webgl_tonemapping.html 8.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - inline tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #ff2 }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.js"></script>
  29. <script src="../examples/js/controls/OrbitControls.js"></script>
  30. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  31. <script src="../examples/js/Detector.js"></script>
  32. <script src="../examples/js/libs/stats.min.js"></script>
  33. <script src="../examples/js/libs/dat.gui.min.js"></script>
  34. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  35. <script src="../examples/js/loaders/RGBELoader.js"></script>
  36. <script src="../examples/js/loaders/HDRCubeTextureLoader.js"></script>
  37. <script src="../examples/js/Half.js"></script>
  38. <script src="../examples/js/Encodings.js"></script>
  39. <script src="../examples/js/pmrem/PMREMGenerator.js"></script>
  40. <script src="../examples/js/pmrem/PMREMCubeUVPacker.js"></script>
  41. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  42. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  43. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  44. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  45. <script src="../examples/js/shaders/CopyShader.js"></script>
  46. <script src="../examples/js/shaders/FXAAShader.js"></script>
  47. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  48. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var container, stats;
  52. var params = {
  53. opacity: 1.0,
  54. roughness: 1.0,
  55. bumpScale: 1.0,
  56. exposure: 3.0,
  57. whitePoint: 5.0,
  58. toneMapping: "Uncharted2",
  59. renderMode: "Renderer"
  60. };
  61. var toneMappingOptions = {
  62. None: THREE.NoToneMapping,
  63. Linear: THREE.LinearToneMapping,
  64. Reinhard: THREE.ReinhardToneMapping,
  65. Uncharted2: THREE.Uncharted2ToneMapping,
  66. Cineon: THREE.CineonToneMapping
  67. };
  68. var camera, scene, renderer, controls, group;
  69. var composer;
  70. var standardMaterial, standardMaterialPremultiplied, floorMaterial;
  71. init();
  72. animate();
  73. function init() {
  74. container = document.createElement( 'div' );
  75. document.body.appendChild( container );
  76. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  77. camera.position.set( 0.0, 40, 40 * 3.5 );
  78. scene = new THREE.Scene();
  79. renderer = new THREE.WebGLRenderer( { antialias: false } );
  80. standardMaterial = new THREE.MeshStandardMaterial( {
  81. bumpScale: - 0.05,
  82. color: 0xffffff,
  83. metalness: 0.9,
  84. roughness: 0.8,
  85. shading: THREE.SmoothShading,
  86. premultipliedAlpha: true,
  87. transparent: true
  88. } );
  89. var textureLoader = new THREE.TextureLoader();
  90. textureLoader.load( "../examples/textures/brick_diffuse.jpg", function( map ) {
  91. map.wrapS = THREE.RepeatWrapping;
  92. map.wrapT = THREE.RepeatWrapping;
  93. map.anisotropy = 4;
  94. map.repeat.set( 9, 0.5 );
  95. standardMaterial.map = map;
  96. standardMaterial.needsUpdate = true;
  97. } );
  98. textureLoader.load( "../examples/textures/brick_bump.jpg", function( map ) {
  99. map.wrapS = THREE.RepeatWrapping;
  100. map.wrapT = THREE.RepeatWrapping;
  101. map.anisotropy = 4;
  102. map.repeat.set( 9, 0.5 );
  103. standardMaterial.bumpMap = map;
  104. standardMaterial.needsUpdate = true;
  105. } );
  106. textureLoader.load( "../examples/textures/brick_roughness.jpg", function( map ) {
  107. map.wrapS = THREE.RepeatWrapping;
  108. map.wrapT = THREE.RepeatWrapping;
  109. map.anisotropy = 4;
  110. map.repeat.set( 9, 0.5 );
  111. standardMaterial.roughnessMap = map;
  112. standardMaterial.needsUpdate = true;
  113. } );
  114. group = new THREE.Group();
  115. scene.add( group );
  116. var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );;
  117. var mesh = new THREE.Mesh( geometry, standardMaterial );
  118. mesh.castShadow = true;
  119. mesh.receiveShadow = true;
  120. group.add( mesh );
  121. floorMaterial = new THREE.MeshStandardMaterial( {
  122. map: null,
  123. roughnessMap: null,
  124. color: 0x888888,
  125. metalness: 0.0,
  126. roughness: 1.0,
  127. side: THREE.BackSide
