CSS3DStereoRenderer.js 7.6 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.CSS3DObject = function ( element ) {
  5. THREE.Object3D.call( this );
  6. this.elementL = element.cloneNode( true );
  7. this.elementL.style.position = 'absolute';
  8. this.elementR = element.cloneNode( true );
  9. this.elementR.style.position = 'absolute';
  10. this.addEventListener( 'removed', function ( event ) {
  11. if ( this.elementL.parentNode !== null ) {
  12. this.elementL.parentNode.removeChild( this.elementL );
  13. }
  14. if ( this.elementR.parentNode !== null ) {
  15. this.elementR.parentNode.removeChild( this.elementR );
  16. }
  17. } );
  18. };
  19. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  20. THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
  21. THREE.CSS3DSprite = function ( element ) {
  22. THREE.CSS3DObject.call( this, element );
  23. };
  24. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  25. THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
  26. //
  27. THREE.CSS3DStereoRenderer = function () {
  28. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  29. var _stereo = new THREE.StereoCamera();
  30. _stereo.aspect = 0.5;
  31. var _cameraL, _cameraR;
  32. var _width, _height;
  33. var _widthHalf, _heightHalf;
  34. var matrix = new THREE.Matrix4();
  35. this.separation = 6;
  36. this.targetDistance = 500;
  37. //
  38. var domElement = document.createElement( 'div' );
  39. this.domElement = domElement;
  40. //
  41. var domElementL = document.createElement( 'div' );
  42. domElementL.style.display = 'inline-block';
  43. domElementL.style.overflow = 'hidden';
  44. domElementL.style.WebkitTransformStyle = 'preserve-3d';
  45. domElementL.style.MozTransformStyle = 'preserve-3d';
  46. domElementL.style.oTransformStyle = 'preserve-3d';
  47. domElementL.style.transformStyle = 'preserve-3d';
  48. domElement.appendChild( domElementL );
  49. var cameraElementL = document.createElement( 'div' );
  50. cameraElementL.style.WebkitTransformStyle = 'preserve-3d';
  51. cameraElementL.style.MozTransformStyle = 'preserve-3d';
  52. cameraElementL.style.oTransformStyle = 'preserve-3d';
  53. cameraElementL.style.transformStyle = 'preserve-3d';
  54. domElementL.appendChild( cameraElementL );
  55. //
  56. var domElementR = document.createElement( 'div' );
  57. domElementR.style.display = 'inline-block';
  58. domElementR.style.overflow = 'hidden';
  59. domElementR.style.WebkitTransformStyle = 'preserve-3d';
  60. domElementR.style.MozTransformStyle = 'preserve-3d';
  61. domElementR.style.oTransformStyle = 'preserve-3d';
  62. domElementR.style.transformStyle = 'preserve-3d';
  63. domElement.appendChild( domElementR );
  64. var cameraElementR = document.createElement( 'div' );
  65. cameraElementR.style.WebkitTransformStyle = 'preserve-3d';
  66. cameraElementR.style.MozTransformStyle = 'preserve-3d';
  67. cameraElementR.style.oTransformStyle = 'preserve-3d';
  68. cameraElementR.style.transformStyle = 'preserve-3d';
  69. domElementR.appendChild( cameraElementR );
  70. this.setClearColor = function () {
  71. };
  72. this.setSize = function ( width, height ) {
  73. domElement.style.width = width + 'px';
  74. domElement.style.height = height + 'px';
  75. _width = width / 2;
  76. _height = height;
  77. _widthHalf = _width / 2;
  78. _heightHalf = _height / 2;
  79. domElementL.style.width = _width + 'px';
  80. domElementL.style.height = _height + 'px';
  81. cameraElementL.style.width = _width + 'px';
  82. cameraElementL.style.height = _height + 'px';
  83. domElementR.style.width = _width + 'px';
  84. domElementR.style.height = _height + 'px';
  85. cameraElementR.style.width = _width + 'px';
  86. cameraElementR.style.height = _height + 'px';
  87. };
  88. var epsilon = function ( value ) {
  89. return Math.abs( value ) < Number.EPSILON ? 0 : value;
  90. };
  91. var getCameraCSSMatrix = function ( matrix ) {
  92. var elements = matrix.elements;
  93. return 'matrix3d(' +
  94. epsilon( elements[ 0 ] ) + ',' +
  95. epsilon( - elements[ 1 ] ) + ',' +
  96. epsilon( elements[ 2 ] ) + ',' +
  97. epsilon( elements[ 3 ] ) + ',' +
  98. epsilon( elements[ 4 ] ) + ',' +
