Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 82d91288fb Editor: Fixed edit button. преди 9 години
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) преди 9 години
build 11f8ccdbc9 Updated builds. преди 9 години
docs 73c4933fe3 white space corrections and a few method tags (#8994) преди 9 години
editor 9a4cbaf83b Editor: Fixed edit button. преди 9 години
examples a82f6bb7a9 ColladaLoader2: Clean up. преди 9 години
src 67b0e3db91 WebGLCapabilities: Use semicolon after statement (#8948) преди 9 години
test 741724fb63 Fixed tests. преди 9 години
utils 704e7210eb fix root npm publish operating, remove old utils/npm (#8991) преди 9 години
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 преди 10 години
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build преди 9 години
LICENSE c2e049403f Update LICENSE преди 9 години
README.md 84e6749fa3 Simplified README преди 9 години
bower.json 635b3e274d Fix bower.json ignores преди 10 години
package.json 704e7210eb fix root npm publish operating, remove old utils/npm (#8991) преди 9 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases