webgl_lensflares.html 5.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lensflares</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style type="text/css">
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. a {
  26. color: orange;
  27. text-decoration: none;
  28. }
  29. a:hover {
  30. color: #0080ff;
  31. }
  32. #stats { position: absolute; top:0; left: 0 }
  33. #stats #fps { background: transparent !important }
  34. #stats #fps #fpsText { color: #aaa !important }
  35. #stats #fps #fpsGraph { display: none }
  36. </style>
  37. </head>
  38. <body>
  39. <div id="info">
  40. <a href="http://threejs.org" target="_blank">three.js</a> - lensflares -
  41. textures from <a href="http://ro.me">ro.me</a> - fly with WASD/RF/QE + mouse
  42. </div>
  43. <script src="../build/three.min.js"></script>
  44. <script src="js/controls/FlyControls.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. var container, stats;
  48. var camera, scene, renderer;
  49. var clock = new THREE.Clock();
  50. init();
  51. animate();
  52. function init() {
  53. container = document.createElement( 'div' );
  54. document.body.appendChild( container );
  55. // camera
  56. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
  57. camera.position.z = 250;
  58. controls = new THREE.FlyControls( camera );
  59. controls.movementSpeed = 2500;
  60. controls.domElement = container;
  61. controls.rollSpeed = Math.PI / 6;
  62. controls.autoForward = false;
  63. controls.dragToLook = false;
  64. // scene
  65. scene = new THREE.Scene();
  66. scene.fog = new THREE.Fog( 0x000000, 3500, 15000 );
  67. scene.fog.color.setHSL( 0.51, 0.4, 0.01 );
  68. // world
  69. var s = 250;
  70. var cube = new THREE.BoxGeometry( s, s, s );
  71. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 50 } );
  72. for ( var i = 0; i < 3000; i ++ ) {
  73. var mesh = new THREE.Mesh( cube, material );
  74. mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
  75. mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
  76. mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
  77. mesh.rotation.x = Math.random() * Math.PI;
  78. mesh.rotation.y = Math.random() * Math.PI;
  79. mesh.rotation.z = Math.random() * Math.PI;
  80. mesh.matrixAutoUpdate = false;
  81. mesh.updateMatrix();
  82. scene.add( mesh );
  83. }
  84. // lights
  85. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.05 );
  86. dirLight.position.set( 0, -1, 0 ).normalize();
  87. scene.add( dirLight );
  88. dirLight.color.setHSL( 0.1, 0.7, 0.5 );
  89. // lens flares
  90. var textureFlare0 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare0.png" );
  91. var textureFlare2 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare2.png" );
  92. var textureFlare3 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare3.png" );
  93. addLight( 0.55, 0.9, 0.5, 5000, 0, -1000 );
  94. addLight( 0.08, 0.8, 0.5, 0, 0, -1000 );
  95. addLight( 0.995, 0.5, 0.9, 5000, 5000, -1000 );
  96. function addLight( h, s, l, x, y, z ) {
  97. var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
  98. light.color.setHSL( h, s, l );
  99. light.position.set( x, y, z );
  100. scene.add( light );
  101. var flareColor = new THREE.Color( 0xffffff );
  102. flareColor.setHSL( h, s, l + 0.5 );
  103. var lensFlare = new THREE.LensFlare( textureFlare0, 700, 0.0, THREE.AdditiveBlending, flareColor );
  104. lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
  105. lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
  106. lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
  107. lensFlare.add( textureFlare3, 60, 0.6, THREE.AdditiveBlending );
  108. lensFlare.add( textureFlare3, 70, 0.7, THREE.AdditiveBlending );
  109. lensFlare.add( textureFlare3, 120, 0.9, THREE.AdditiveBlending );
  110. lensFlare.add( textureFlare3, 70, 1.0, THREE.AdditiveBlending );
  111. lensFlare.customUpdateCallback = lensFlareUpdateCallback;
  112. lensFlare.position.copy( light.position );
  113. scene.add( lensFlare );
  114. }
  115. // renderer
  116. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  117. renderer.setClearColor( scene.fog.color );
  118. renderer.setPixelRatio( window.devicePixelRatio );
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. container.appendChild( renderer.domElement );
  121. //
  122. renderer.gammaInput = true;
  123. renderer.gammaOutput = true;
  124. // stats
  125. stats = new Stats();
  126. container.appendChild( stats.domElement );
  127. // events
  128. window.addEventListener( 'resize', onWindowResize, false );
  129. }
  130. //
  131. function lensFlareUpdateCallback( object ) {
  132. var f, fl = object.lensFlares.length;
  133. var flare;
  134. var vecX = -object.positionScreen.x * 2;
  135. var vecY = -object.positionScreen.y * 2;
  136. for( f = 0; f < fl; f++ ) {
  137. flare = object.lensFlares[ f ];
  138. flare.x = object.positionScreen.x + vecX * flare.distance;
  139. flare.y = object.positionScreen.y + vecY * flare.distance;
  140. flare.rotation = 0;
  141. }
  142. object.lensFlares[ 2 ].y += 0.025;
  143. object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + THREE.Math.degToRad( 45 );
  144. }
  145. //
  146. function onWindowResize( event ) {
  147. renderer.setSize( window.innerWidth, window.innerHeight );
  148. camera.aspect = window.innerWidth / window.innerHeight;
  149. camera.updateProjectionMatrix();
  150. }
  151. //
  152. function animate() {
  153. requestAnimationFrame( animate );
  154. render();
  155. stats.update();
  156. }
  157. function render() {
  158. var delta = clock.getDelta();
  159. controls.update( delta );
  160. renderer.render( scene, camera );
  161. }
  162. </script>
  163. </body>
  164. </html>