OBJExporter.js 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJExporter = function () {};
  5. THREE.OBJExporter.prototype = {
  6. constructor: THREE.OBJExporter,
  7. parse: function ( object ) {
  8. var output = '';
  9. var indexVertex = 0;
  10. var indexVertexUvs = 0
  11. var indexNormals = 0;
  12. var parseObject = function ( child ) {
  13. var nbVertex = 0;
  14. var nbVertexUvs = 0;
  15. var nbNormals = 0;
  16. var geometry = child.geometry;
  17. if ( geometry instanceof THREE.Geometry ) {
  18. output += 'o ' + child.name + '\n';
  19. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  20. var vertex = geometry.vertices[ i ].clone();
  21. vertex.applyMatrix4( child.matrixWorld );
  22. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  23. nbVertex ++;
  24. }
  25. // uvs
  26. for ( var i = 0, l = geometry.faceVertexUvs[ 0 ].length; i < l; i ++ ) {
  27. var vertexUvs = geometry.faceVertexUvs[ 0 ][ i ];
  28. for ( var j = 0; j < vertexUvs.length; j ++ ) {
  29. var uv = vertexUvs[ j ];
  30. vertex.applyMatrix4( child.matrixWorld );
  31. output += 'vt ' + uv.x + ' ' + uv.y + '\n';
  32. nbVertexUvs ++;
  33. }
  34. }
  35. // normals
  36. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  37. var normals = geometry.faces[ i ].vertexNormals;
  38. for ( var j = 0; j < normals.length; j ++ ) {
  39. var normal = normals[ j ];
  40. output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
  41. nbNormals ++;
  42. }
  43. }
  44. // faces
  45. for ( var i = 0, j = 1, l = geometry.faces.length; i < l; i ++, j += 3 ) {
  46. var face = geometry.faces[ i ];
  47. output += 'f ';
  48. output += ( indexVertex + face.a + 1 ) + '/' + ( indexVertexUvs + j ) + '/' + ( indexNormals + j ) + ' ';
  49. output += ( indexVertex + face.b + 1 ) + '/' + ( indexVertexUvs + j + 1 ) + '/' + ( indexNormals + j + 1 ) + ' ';
  50. output += ( indexVertex + face.c + 1 ) + '/' + ( indexVertexUvs + j + 2 ) + '/' + ( indexNormals + j + 2 ) + '\n';
  51. }
  52. }
  53. // update index
  54. indexVertex += nbVertex;
  55. indexVertexUvs += nbVertexUvs;
  56. indexNormals += nbNormals;
  57. };
  58. object.traverse( parseObject );
  59. return output;
  60. }
  61. };