webgl_lines_cubes.html 6.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - cubes</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. a {
  13. color:#0078ff;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. a {
  26. color: orange;
  27. text-decoration: none;
  28. }
  29. a:hover {
  30. color: #0080ff;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - lines WebGL demo
  37. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  38. </div>
  39. <script type="text/javascript" src="../build/Three.js"></script>
  40. <script type="text/javascript" src="js/Detector.js"></script>
  41. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  42. <script type="text/javascript" src="js/Stats.js"></script>
  43. <script type="text/javascript">
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var mouseX = 0, mouseY = 0,
  46. windowHalfX = window.innerWidth / 2,
  47. windowHalfY = window.innerHeight / 2,
  48. camera, scene, renderer;
  49. init();
  50. animate();
  51. function init() {
  52. var i, material, container;
  53. container = document.createElement('div');
  54. document.body.appendChild(container);
  55. camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  56. camera.position.z = 700;
  57. scene = new THREE.Scene();
  58. renderer = new THREE.WebGLRenderer();
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. container.appendChild( renderer.domElement );
  61. var geometry = new THREE.Geometry(),
  62. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 4, 0, 1, 2, 3, 4, 5, 6, 7 );
  63. for ( i = 0; i < points.length; i ++ ) {
  64. geometry.vertices.push( new THREE.Vertex( points[i] ) );
  65. }
  66. // lines
  67. var line, p, scale = 0.3, d = 125, c1 = 0x553300, c2 = 0x555555, c3 = 0x992800, g1 = geometry,
  68. m1 = new THREE.LineBasicMaterial( { color: c1, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
  69. m2 = new THREE.LineBasicMaterial( { color: c2, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
  70. m3 = new THREE.LineBasicMaterial( { color: c3, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
  71. parameters = [ [ m3, scale*0.5, [0,0,0], g1 ], [ m2, scale*0.5, [d, 0, 0], g1 ], [ m2, scale*0.5, [-d, 0, 0], g1 ],
  72. [ m2, scale*0.5, [0,d,0], g1 ], [ m2, scale*0.5, [d, d, 0], g1 ], [ m2, scale*0.5, [-d, d, 0], g1 ],
  73. [ m2, scale*0.5, [0,-d,0], g1 ], [ m2, scale*0.5, [d, -d, 0], g1 ], [ m2, scale*0.5, [-d, -d, 0], g1 ],
  74. [ m1, scale*0.5, [2*d, 0, 0], g1 ], [ m1, scale*0.5, [-2*d, 0, 0], g1 ],
  75. [ m1, scale*0.5, [2*d, d, 0], g1 ], [ m1, scale*0.5, [-2*d, d, 0], g1 ],
  76. [ m1, scale*0.5, [2*d, -d, 0], g1 ], [ m1, scale*0.5, [-2*d, -d, 0], g1 ],
  77. ];
  78. for ( i = 0; i < parameters.length; ++i ) {
  79. p = parameters[ i ];
  80. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  81. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  82. line.position.x = p[ 2 ][ 0 ];
  83. line.position.y = p[ 2 ][ 1 ];
  84. line.position.z = p[ 2 ][ 2 ];
  85. scene.addObject( line );
  86. }
  87. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  88. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  89. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  90. }
  91. // port of Processing Java code by Thomas Diewald
  92. // http://www.openprocessing.org/visuals/?visualID=15599
  93. function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  94. var half = side/2,
  95. vec_s = [
  96. new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
  97. new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
  98. new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
  99. new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
  100. new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
  101. new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
  102. new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
  103. new THREE.Vector3( center.x + half, center.y + half, center.z - half )
  104. ],
  105. vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
  106. if( --iterations >= 0 ) {
  107. var tmp = [];
  108. tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  109. tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  110. tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  111. tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  112. tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  113. tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  114. tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  115. tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  116. return tmp;
  117. }
  118. return vec;
  119. }
  120. //
  121. function onDocumentMouseMove(event) {
  122. mouseX = event.clientX - windowHalfX;
  123. mouseY = event.clientY - windowHalfY;
  124. }
  125. function onDocumentTouchStart( event ) {
  126. if ( event.touches.length > 1 ) {
  127. event.preventDefault();
  128. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  129. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  130. }
  131. }
  132. function onDocumentTouchMove( event ) {
  133. if ( event.touches.length == 1 ) {
  134. event.preventDefault();
  135. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  136. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  137. }
  138. }
  139. //
  140. function animate() {
  141. requestAnimationFrame( animate );
  142. render();
  143. }
  144. function render() {
  145. camera.position.x += ( mouseX - camera.position.x ) * .05;
  146. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  147. camera.updateMatrix();
  148. var time = new Date().getTime() * 0.0015;
  149. for( var i = 0; i < scene.objects.length; i++ ) {
  150. scene.objects[ i ].rotation.y = time * ( i % 2 ? 1 : -1);
  151. }
  152. renderer.render( scene, camera );
  153. }
  154. </script>
  155. </body>
  156. </html>