Camera.js 256 B

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  1. /**
  2. * @author simonThiele / https://github.com/simonThiele
  3. */
  4. module( "Camera" );
  5. test( "lookAt", function() {
  6. var obj = new THREE.Camera();
  7. obj.lookAt(new THREE.Vector3(0, 1, -1));
  8. ok( obj.rotation.x * (180 / Math.PI) === 45 , "x is equal" );
  9. });