  99. epsilon( - elements[ 5 ] ) + ',' +
  100. epsilon( elements[ 6 ] ) + ',' +
  101. epsilon( elements[ 7 ] ) + ',' +
  102. epsilon( elements[ 8 ] ) + ',' +
  103. epsilon( - elements[ 9 ] ) + ',' +
  104. epsilon( elements[ 10 ] ) + ',' +
  105. epsilon( elements[ 11 ] ) + ',' +
  106. epsilon( elements[ 12 ] ) + ',' +
  107. epsilon( - elements[ 13 ] ) + ',' +
  108. epsilon( elements[ 14 ] ) + ',' +
  109. epsilon( elements[ 15 ] ) +
  110. ')';
  111. };
  112. var getObjectCSSMatrix = function ( matrix ) {
  113. var elements = matrix.elements;
  114. return 'translate3d(-50%,-50%,0) matrix3d(' +
  115. epsilon( elements[ 0 ] ) + ',' +
  116. epsilon( elements[ 1 ] ) + ',' +
  117. epsilon( elements[ 2 ] ) + ',' +
  118. epsilon( elements[ 3 ] ) + ',' +
  119. epsilon( - elements[ 4 ] ) + ',' +
  120. epsilon( - elements[ 5 ] ) + ',' +
  121. epsilon( - elements[ 6 ] ) + ',' +
  122. epsilon( - elements[ 7 ] ) + ',' +
  123. epsilon( elements[ 8 ] ) + ',' +
  124. epsilon( elements[ 9 ] ) + ',' +
  125. epsilon( elements[ 10 ] ) + ',' +
  126. epsilon( elements[ 11 ] ) + ',' +
  127. epsilon( elements[ 12 ] ) + ',' +
  128. epsilon( elements[ 13 ] ) + ',' +
  129. epsilon( elements[ 14 ] ) + ',' +
  130. epsilon( elements[ 15 ] ) +
  131. ')';
  132. };
  133. var renderObject = function ( object, camera, cameraElement, side ) {
  134. if ( object instanceof THREE.CSS3DObject ) {
  135. var style;
  136. if ( object instanceof THREE.CSS3DSprite ) {
  137. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  138. matrix.copy( camera.matrixWorldInverse );
  139. matrix.transpose();
  140. matrix.copyPosition( object.matrixWorld );
  141. matrix.scale( object.scale );
  142. matrix.elements[ 3 ] = 0;
  143. matrix.elements[ 7 ] = 0;
  144. matrix.elements[ 11 ] = 0;
  145. matrix.elements[ 15 ] = 1;
  146. style = getObjectCSSMatrix( matrix );
  147. } else {
  148. style = getObjectCSSMatrix( object.matrixWorld );
  149. }
  150. var element = object[ 'element' + side ];
  151. element.style.WebkitTransform = style;
  152. element.style.MozTransform = style;
  153. element.style.oTransform = style;
  154. element.style.transform = style;
  155. if ( element.parentNode !== cameraElement ) {
  156. cameraElement.appendChild( element );
  157. }
  158. }
  159. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  160. renderObject( object.children[ i ], camera, cameraElement, side );
  161. }
  162. };
  163. this.render = function ( scene, camera ) {
  164. scene.updateMatrixWorld();
  165. if ( camera.parent === null ) camera.updateMatrixWorld();
  166. _stereo.update( camera );
  167. var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height;
  168. // Left
  169. _cameraL = _stereo.cameraL;
  170. domElementL.style.WebkitPerspective = fov + "px";
  171. domElementL.style.MozPerspective = fov + "px";
  172. domElementL.style.oPerspective = fov + "px";
  173. domElementL.style.perspective = fov + "px";
  174. _cameraL.matrixWorldInverse.getInverse( _cameraL.matrixWorld );
  175. var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( _cameraL.matrixWorldInverse ) +
  176. " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
  177. cameraElementL.style.WebkitTransform = style;
  178. cameraElementL.style.MozTransform = style;
  179. cameraElementL.style.oTransform = style;
  180. cameraElementL.style.transform = style;
  181. renderObject( scene, _cameraL, cameraElementL, 'L' );
  182. // Right
  183. _cameraR = _stereo.cameraR;
  184. domElementR.style.WebkitPerspective = fov + "px";
  185. domElementR.style.MozPerspective = fov + "px";
  186. domElementR.style.oPerspective = fov + "px";
  187. domElementR.style.perspective = fov + "px";
  188. _cameraR.matrixWorldInverse.getInverse( _cameraR.matrixWorld );
  189. var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( _cameraR.matrixWorldInverse ) +
  190. " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
  191. cameraElementR.style.WebkitTransform = style;
  192. cameraElementR.style.MozTransform = style;
  193. cameraElementR.style.oTransform = style;
  194. cameraElementR.style.transform = style;
  195. renderObject( scene, _cameraR, cameraElementR, 'R' );
  196. };
  197. };