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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:BufferGeometry] →
- <h1>[name]</h1>
- <div class="desc">This is the [page:BufferGeometry] port of [page:ConeGeometry].</div>
- <h2>Example</h2>
- <iframe src='scenes/geometry-browser.html#ConeBufferGeometry'></iframe>
- <code>var geometry = new THREE.ConeBufferGeometry( 5, 20, 32 );
- var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
- var cone = new THREE.Mesh( geometry, material );
- scene.add( cone );
- </code>
- <h2>Constructor</h2>
- <h3>[name]([page:Float radius], [page:Float height], [page:Integer radiusSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
- <div>
- radius — Radius of the cone base. Default is 20.<br />
- height — Height of the cone. Default is 100.<br />
- radiusSegments — Number of segmented faces around the circumference of the cone. Default is 8<br />
- heightSegments — Number of rows of faces along the height of the cone. Default is 1.<br />
- openEnded — A Boolean indicating whether the base of the cone is open or capped. Default is false, meaning capped.<br />
- thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
- thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cone.
- </div>
- <h2>Properties</h2>
- <div>
- Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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