Box2.js 8.4 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Box2" );
  5. test( "constructor", function() {
  6. var a = new THREE.Box2();
  7. ok( a.min.equals( posInf2 ), "Passed!" );
  8. ok( a.max.equals( negInf2 ), "Passed!" );
  9. a = new THREE.Box2( zero2.clone(), zero2.clone() );
  10. ok( a.min.equals( zero2 ), "Passed!" );
  11. ok( a.max.equals( zero2 ), "Passed!" );
  12. a = new THREE.Box2( zero2.clone(), one2.clone() );
  13. ok( a.min.equals( zero2 ), "Passed!" );
  14. ok( a.max.equals( one2 ), "Passed!" );
  15. });
  16. test( "copy", function() {
  17. var a = new THREE.Box2( zero2.clone(), one2.clone() );
  18. var b = new THREE.Box2().copy( a );
  19. ok( b.min.equals( zero2 ), "Passed!" );
  20. ok( b.max.equals( one2 ), "Passed!" );
  21. // ensure that it is a true copy
  22. a.min = zero2;
  23. a.max = one2;
  24. ok( b.min.equals( zero2 ), "Passed!" );
  25. ok( b.max.equals( one2 ), "Passed!" );
  26. });
  27. test( "set", function() {
  28. var a = new THREE.Box2();
  29. a.set( zero2, one2 );
  30. ok( a.min.equals( zero2 ), "Passed!" );
  31. ok( a.max.equals( one2 ), "Passed!" );
  32. });
  33. test( "setFromPoints", function() {
  34. var a = new THREE.Box2();
  35. a.setFromPoints( [ zero2, one2, two2 ] );
  36. ok( a.min.equals( zero2 ), "Passed!" );
  37. ok( a.max.equals( two2 ), "Passed!" );
  38. a.setFromPoints( [ one2 ] );
  39. ok( a.min.equals( one2 ), "Passed!" );
  40. ok( a.max.equals( one2 ), "Passed!" );
  41. a.setFromPoints( [] );
  42. ok( a.empty(), "Passed!" );
  43. });
  44. test( "empty/makeEmpty", function() {
  45. var a = new THREE.Box2();
  46. ok( a.empty(), "Passed!" );
  47. var a = new THREE.Box2( zero2.clone(), one2.clone() );
  48. ok( ! a.empty(), "Passed!" );
  49. a.makeEmpty();
  50. ok( a.empty(), "Passed!" );
  51. });
  52. test( "center", function() {
  53. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  54. ok( a.center().equals( zero2 ), "Passed!" );
  55. a = new THREE.Box2( zero2, one2 );
  56. var midpoint = one2.clone().multiplyScalar( 0.5 );
  57. ok( a.center().equals( midpoint ), "Passed!" );
  58. });
  59. test( "size", function() {
  60. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  61. ok( a.size().equals( zero2 ), "Passed!" );
  62. a = new THREE.Box2( zero2.clone(), one2.clone() );
  63. ok( a.size().equals( one2 ), "Passed!" );
  64. });
  65. test( "expandByPoint", function() {
  66. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  67. a.expandByPoint( zero2 );
  68. ok( a.size().equals( zero2 ), "Passed!" );
  69. a.expandByPoint( one2 );
  70. ok( a.size().equals( one2 ), "Passed!" );
  71. a.expandByPoint( one2.clone().negate() );
  72. ok( a.size().equals( one2.clone().multiplyScalar( 2 ) ), "Passed!" );
  73. ok( a.center().equals( zero2 ), "Passed!" );
  74. });
  75. test( "expandByVector", function() {
  76. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  77. a.expandByVector( zero2 );
  78. ok( a.size().equals( zero2 ), "Passed!" );
  79. a.expandByVector( one2 );
  80. ok( a.size().equals( one2.clone().multiplyScalar( 2 ) ), "Passed!" );
  81. ok( a.center().equals( zero2 ), "Passed!" );
  82. });
  83. test( "expandByScalar", function() {
  84. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  85. a.expandByScalar( 0 );
  86. ok( a.size().equals( zero2 ), "Passed!" );
  87. a.expandByScalar( 1 );
  88. ok( a.size().equals( one2.clone().multiplyScalar( 2 ) ), "Passed!" );
  89. ok( a.center().equals( zero2 ), "Passed!" );
  90. });
  91. test( "containsPoint", function() {
  92. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  93. ok( a.containsPoint( zero2 ), "Passed!" );
  94. ok( ! a.containsPoint( one2 ), "Passed!" );
  95. a.expandByScalar( 1 );
  96. ok( a.containsPoint( zero2 ), "Passed!" );
  97. ok( a.containsPoint( one2 ), "Passed!" );
  98. ok( a.containsPoint( one2.clone().negate() ), "Passed!" );
  99. });
  100. test( "containsBox", function() {
  101. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  102. var b = new THREE.Box2( zero2.clone(), one2.clone() );
  103. var c = new THREE.Box2( one2.clone().negate(), one2.clone() );
  104. ok( a.containsBox( a ), "Passed!" );
  105. ok( ! a.containsBox( b ), "Passed!" );
  106. ok( ! a.containsBox( c ), "Passed!" );
  107. ok( b.containsBox( a ), "Passed!" );
  108. ok( c.containsBox( a ), "Passed!" );
  109. ok( ! b.containsBox( c ), "Passed!" );
  110. });
  111. test( "getParameter", function() {
  112. var a = new THREE.Box2( zero2.clone(), one2.clone() );
  113. var b = new THREE.Box2( one2.clone().negate(), one2.clone() );
  114. ok( a.getParameter( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  115. ok( a.getParameter( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  116. ok( b.getParameter( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  117. ok( b.getParameter( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0.5, 0.5 ) ), "Passed!" );
  118. ok( b.getParameter( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  119. });
  120. test( "clampPoint", function() {
  121. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  122. var b = new THREE.Box2( one2.clone().negate(), one2.clone() );
  123. ok( a.clampPoint( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  124. ok( a.clampPoint( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  125. ok( a.clampPoint( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  126. ok( b.clampPoint( new THREE.Vector2( 2, 2 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  127. ok( b.clampPoint( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  128. ok( b.clampPoint( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  129. ok( b.clampPoint( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( -1, -1 ) ), "Passed!" );
  130. ok( b.clampPoint( new THREE.Vector2( -2, -2 ) ).equals( new THREE.Vector2( -1, -1 ) ), "Passed!" );
  131. });
  132. test( "distanceToPoint", function() {
  133. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  134. var b = new THREE.Box2( one2.clone().negate(), one2.clone() );
  135. ok( a.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  136. ok( a.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
  137. ok( a.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == Math.sqrt( 2 ), "Passed!" );
  138. ok( b.distanceToPoint( new THREE.Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
  139. ok( b.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == 0, "Passed!" );
  140. ok( b.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  141. ok( b.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == 0, "Passed!" );
  142. ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
  143. });
  144. test( "isIntersectionBox", function() {
  145. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  146. var b = new THREE.Box2( zero2.clone(), one2.clone() );
  147. var c = new THREE.Box2( one2.clone().negate(), one2.clone() );
  148. ok( a.isIntersectionBox( a ), "Passed!" );
  149. ok( a.isIntersectionBox( b ), "Passed!" );
  150. ok( a.isIntersectionBox( c ), "Passed!" );
  151. ok( b.isIntersectionBox( a ), "Passed!" );
  152. ok( c.isIntersectionBox( a ), "Passed!" );
  153. ok( b.isIntersectionBox( c ), "Passed!" );
  154. b.translate( new THREE.Vector2( 2, 2 ) );
  155. ok( ! a.isIntersectionBox( b ), "Passed!" );
  156. ok( ! b.isIntersectionBox( a ), "Passed!" );
  157. ok( ! b.isIntersectionBox( c ), "Passed!" );
  158. });
  159. test( "intersect", function() {
  160. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  161. var b = new THREE.Box2( zero2.clone(), one2.clone() );
  162. var c = new THREE.Box2( one2.clone().negate(), one2.clone() );
  163. ok( a.clone().intersect( a ).equals( a ), "Passed!" );
  164. ok( a.clone().intersect( b ).equals( a ), "Passed!" );
  165. ok( b.clone().intersect( b ).equals( b ), "Passed!" );
  166. ok( a.clone().intersect( c ).equals( a ), "Passed!" );
  167. ok( b.clone().intersect( c ).equals( b ), "Passed!" );
  168. ok( c.clone().intersect( c ).equals( c ), "Passed!" );
  169. });
  170. test( "union", function() {
  171. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  172. var b = new THREE.Box2( zero2.clone(), one2.clone() );
  173. var c = new THREE.Box2( one2.clone().negate(), one2.clone() );
  174. ok( a.clone().union( a ).equals( a ), "Passed!" );
  175. ok( a.clone().union( b ).equals( b ), "Passed!" );
  176. ok( a.clone().union( c ).equals( c ), "Passed!" );
  177. ok( b.clone().union( c ).equals( c ), "Passed!" );
  178. });
  179. test( "translate", function() {
  180. var a = new THREE.Box2( zero2.clone(), zero2.clone() );
  181. var b = new THREE.Box2( zero2.clone(), one2.clone() );
  182. var c = new THREE.Box2( one2.clone().negate(), one2.clone() );
  183. var d = new THREE.Box2( one2.clone().negate(), zero2.clone() );
  184. ok( a.clone().translate( one2 ).equals( new THREE.Box2( one2, one2 ) ), "Passed!" );
  185. ok( a.clone().translate( one2 ).translate( one2.clone().negate() ).equals( a ), "Passed!" );
  186. ok( d.clone().translate( one2 ).equals( b ), "Passed!" );
  187. ok( b.clone().translate( one2.clone().negate() ).equals( d ), "Passed!" );
  188. });