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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <div class="desc">Level of Detail - Show meshes with more or less geometry based on distance.</div>
- <h2>Example</h2>
-
- <div>
- [example:webgl_lod LOD]
- </div>
-
- <code>
- var lod = new THREE.LOD();
-
- //Create 5 levels of spheres
- for( var i = 0; i < 5; i++ ) {
-
- var geometry = new THREE.IcosahedronGeometry( 10, 5 - i )
-
- new THREE.Mesh( geometry, material );
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- lod.addLevel( mesh, i * 50 );
-
- }
- </code>
- <h2>Constructor</h2>
- <h3>[name]()</h3>
- <h2>Properties</h2>
- <h3>[property:array objects]</h3>
- <div>
- An array of [page:Object3D Object3Ds]
- </div>
- <h2>Methods</h2>
- <h3>[method:null addLevel]([page:Object3D mesh], [page:Float distance])</h3>
- <div>
- mesh -- The Object3D to display <br />
- distance -- The distance at which to display this level of detail
- </div>
- <div>
- Adds a mesh that will display at a certain distance and greater. Typically the further away the distance,
- the lower the detail on the mesh.
- </div>
- <h3>[method:Object3D getObjectForDistance]([page:Float distance])</h3>
- <div>
- Get a reference to the first [page:Object3D] (mesh) that is greater than supplied distance.
- </div>
- <h3>[method:null update]([page:Camera camera])</h3>
- <div>
- camera -- The current camera
- </div>
- <div>
- Update the visiblility of the level of detail based on the distance from the camera.
- </div>
-
- <h3>[method:Object3D clone]([page:Object3D object])</h3>
- <div>
- object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LOD Object.
- </div>
- <div>
- Clone a LOD Object.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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