CubeCamera.html 2.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Object3D] &rarr;
  12. <h1>[name]</h1>
  13. <div class="desc">Creates 6 cameras that render to a [page:WebGLRenderTargetCube].</div>
  14. <h2>Examples</h2>
  15. <div>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</div>
  16. <div>[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]</div>
  17. <div>[example:webgl_shading_physical shading / physical ]</div>
  18. <code>//Create cube camera
  19. var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
  20. scene.add( cubeCamera );
  21. //Create car
  22. var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget } );
  23. var car = new Mesh( carGeometry, chromeMaterial );
  24. scene.add( car );
  25. //Update the render target cube
  26. car.setVisible( false );
  27. cubeCamera.position.copy( car.position );
  28. cubeCamera.updateCubeMap( renderer, scene );
  29. //Render the scene
  30. car.setVisible( true );
  31. renderer.render( scene, camera );
  32. </code>
  33. <h2>Constructor</h2>
  34. <h3>[name]([page:number near], [page:number far], [page:number cubeResolution])</h3>
  35. <div>
  36. near -- The near clipping distance. <br />
  37. far -- The far clipping distance <br />
  38. cubeResolution -- Sets the width of the cube.
  39. </div>
  40. <div>
  41. Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that then
  42. render to a [page:WebGLRenderTargetCube]
  43. </div>
  44. <h2>Properties</h2>
  45. <h3>[property:WebGLRenderTargetCube renderTarget]</h3>
  46. <div>
  47. The cube texture that gets generated.
  48. </div>
  49. <h2>Methods</h2>
  50. <h3>[method:null updateCubeMap]([page:WebGLRenderer renderer], [page:Scene scene])</h3>
  51. <div>
  52. renderer -- The current WebGL renderer <br />
  53. scene -- The current scene
  54. </div>
  55. <div>
  56. Call this to update the renderTarget.
  57. </div>
  58. <h2>Source</h2>
  59. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  60. </body>
  61. </html>