misc_uv_tests.html 1.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset=utf-8 />
  5. <title>three.js - uv mapping tests</title>
  6. </head>
  7. <body>
  8. <script src="../build/three.min.js"></script>
  9. <script src="js/utils/UVsDebug.js"></script>
  10. <script>
  11. /*
  12. * This is to help debug UVs problems in geometry,
  13. * as well as allow a new user to visualize what UVs are about.
  14. */
  15. function test(name, geometry) {
  16. var d = document.createElement( 'div' );
  17. d.innerHTML = '<br><br>' + name + '<br>';
  18. d.appendChild( THREE.UVsDebug( geometry ) );
  19. document.body.appendChild( d );
  20. }
  21. test('new THREE.PlaneGeometry( 100, 100, 4, 4 )', new THREE.PlaneGeometry( 100, 100, 4, 4 ));
  22. test('new THREE.PlaneBufferGeometry( 100, 100, 4, 4 )', new THREE.PlaneBufferGeometry( 100, 100, 4, 4 ));
  23. test('new THREE.SphereGeometry( 75, 12, 6 )', new THREE.SphereGeometry( 75, 12, 6 ));
  24. test('new THREE.IcosahedronGeometry( 30, 1 )', new THREE.IcosahedronGeometry( 30, 1 ));
  25. test('new THREE.OctahedronGeometry( 30, 2 )', new THREE.OctahedronGeometry( 30, 2 ));
  26. test('new THREE.CylinderGeometry( 25, 75, 100, 10, 5 )', new THREE.CylinderGeometry( 25, 75, 100, 10, 5 ));
  27. test('new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 )', new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 ));
  28. var points = [];
  29. for ( var i = 0; i < 10; i ++ ) {
  30. points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
  31. }
  32. test('new THREE.LatheGeometry( points, 8 )', new THREE.LatheGeometry( points, 8 ));
  33. test('new THREE.TorusGeometry( 50, 20, 8, 8 )', new THREE.TorusGeometry( 50, 20, 8, 8 ));
  34. test('new THREE.TorusKnotGeometry( 50, 10, 12, 6 )', new THREE.TorusKnotGeometry( 50, 10, 12, 6 ));
  35. </script>
  36. </body>
  37. </html>