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- <base href="../../" />
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- <body>
- [page:Object3D] → [page:Light] →
- <h1>[name]</h1>
- <div class="desc">
- This light's color gets applied to all the objects in the scene globally.
- </div>
- <h2>Example</h2>
- <div>[example:canvas_camera_orthographic camera / orthographic ]</div>
- <div>[example:canvas_interactive_voxelpainter interactive / voxelpainter ]</div>
- <div>[example:canvas_materials materials ]</div>
- <div>[example:canvas_sandbox sandbox ]</div>
- <div>[example:webgl_animation_cloth animation / cloth ]</div>
- <div>[example:webgl_animation_skinning_blending animation / skinning / blending ]</div>
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- <code>var light = new THREE.AmbientLight( 0x404040 ); // soft white light
- scene.add( light );</code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Integer hex] )</h3>
- <div>
- [page:Integer hex] — Numeric value of the RGB component of the color.
- </div>
- <div>
- This creates an Ambientlight with a color.
- </div>
- <h2>Methods</h2>
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- <h3>[method:AmbientLight clone]()</h3>
- <div>
- <br />
- It returns a clone of Ambientlight.
- </div>
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- <h3>[method:JSON toJSON]()</h3>
- <div>
- Return Ambientlight data in JSON format.
- </div>
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- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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