webgl_custom_attributes_lines.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - custom attributes example</div>
  29. <div id="container"></div>
  30. <script src="js/Detector.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="../build/three.min.js"></script>
  33. <script src="fonts/helvetiker_bold.typeface.js"></script>
  34. <script type="x-shader/x-vertex" id="vertexshader">
  35. uniform float amplitude;
  36. attribute vec3 displacement;
  37. attribute vec3 customColor;
  38. varying vec3 vColor;
  39. void main() {
  40. vec3 newPosition = position + amplitude * displacement;
  41. vColor = customColor;
  42. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  43. }
  44. </script>
  45. <script type="x-shader/x-fragment" id="fragmentshader">
  46. uniform vec3 color;
  47. uniform float opacity;
  48. varying vec3 vColor;
  49. void main() {
  50. gl_FragColor = vec4( vColor * color, opacity );
  51. }
  52. </script>
  53. <script>
  54. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  55. var renderer, scene, camera, stats;
  56. var object, uniforms;
  57. init();
  58. animate();
  59. function init() {
  60. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
  61. camera.position.z = 400;
  62. scene = new THREE.Scene();
  63. uniforms = {
  64. amplitude: { type: "f", value: 5.0 },
  65. opacity: { type: "f", value: 0.3 },
  66. color: { type: "c", value: new THREE.Color( 0xff0000 ) }
  67. };
  68. var shaderMaterial = new THREE.ShaderMaterial( {
  69. uniforms: uniforms,
  70. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  71. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  72. blending: THREE.AdditiveBlending,
  73. depthTest: false,
  74. transparent: true
  75. });
  76. var geometry = new THREE.TextGeometry( 'three.js', {
  77. size: 50,
  78. height: 15,
  79. curveSegments: 10,
  80. font: 'helvetiker',
  81. weight: 'bold',
  82. style: 'normal',
  83. bevelThickness: 5,
  84. bevelSize: 1.5,
  85. bevelEnabled: true,
  86. bevelSegments: 10,
  87. steps: 40
  88. });
  89. geometry.center();
  90. var vertices = geometry.vertices;
  91. var buffergeometry = new THREE.BufferGeometry();
  92. var position = new THREE.Float32Attribute( vertices.length * 3, 3 ).copyVector3sArray( vertices );
  93. buffergeometry.addAttribute( 'position', position )
  94. var displacement = new THREE.Float32Attribute( vertices.length * 3, 3 );
  95. buffergeometry.addAttribute( 'displacement', displacement );
  96. var customColor = new THREE.Float32Attribute( vertices.length * 3, 3 );
  97. buffergeometry.addAttribute( 'customColor', customColor );
  98. var color = new THREE.Color( 0xffffff );
  99. for( var i = 0, l = customColor.count; i < l; i ++ ) {
  100. color.setHSL( i / l, 0.5, 0.5 );
  101. color.toArray( customColor.array, i * customColor.itemSize );
  102. }
  103. object = new THREE.Line( buffergeometry, shaderMaterial );
  104. object.rotation.x = 0.2;
  105. scene.add( object );
  106. renderer = new THREE.WebGLRenderer( { antialias: true } );
  107. renderer.setClearColor( 0x050505 );
  108. renderer.setPixelRatio( window.devicePixelRatio );
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. var container = document.getElementById( 'container' );
  111. container.appendChild( renderer.domElement );
  112. stats = new Stats();
  113. stats.domElement.style.position = 'absolute';
  114. stats.domElement.style.top = '0px';
  115. container.appendChild( stats.domElement );
  116. //
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. }
  124. function animate() {
  125. requestAnimationFrame( animate );
  126. render();
  127. stats.update();
  128. }
  129. function render() {
  130. var time = Date.now() * 0.001;
  131. object.rotation.y = 0.25 * time;
  132. uniforms.amplitude.value = Math.sin( 0.5 * time );
  133. uniforms.color.value.offsetHSL( 0.0005, 0, 0 );
  134. var attributes = object.geometry.attributes;
  135. var array = attributes.displacement.array;
  136. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  137. array[ i ] += 0.3 * ( 0.5 - Math.random() );
  138. array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() );
  139. array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() );
  140. }
  141. attributes.displacement.needsUpdate = true;
  142. renderer.render( scene, camera );
  143. }
  144. </script>
  145. </body>
  146. </html>