Peter Ehrlich 5f6b04a584 Add position tracking to VRControls 10 jaren geleden
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cameras e45d64636d Moved CombinedCamera out of build. 11 jaren geleden
controls 5f6b04a584 Add position tracking to VRControls 10 jaren geleden
crossfade ec3259270c Updated examples that could use PlaneBufferGeometry. 10 jaren geleden
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 jaren geleden
effects c66ce3467a VREffects: Removed redundant call. /ping @dmarcos 10 jaren geleden
exporters 91071670f8 small bugfix: Geometry parameters weren't exported 11 jaren geleden
geometries 9f69cbc3ac Decals: Code clean up. 11 jaren geleden
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too 11 jaren geleden
loaders aa76dbc804 ColladaLoader: Removed default FlatShading. 10 jaren geleden
math ec3259270c Updated examples that could use PlaneBufferGeometry. 10 jaren geleden
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 jaren geleden
postprocessing 68269fb45e Examples clean up. 11 jaren geleden
renderers 24479355aa Line: renamed type property to mode. 10 jaren geleden
shaders ab675778a8 Parallax mapping example 11 jaren geleden
utils be75f8a5bb Simplified ExtrudeGeometry UV code. 10 jaren geleden
wip 6c038a83ad Updated fromArray() usage. 10 jaren geleden
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 jaren geleden
BlendCharacter.js aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 jaren geleden
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 jaren geleden
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 jaren geleden
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 jaren geleden
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 jaren geleden
Detector.js 5ff7a85bcf Merge pull request #5521 from gyohk/dev 10 jaren geleden
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 jaren geleden
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 jaren geleden
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 jaren geleden
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 jaren geleden
Mirror.js 90ab0b70bf Polyfill for Math.sign(). 11 jaren geleden
Ocean.js ec3259270c Updated examples that could use PlaneBufferGeometry. 10 jaren geleden
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 jaren geleden
PRNG.js 041054283a Messing with a new terrain generator demo. 14 jaren geleden
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 jaren geleden
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 jaren geleden
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 jaren geleden
ShaderSkin.js 04ce05d49c unifying shader names. 11 jaren geleden
ShaderTerrain.js 04ce05d49c unifying shader names. 11 jaren geleden
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 jaren geleden
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 jaren geleden
SimulationRenderer.js ec3259270c Updated examples that could use PlaneBufferGeometry. 10 jaren geleden
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example 11 jaren geleden
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 jaren geleden
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 jaren geleden
UCSCharacter.js 953931d101 Fix a small problem in UCSCharacter 11 jaren geleden
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 jaren geleden