Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob e740c7c320 Fixed package.json 9 年之前
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 年之前
build cbca39052c r81 9 年之前
docs 59f582375b Docs: Removed EdgesHelper and WireframeHelper. 9 年之前
editor 247454fea1 Moved ./extras/geometries to ./geometries. 9 年之前
examples 74179111cc Clean up. 9 年之前
src cbca39052c r81 9 年之前
test 247454fea1 Moved ./extras/geometries to ./geometries. 9 年之前
utils 019d3133bd Made convert_to_threejs.py compatible with FBX SDK 2017.0.1 (#8914) (#9697) 9 年之前
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
LICENSE c2e049403f Update LICENSE 9 年之前
README.md 5c3a37e3c5 README: Fixed typo. 9 年之前
bower.json 635b3e274d Fix bower.json ignores 9 年之前
package.json 743db1cf36 Fixed package.json 9 年之前
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases