WebGLRenderTarget.html 1.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. <h1>[name]</h1>
  11. <div class="desc">A render target is a buffer where the video card draws pixels for a scene that is being rendered in the background. It is used in different effects. </div>
  12. <h2>Constructor</h2>
  13. <h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
  14. <div>
  15. width -- The width of the renderTarget. <br />
  16. height -- The height of the renderTarget. <br />
  17. options -- The options of the renderTarget. They are alot like the options of a texture.
  18. </div>
  19. <div>
  20. Creates a new renderTarget with a certain width and height.
  21. </div>
  22. <h2>Properties</h2>
  23. <h2>Methods</h2>
  24. <h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
  25. <h2>Source</h2>
  26. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  27. </body>
  28. </html>