canvas_interactive_voxelpainter.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var projector, plane;
  23. var mouse2D, mouse3D, raycaster, theta = 45,
  24. isShiftDown = false, isCtrlDown = false,
  25. target = new THREE.Vector3( 0, 200, 0 );
  26. var normalMatrix = new THREE.Matrix3();
  27. var cubeGeometry = new THREE.BoxGeometry( 50, 50, 50 );
  28. var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, overdraw: 0.5 } );
  29. var objects = [];
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. var info = document.createElement( 'div' );
  36. info.style.position = 'absolute';
  37. info.style.top = '10px';
  38. info.style.width = '100%';
  39. info.style.textAlign = 'center';
  40. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel, <strong>control</strong>: rotate, <a href="javascript:save()">save .png</a>';
  41. container.appendChild( info );
  42. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  43. camera.position.y = 800;
  44. scene = new THREE.Scene();
  45. // Grid
  46. var size = 500, step = 50;
  47. var geometry = new THREE.Geometry();
  48. for ( var i = - size; i <= size; i += step ) {
  49. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  50. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  51. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  52. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  53. }
  54. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
  55. var line = new THREE.Line( geometry, material );
  56. line.type = THREE.LinePieces;
  57. scene.add( line );
  58. //
  59. projector = new THREE.Projector();
  60. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshBasicMaterial() );
  61. plane.rotation.x = - Math.PI / 2;
  62. plane.visible = false;
  63. scene.add( plane );
  64. objects.push( plane );
  65. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
  66. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  67. // Lights
  68. var ambientLight = new THREE.AmbientLight( 0x606060 );
  69. scene.add( ambientLight );
  70. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  71. directionalLight.position.x = Math.random() - 0.5;
  72. directionalLight.position.y = Math.random() - 0.5;
  73. directionalLight.position.z = Math.random() - 0.5;
  74. directionalLight.position.normalize();
  75. scene.add( directionalLight );
  76. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  77. directionalLight.position.x = Math.random() - 0.5;
  78. directionalLight.position.y = Math.random() - 0.5;
  79. directionalLight.position.z = Math.random() - 0.5;
  80. directionalLight.position.normalize();
  81. scene.add( directionalLight );
  82. renderer = new THREE.CanvasRenderer();
  83. renderer.setClearColor( 0xf0f0f0 );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. container.appendChild(renderer.domElement);
  86. stats = new Stats();
  87. stats.domElement.style.position = 'absolute';
  88. stats.domElement.style.top = '0px';
  89. container.appendChild( stats.domElement );
  90. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  91. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  92. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  93. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  94. //
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function onDocumentMouseMove( event ) {
  103. event.preventDefault();
  104. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  105. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  106. var intersects = raycaster.intersectObjects( scene.children );
  107. if ( intersects.length > 0 ) {
  108. // TODO
  109. }
  110. }
  111. function onDocumentMouseDown( event ) {
  112. event.preventDefault();
  113. var intersects = raycaster.intersectObjects( objects );
  114. if ( intersects.length > 0 ) {
  115. var intersect = intersects[ 0 ];
  116. if ( isShiftDown ) {
  117. if ( intersect.object != plane ) {
  118. scene.remove( intersect.object );
  119. objects.splice( objects.indexOf( intersect.object ), 1 );
  120. }
  121. } else {
  122. normalMatrix.getNormalMatrix( intersect.object.matrixWorld );
  123. var normal = intersect.face.normal.clone();
  124. normal.applyMatrix3( normalMatrix ).normalize();
  125. var voxel = new THREE.Mesh( cubeGeometry, cubeMaterial );
  126. voxel.position.addVectors( intersect.point, normal );
  127. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  128. scene.add( voxel );
  129. objects.push( voxel );
  130. }
  131. }
  132. }
  133. function onDocumentKeyDown( event ) {
  134. switch( event.keyCode ) {
  135. case 16: isShiftDown = true; break;
  136. case 17: isCtrlDown = true; break;
  137. }
  138. }
  139. function onDocumentKeyUp( event ) {
  140. switch( event.keyCode ) {
  141. case 16: isShiftDown = false; break;
  142. case 17: isCtrlDown = false; break;
  143. }
  144. }
  145. function save() {
  146. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  147. return false;
  148. }
  149. //
  150. function animate() {
  151. requestAnimationFrame( animate );
  152. render();
  153. stats.update();
  154. }
  155. function render() {
  156. if ( isCtrlDown ) {
  157. theta += mouse2D.x * 3;
  158. }
  159. camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
  160. camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
  161. camera.lookAt( target );
  162. raycaster = projector.pickingRay( mouse2D.clone(), camera );
  163. renderer.render( scene, camera );
  164. }
  165. </script>
  166. </body>
  167. </html>