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- [page:Material] →
- <h1>[name]</h1>
- <div class="desc">A material for non-shiny (Lambertian) surfaces, evaluated per vertex.</div>
- <iframe src='scenes/material-browser.html#MeshLambertMaterial'></iframe>
- <h2>Constructor</h2>
- <h3>[name]([page:Object parameters])</h3>
- <div>
- parameters -- parameters is an object with one or more properties defining the material's appearance.
- </div>
- <div>
- color — Line color in hexadecimal. Default is 0xffffff.<br />
- map — Sets the texture map. Default is null <br />
- specularMap — Set specular map. Default is null.<br />
- alphaMap — Set alpha map. Default is null.<br />
- envMap — Set env map. Default is null.<br />
- fog — Define whether the material color is affected by global fog settings. Default is false.<br />
- wireframe — Render geometry as wireframe. Default is false (i.e. render as smooth shaded).<br/>
- wireframeLinewidth — Controls wireframe thickness. Default is 1.<br/>
- wireframeLinecap — Define appearance of line ends. Default is 'round'.<br />
- wireframeLinejoin — Define appearance of line joints. Default is 'round'.<br />
- vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br />
- skinning — Define whether the material uses skinning. Default is false.<br />
- morphTargets — Define whether the material uses morphTargets. Default is false.<br/>
- </div>
- <h2>Properties</h2>
- <div>See the base [page:Material] class for common parameters.</div>
- <h3>[property:Color color]</h3>
- <div>
- Diffuse color of the material. Default is white.<br />
- </div>
- <h3>[property:Color emissive]</h3>
- <div>
- Emissive (light) color of the material, essentially a solid color unaffected by other lighting. Default is black.<br />
- </div>
- <h3>[property:Texture map]</h3>
- <div>Set color texture map. Default is null.</div>
- <h3>[property:Texture specularMap]</h3>
- <div>Since this material does not have a specular component, the specular value affects only how much of the environment map affects the surface. Default is null.</div>
- <h3>[property:Texture alphaMap]</h3>
- <div>The alpha map is a grayscale texture that controls the opacity across the surface (black: fully transparent; white: fully opaque). Default is null.</div>
- <div>Only the color of the texture is used, ignoring the alpha channel if one exists. For RGB and RGBA textures, the [page:WebGLRenderer WebGL] renderer will use the green channel when sampling this texture due to the extra bit of precision provided for green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and luminance/alpha textures will also still work as expected.</div>
- <h3>[property:TextureCube envMap]</h3>
- <div>Set env map. Default is null.</div>
- <h3>[property:Integer combine]</h3>
- <div>How to combine the result of the surface's color with the environment map, if any.</div>
- <div>Options are [page:Textures THREE.Multiply] (default), [page:Textures THREE.MixOperation], [page:Textures THREE.AddOperation]. If mix is chosen, the reflectivity is used to blend between the two colors.</div>
- <h3>[property:Float reflectivity]</h3>
- <div>How much the environment map affects the surface; also see "combine".</div>
- <h3>[property:Float refractionRatio]</h3>
- <div>The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.</div>
- <h3>[property:Boolean fog]</h3>
- <div>Define whether the material color is affected by global fog settings. Default is *true*.</div>
- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
- <h3>[property:Boolean wireframe]</h3>
- <div>Whether the triangles' edges are displayed instead of surfaces. Default is *false*.</div>
- <h3>[property:Float wireframeLinewidth]</h3>
- <div>Line thickness for wireframe mode. Default is *1.0*.</div>
- <div>Due to limitations in the <a href="https://code.google.com/p/angleproject/" target="_blank">ANGLE layer</a>, on Windows platforms linewidth will always be 1 regardless of the set value.</div>
- <h3>[property:String wireframeLinecap]</h3>
- <div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div>
- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
- <h3>[property:String wireframeLinejoin]</h3>
- <div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
- <h3>[property:Integer vertexColors]</h3>
- <div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
- <h3>[property:Boolean skinning]</h3>
- <div>Define whether the material uses skinning. Default is *false*.</div>
- <h3>[property:Boolean morphTargets]</h3>
- <div>Define whether the material uses morphTargets. Default is *false*.</div>
- <h3>[property:boolean morphNormals]</h3>
- <div>
- Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry]
- to the shader. Default is *false*.
- </div>
- <h2>Methods</h2>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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