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- [page:Object3D] →
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- <h1>[name]</h1>
- <div class="desc">Creates a simulated lens flare that tracks a light</div>
- <h2>Example</h2>
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- <div>[example:webgl_lensflares lensflares]</div>
- <h2>Constructor</h2>
- <h3>[name]([page:Texture texture], [page:Float size], [page:Float distance], [page:Materials blending], [page:Color color])</h3>
- <div>
- texture -- THREE.Texture (optional) <br />
- size -- size in pixels (-1 = use texture.width) <br />
- distance -- (0-1) from light source (0 = at light source) <br />
- blending -- [page:Materials Blending Mode] - Defaults to THREE.NormalBlending <br />
- color -- The color of the lens flare
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- Automatically adds a lens flare to the lensFlares array if a texture is set.
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- <h2>Properties</h2>
- <h3>[property:array lensFlares]</h3>
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- The array of flares as set by [page:LensFlare.add]
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- <h3>[property:Vector3 positionScreen]</h3>
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- The position of the lens flare on the screen.
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- <h3>[property:Function customUpdateCallback]</h3>
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- A custom update callback
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- <h2>Methods</h2>
- <h3>[method:null add]([page:Texture texture], [page:Float size], [page:Float distance], [page:Materials blending], [page:Color color])</h3>
- <div>
- Adds a lens flare. See the constructor for details on the parameters.
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- <h3>[method:null updateLensFlares]()</h3>
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- Updates the lens flare based on the [page:LensFlare.positionScreen positionScreen] property.
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- <h3>[method:Object3D clone]([page:Object3D object])</h3>
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- object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LensFlare Object.
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- <div>
- Clone a LensFlare Object.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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