webgl_flycamera_earth.html 15 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <title>three.js webgl - fly camera - earth</title>
  4. <style type="text/css">
  5. body {
  6. background:#000;
  7. color: #eee;
  8. padding:0;
  9. margin:0;
  10. font-weight:bold;
  11. overflow:hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. z-index:100;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. b { color:orange }
  26. </style>
  27. <script type="text/javascript" src="../build/Three.js"></script>
  28. <script type="text/javascript" src="js/Detector.js"></script>
  29. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  30. <script type="text/javascript" src="js/Stats.js"></script>
  31. </head>
  32. <body>
  33. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [fly camera]<br/><br/>
  34. <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
  35. </div>
  36. <script type="text/javascript">
  37. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  38. var radius = 6371;
  39. var tilt = 0.41;
  40. var rotationSpeed = 0.02;
  41. var cloudsScale = 1.005;
  42. var moonScale = 0.23;
  43. var MARGIN = 0;
  44. var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
  45. var SCREEN_WIDTH = window.innerWidth;
  46. var ENABLE_LENSFLARES = false;
  47. var lensFlare, lensFlareRotate;
  48. var container, stats;
  49. var camera, scene, sceneCube, renderer;
  50. var geometry, meshPlanet, meshClouds, meshMoon;
  51. var dirLight, pointLight, ambientLight;
  52. var lastUpdate = new Date().getTime();
  53. var t, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
  54. var postprocessing = { enabled : true, bloom: false };
  55. init();
  56. animate();
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. camera = new THREE.FlyCamera({
  61. fov: 25,
  62. aspect: SCREEN_WIDTH / SCREEN_HEIGHT,
  63. movementSpeed: 1000,
  64. domElement: container,
  65. rollSpeed: Math.PI / 24,
  66. autoForward: false,
  67. dragToLook: false,
  68. near: 50,
  69. far: 1e7
  70. });
  71. camera.position.z = radius * 5;
  72. scene = new THREE.Scene();
  73. scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
  74. dirLight = new THREE.DirectionalLight( 0xffffff );
  75. dirLight.position.set( -1, 0, 1 );
  76. dirLight.position.normalize();
  77. scene.addLight( dirLight );
  78. pointLight = new THREE.PointLight( 0x000000 );
  79. pointLight.position.set( -5000, 0, 5000 );
  80. //scene.addLight( pointLight );
  81. ambientLight = new THREE.AmbientLight( 0x000000 );
  82. scene.addLight( ambientLight );
  83. var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" );
  84. var cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" );
  85. var normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" );
  86. var specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" );
  87. var moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
  88. var shader = THREE.ShaderUtils.lib[ "normal" ];
  89. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  90. uniforms[ "tNormal" ].texture = normalTexture;
  91. uniforms[ "uNormalScale" ].value = 0.85;
  92. uniforms[ "tDiffuse" ].texture = planetTexture;
  93. uniforms[ "tSpecular" ].texture = specularTexture;
  94. uniforms[ "enableAO" ].value = false;
  95. uniforms[ "enableDiffuse" ].value = true;
  96. uniforms[ "enableSpecular" ].value = true;
  97. uniforms[ "uDirLightPos" ].value = dirLight.position;
  98. uniforms[ "uDirLightColor" ].value = dirLight.color;
  99. uniforms[ "uPointLightPos" ].value = pointLight.position;
  100. uniforms[ "uPointLightColor" ].value = pointLight.color;
  101. uniforms[ "uAmbientLightColor" ].value = ambientLight.color;
  102. uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
  103. uniforms[ "uSpecularColor" ].value.setHex( 0xaaaaaa );
  104. uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
  105. uniforms[ "uShininess" ].value = 30;
  106. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms };
  107. var materialNormalMap = new THREE.MeshShaderMaterial( parameters );
  108. // planet
  109. geometry = new THREE.Sphere( radius, 100, 50 );
  110. geometry.computeTangents();
  111. meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
  112. meshPlanet.rotation.y = 1.3;
  113. meshPlanet.rotation.z = tilt;
  114. scene.addObject( meshPlanet );
  115. // clouds
  116. var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent:true } );
  117. meshClouds = new THREE.Mesh( geometry, materialClouds );
  118. meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
  119. meshClouds.rotation.z = tilt;
  120. scene.addObject( meshClouds );
  121. // moon
  122. var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
  123. meshMoon = new THREE.Mesh( geometry, materialMoon );
  124. meshMoon.position.set( radius * 5, 0, 0 );
