webgl_morphtargets.html 4.7 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - morph targets</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. #ctrl {
  26. position: absolute;
  27. top: 0px;
  28. left: 0px;
  29. width: 200px;
  30. color: #ffffff;
  31. padding: 5px;
  32. font-family: Monospace;
  33. font-size: 13px;
  34. z-index:100;
  35. }
  36. a { color:red }
  37. </style>
  38. </head>
  39. <body>
  40. <div id="info">
  41. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - WebGL morph target example
  42. </div>
  43. <div id="ctrl">
  44. Use controls to change morph target influences:<br/>
  45. <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 0 ] = this.value/100;" />
  46. <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 1 ] = this.value/100;" />
  47. <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 2 ] = this.value/100;" />
  48. <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 3 ] = this.value/100;" />
  49. <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 4 ] = this.value/100;" />
  50. <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 5 ] = this.value/100;" />
  51. <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 6 ] = this.value/100;" />
  52. <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 7 ] = this.value/100;" />
  53. </div>
  54. <script type="text/javascript" src="../build/Three.js"></script>
  55. <script type="text/javascript" src="js/Detector.js"></script>
  56. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  57. <script type="text/javascript" src="js/Stats.js"></script>
  58. <script type="text/javascript">
  59. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  60. var container, stats;
  61. var camera, scene, renderer;
  62. var geometry, objects;
  63. var mouseX = 0, mouseY = 0;
  64. var mesh;
  65. var windowHalfX = window.innerWidth / 2;
  66. var windowHalfY = window.innerHeight / 2;
  67. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  68. init();
  69. animate();
  70. function init() {
  71. container = document.createElement( 'div' );
  72. document.body.appendChild( container );
  73. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
  74. camera.position.z = 500;
  75. scene = new THREE.Scene();
  76. scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
  77. var light = new THREE.PointLight( 0xff2200 );
  78. light.position.set( 100, 100, 100 );
  79. scene.addLight( light );
  80. var light = new THREE.AmbientLight( 0x333333 );
  81. scene.addLight( light );
  82. var geometry = new THREE.Cube( 100, 100, 100 );
  83. var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true } );
  84. // construct 8 blend shapes
  85. for ( var i = 0; i < geometry.vertices.length; i ++ ) {
  86. var vertices = [];
  87. for ( var v = 0; v < geometry.vertices.length; v ++ ) {
  88. vertices.push( new THREE.Vertex( geometry.vertices[ v ].position.clone() ) )
  89. if ( v === i ) {
  90. vertices[ vertices.length - 1 ].position.x *= 2;
  91. vertices[ vertices.length - 1 ].position.y *= 2;
  92. vertices[ vertices.length - 1 ].position.z *= 2;
  93. }
  94. }
  95. geometry.morphTargets.push( { name: "target" + i, vertices: vertices } );
  96. }
  97. mesh = new THREE.Mesh( geometry, material );
  98. scene.addChild( mesh );
  99. renderer = new THREE.WebGLRenderer( { clearColor:0x222222, clearAlpha: 1 } );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. renderer.sortObjects = false;
  102. container.appendChild( renderer.domElement );
  103. }
  104. function onDocumentMouseMove(event) {
  105. mouseX = ( event.clientX - windowHalfX );
  106. mouseY = ( event.clientY - windowHalfY ) * 2;
  107. }
  108. function animate() {
  109. requestAnimationFrame( animate );
  110. render();
  111. }
  112. function render() {
  113. mesh.rotation.y += 0.01;
  114. //mesh.morphTargetInfluences[ 0 ] = Math.sin( mesh.rotation.y ) * 0.5 + 0.5;
  115. //camera.position.x += ( mouseX - camera.position.x ) * .005;
  116. camera.position.y += ( - mouseY - camera.position.y ) * .01;
  117. renderer.render( scene, camera );
  118. }
  119. function log( text ) {
  120. var e = document.getElementById("log");
  121. e.innerHTML = text + "<br/>" + e.innerHTML;
  122. }
  123. </script>
  124. </body>
  125. </html>