Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

pandakub 5b77ef5bc8 Update convert_to_threejs.py (#9175) hace 9 años
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) hace 9 años
build 93c9354736 r78 hace 9 años
docs 851b868ab0 BoxHelper: Clean up. hace 9 años
editor f49342d73e Editor: Clean up. hace 9 años
examples 602f380343 fix sea3d blending material (#9181) hace 9 años
src 93c9354736 r78 hace 9 años
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) hace 9 años
utils 6c12df3604 Update convert_to_threejs.py (#9175) hace 9 años
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 hace 10 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 9 años
LICENSE c2e049403f Update LICENSE hace 9 años
README.md 84e6749fa3 Simplified README hace 9 años
bower.json 635b3e274d Fix bower.json ignores hace 9 años
package.json 93c9354736 r78 hace 9 años

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases