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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.Geometry2 = function ( size ) {
- THREE.BufferGeometry.call( this );
- this.vertices = new THREE.Float32Attribute( size, 3 );
- this.normals = new THREE.Float32Attribute( size, 3 );
- this.uvs = new THREE.Float32Attribute( size, 2 );
- this.addAttribute( 'position', this.vertices );
- this.addAttribute( 'normal', this.normals );
- this.addAttribute( 'uv', this.uvs );
- };
- THREE.Geometry2.prototype = Object.create( THREE.BufferGeometry.prototype );
- THREE.Geometry2.prototype.constructor = THREE.Geometry2;
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