  67. <script type="text/javascript" src="../src/objects/Sprite.js"></script>
  68. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
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  73. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  74. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  76. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  77. <script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
  78. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  79. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  80. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  81. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  82. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  83. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  84. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  85. <script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
  86. <script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
  87. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  88. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  89. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  90. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  91. <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
  92. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  93. <script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
  94. <script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
  95. <script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
  96. <script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
  97. <script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
  98. <script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
  99. <script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
  100. <script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
  101. <script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
  102. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  103. <script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
  104. <script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
  105. <script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
  106. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  107. <script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
  108. <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
  109. <script type="text/javascript" src="obj/Qrcode.js"></script>
  110. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  111. <script type="text/javascript" src="js/Stats.js"></script>
  112. <script type="text/javascript">
  113. var SCREEN_WIDTH = window.innerWidth / 3;
  114. var SCREEN_HEIGHT = window.innerHeight;
  115. var AMOUNT = 100;
  116. var container, stats;
  117. var camera, scene;
  118. var canvasRenderer, svgRenderer, webglRenderer;
  119. var mesh, qrcode;
  120. var mouseX = 0, mouseY = 0;
  121. var windowHalfX = window.innerWidth / 2;
  122. var windowHalfY = window.innerHeight / 2;
  123. init();
  124. animate();
  125. function init() {
  126. container = document.createElement('div');
  127. document.body.appendChild(container);
  128. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  129. // camera.position.x = - 5000;
  130. // camera.position.y = 50000;
  131. camera.position.z = 500
  132. scene = new THREE.Scene();
  133. // QRCODE
  134. qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
  135. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  136. scene.addObject( mesh );
  137. // CUBES
  138. var cube = new THREE.Cube( 100, 100, 100 );
  139. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } ) );
  140. mesh.position.x = 500;
  141. mesh.rotation.x = Math.random();
  142. mesh.rotation.y = Math.random();
  143. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  144. scene.addObject( mesh );
  145. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  146. mesh.position.x = 500;
  147. mesh.position.y = 500;
  148. mesh.rotation.x = Math.random();
  149. mesh.rotation.y = Math.random();
  150. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  151. scene.addObject( mesh );
  152. // PLANE
  153. mesh = new THREE.Mesh( new THREE.Plane( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  154. mesh.position.y = -500;
  155. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  156. mesh.doubleSided = true;
  157. scene.addObject( mesh );
  158. // CYLINDER
  159. mesh = new THREE.Mesh( new THREE.Cylinder( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  160. mesh.position.x = -500;
  161. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  162. scene.addObject( mesh );
  163. // POLYFIELD
  164. var geometry = new THREE.Geometry();
  165. for (var i = 0; i < 100; i ++) {
  166. var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
  167. var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  168. var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  169. var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  170. v0.position.addSelf( v );
  171. v1.position.addSelf( v );
  172. v2.position.addSelf( v );
  173. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  174. geometry.faces.push( face );
  175. }
  176. geometry.computeFaceNormals();
  177. geometry.computeCentroids();
  178. mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, wireframe: true, wireframeLinewidth: 10 } ) ] );
  179. mesh.doubleSided = true;
  180. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  181. scene.addObject( mesh );
  182. // LIGHTS
  183. var ambient = new THREE.AmbientLight( 0x80ffff );
  184. scene.addLight( ambient );
  185. var directional = new THREE.DirectionalLight( 0xffff00 );
  186. scene.addLight( directional );
  187. canvasRenderer = new THREE.CanvasRenderer();
  188. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  189. container.appendChild( canvasRenderer.domElement );
  190. svgRenderer = new THREE.SVGRenderer();
  191. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  192. svgRenderer.setQuality( 'low' );
  193. container.appendChild( svgRenderer.domElement );
  194. webglRenderer = new THREE.WebGLRenderer();
  195. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  196. // webglRenderer.setFaceCulling( 0 );
  197. container.appendChild( webglRenderer.domElement );
  198. stats = new Stats();
  199. stats.domElement.style.position = 'absolute';
  200. stats.domElement.style.top = '0px';
  201. container.appendChild( stats.domElement );
  202. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  203. }
  204. function onDocumentMouseMove(event) {
  205. mouseX = ( event.clientX - windowHalfX );
  206. mouseY = ( event.clientY - windowHalfY );
  207. }
  208. //
  209. function animate() {
  210. requestAnimationFrame( animate );
  211. render();
  212. stats.update();
  213. }
  214. function render() {
  215. camera.position.x += ( mouseX - camera.position.x ) * .05;
  216. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  217. camera.updateMatrix();
  218. mesh.rotation.y += 0.01;
  219. mesh.updateMatrix();
  220. /*
  221. qrcode.rotation.x += 0.01;
  222. qrcode.rotation.z += 0.02;
  223. */
  224. canvasRenderer.render( scene, camera );
  225. svgRenderer.render( scene, camera );
  226. webglRenderer.render( scene, camera );
  227. }
  228. </script>
  229. </body>
  230. </html>