  128. } );
  129. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  130. var mesh = new THREE.Mesh( geometry, floorMaterial );
  131. mesh.position.y = 50;
  132. mesh.rotation.x = - Math.PI * 0.5;
  133. mesh.receiveShadow = true;
  134. scene.add( mesh );
  135. // Materials
  136. var hdrpath = "../examples/textures/cube/pisaHDR/";
  137. var hdrformat = '.hdr';
  138. var hdrurls = [
  139. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  140. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  141. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  142. ];
  143. var hdrCubeMap = new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrurls, function ( hdrCubeMap ) {
  144. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  145. pmremGenerator.update( renderer );
  146. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  147. pmremCubeUVPacker.update( renderer );
  148. standardMaterial.envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  149. standardMaterial.needsUpdate = true;
  150. } );
  151. // Lights
  152. scene.add( new THREE.HemisphereLight( 0x111111, 0x000000 ) );
  153. var spotLight = new THREE.SpotLight( 0xffffff );
  154. spotLight.position.set( 50, 100, 50 );
  155. spotLight.angle = Math.PI / 7;
  156. spotLight.decay = 2;
  157. spotLight.distance = 300;
  158. spotLight.penumbra = 0.8;
  159. spotLight.castShadow = true;
  160. scene.add( spotLight );
  161. renderer.setPixelRatio( window.devicePixelRatio );
  162. renderer.setSize( window.innerWidth, window.innerHeight );
  163. renderer.shadowMap.enabled = true;
  164. container.appendChild( renderer.domElement );
  165. renderer.gammaInput = true;
  166. renderer.gammaOutput = true;
  167. composer = new THREE.EffectComposer( renderer );
  168. composer.setSize( window.innerWidth, window.innerHeight );
  169. var renderScene = new THREE.RenderPass( scene, camera );
  170. composer.addPass( renderScene );
  171. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  172. copyPass.renderToScreen = true;
  173. composer.addPass( copyPass );
  174. stats = new Stats();
  175. container.appendChild( stats.dom );
  176. controls = new THREE.OrbitControls( camera, renderer.domElement );
  177. controls.target.set( 0, 0, 0 );
  178. controls.update();
  179. window.addEventListener( 'resize', onWindowResize, false );
  180. var gui = new dat.GUI();
  181. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  182. gui.add( params, 'exposure', 0, 10 );
  183. gui.add( params, 'whitePoint', 0, 10 );
  184. gui.add( params, 'opacity', 0, 1 );
  185. gui.add( params, 'renderMode', [ 'Renderer', 'Composer'] );
  186. gui.open();
  187. }
  188. function onWindowResize() {
  189. var width = window.innerWidth;
  190. var height = window.innerHeight;
  191. camera.aspect = width / height;
  192. camera.updateProjectionMatrix();
  193. renderer.setSize( width, height );
  194. composer.setSize( width, height );
  195. }
  196. //
  197. function animate() {
  198. requestAnimationFrame( animate );
  199. stats.begin();
  200. render();
  201. stats.end();
  202. }
  203. function render() {
  204. if ( standardMaterial !== undefined ) {
  205. standardMaterial.roughness = params.roughness;
  206. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  207. standardMaterial.opacity = params.opacity;
  208. }
  209. if( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  210. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  211. if( standardMaterial ) standardMaterial.needsUpdate = true;
  212. if( floorMaterial ) floorMaterial.needsUpdate = true;
  213. }
  214. renderer.toneMappingExposure = params.exposure;
  215. renderer.toneMappingWhitePoint = params.whitePoint;
  216. var timer = Date.now() * 0.00025;
  217. camera.lookAt( scene.position );
  218. for ( var i = 0, l = group.children.length; i < l; i ++ ) {
  219. var object = group.children[ i ];
  220. object.rotation.y += 0.005;
  221. }
  222. if( params.renderMode === "Composer" ) {
  223. composer.render();
  224. }
  225. else {
  226. renderer.render( scene, camera );
  227. }
  228. }
  229. </script>
  230. </body>
  231. </html>