  125. meshMoon.scale.set( moonScale, moonScale, moonScale );
  126. scene.addObject( meshMoon );
  127. // stars
  128. var i, r = radius,
  129. starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
  130. for ( i = 0; i < 250; ++i ) {
  131. vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  132. vector1.multiplyScalar( r );
  133. starsGeometry[ 0 ].vertices.push( new THREE.Vertex( vector1 ) );
  134. }
  135. for ( i = 0; i < 1500; ++i ) {
  136. vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  137. vector1.multiplyScalar( r );
  138. starsGeometry[ 1 ].vertices.push( new THREE.Vertex( vector1 ) );
  139. }
  140. var stars;
  141. var starsMaterials = [ new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
  142. new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
  143. new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
  144. new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
  145. new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
  146. new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
  147. ];
  148. for ( i = 10; i < 30; i ++) {
  149. stars = new THREE.ParticleSystem( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
  150. stars.rotation.x = Math.random() * 6;
  151. stars.rotation.y = Math.random() * 6;
  152. stars.rotation.z = Math.random() * 6;
  153. s = i * 10;
  154. stars.scale.set( s, s, s );
  155. stars.matrixAutoUpdate = false;
  156. stars.updateMatrix();
  157. scene.addObject( stars );
  158. }
  159. if ( ENABLE_LENSFLARES ) {
  160. lensFlare = new THREE.LensFlare( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare0.png" ), 700, 0.0, THREE.AdditiveBlending );
  161. lensFlare.add( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare2.png" ), 512, 0.0, THREE.AdditiveBlending );
  162. lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 512, 0.0, THREE.AdditiveBlending );
  163. lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 512, 0.0, THREE.AdditiveBlending );
  164. lensFlare.add( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare3.png" ), 60, 0.6, THREE.AdditiveBlending );
  165. lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 70, 0.7, THREE.AdditiveBlending );
  166. lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 120, 0.9, THREE.AdditiveBlending );
  167. lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 70, 1.0, THREE.AdditiveBlending );
  168. lensFlare.customUpdateCallback = lensFlareUpdateCallback;
  169. lensFlare.position.set( 0, 0, -99000 );
  170. lensFlareRotate = new THREE.Object3D();
  171. lensFlareRotate.addChild( lensFlare );
  172. scene.addChild( lensFlareRotate );
  173. lensFlareRotate.rotation.x = Math.PI;
  174. lensFlareRotate.rotation.y = Math.PI / 2;
  175. }
  176. renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
  177. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  178. renderer.sortObjects = false;
  179. initPostprocessing();
  180. renderer.autoClear = false;
  181. container.appendChild( renderer.domElement );
  182. stats = new Stats();
  183. stats.domElement.style.position = 'absolute';
  184. stats.domElement.style.top = '0px';
  185. stats.domElement.style.zIndex = 100;
  186. //container.appendChild( stats.domElement );
  187. window.addEventListener( 'resize', onWindowResize, false );
  188. };
  189. function onWindowResize( event ) {
  190. SCREEN_HEIGHT = window.innerHeight;
  191. SCREEN_WIDTH = window.innerWidth;
  192. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  193. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  194. camera.updateProjectionMatrix();
  195. initPostprocessing();
  196. }
  197. function initPostprocessing() {
  198. postprocessing.scene = new THREE.Scene();
  199. postprocessing.camera = new THREE.Camera();
  200. postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10000, 10000 );
  201. postprocessing.camera.position.z = 100;
  202. var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
  203. postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, pars );
  204. postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
  205. postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
  206. var screen_shader = THREE.ShaderUtils.lib["screen"];
  207. var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
  208. screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  209. screen_uniforms["opacity"].value = 1.0;
  210. postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
  211. uniforms: screen_uniforms,
  212. vertexShader: screen_shader.vertexShader,
  213. fragmentShader: screen_shader.fragmentShader,
  214. blending: THREE.AdditiveBlending,
  215. transparent: true
  216. } );
  217. var convolution_shader = THREE.ShaderUtils.lib["convolution"];
  218. var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
  219. postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
  220. postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
  221. convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  222. convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
  223. convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
  224. postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
  225. uniforms: convolution_uniforms,
  226. vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
  227. fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
  228. } );
  229. var film_shader = THREE.ShaderUtils.lib["film"];
  230. var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
  231. film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  232. postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
  233. postprocessing.materialFilm.uniforms.grayscale.value = 0;
  234. postprocessing.materialFilm.uniforms.nIntensity.value = 0.35;
  235. postprocessing.materialFilm.uniforms.sIntensity.value = 0.75;
  236. postprocessing.materialFilm.uniforms.sCount.value = 2048;
  237. postprocessing.quad = new THREE.Mesh( new THREE.Plane( SCREEN_WIDTH, SCREEN_HEIGHT ), postprocessing.materialConvolution );
  238. postprocessing.quad.position.z = - 500;
  239. postprocessing.scene.addObject( postprocessing.quad );
  240. };
  241. function cap_bottom( val, bottom ) {
  242. return val < bottom ? bottom : val;
  243. };
  244. function lensFlareUpdateCallback( object ) {
  245. var f, fl = object.lensFlares.length;
  246. var flare;
  247. var vecX = -object.positionScreen.x * 2;
  248. var vecY = -object.positionScreen.y * 2;
  249. for( f = 0; f < fl; f++ ) {
  250. flare = object.lensFlares[ f ];
  251. flare.x = object.positionScreen.x + vecX * flare.distance;
  252. flare.y = object.positionScreen.y + vecY * flare.distance;
  253. flare.rotation = 0;
  254. flare.opacity = cap_bottom( 1 - 0.01 * d / radius, 0 );
  255. }
  256. // hard coded stuff
  257. object.lensFlares[ 2 ].y += 0.025;
  258. object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + 45 * Math.PI / 180;
  259. };
  260. function animate() {
  261. requestAnimationFrame( animate );
  262. render();
  263. stats.update();
  264. };
  265. function cap( val, bottom ) {
  266. return val > bottom ? val : bottom;
  267. };
  268. function render() {
  269. // rotate the planet and clouds
  270. t = this.getFrametime();
  271. meshPlanet.rotation.y += rotationSpeed * t;
  272. meshClouds.rotation.y += 1.25 * rotationSpeed * t;
  273. // slow down as we approach the surface
  274. dPlanet = camera.position.length();
  275. dMoonVec.sub( camera.position, meshMoon.position );
  276. dMoon = dMoonVec.length();
  277. if ( dMoon < dPlanet ) {
  278. d = ( dMoon - radius * moonScale * 1.01 );
  279. } else {
  280. d = ( dPlanet - radius * 1.01 );
  281. }
  282. camera.movementSpeed = 0.33 * d;
  283. if ( ENABLE_LENSFLARES ) {
  284. lensFlareRotate.position.set( camera.position.x, camera.position.y, camera.position.z );
  285. }
  286. if ( postprocessing.enabled ) {
  287. renderer.clear();
  288. // Render scene into texture
  289. renderer.render( scene, camera, postprocessing.rtTexture1, true );
  290. if ( postprocessing.bloom ) {
  291. // Render quad with blured scene into texture (convolution pass 1)
  292. postprocessing.quad.materials = [ postprocessing.materialConvolution ];
  293. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  294. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
  295. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
  296. // Render quad with blured scene into texture (convolution pass 2)
  297. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
  298. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
  299. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
  300. // Render original scene with superimposed blur to texture
  301. postprocessing.quad.materials = [ postprocessing.materialScreen ];
  302. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
  303. postprocessing.materialScreen.uniforms.opacity.value = 0.75;
  304. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
  305. }
  306. // Render to screen
  307. postprocessing.materialFilm.uniforms.time.value += 0.01;
  308. postprocessing.quad.materials = [ postprocessing.materialFilm ];
  309. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  310. renderer.render( postprocessing.scene, postprocessing.camera );
  311. } else {
  312. renderer.clear();
  313. renderer.render( scene, camera );
  314. }
  315. };
  316. function getFrametime() {
  317. var now = new Date().getTime();
  318. var tdiff = ( now - lastUpdate ) / 1000;
  319. lastUpdate = now;
  320. return tdiff;
  321. };
  322. </script>
  323. </body>
  324. </html>