webvr_vive_dragging.html 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/WebVR.js"></script>
  23. <script src="js/effects/VREffect.js"></script>
  24. <script src="js/controls/VRControls.js"></script>
  25. <script src="js/ViveController.js"></script>
  26. <script src="js/loaders/OBJLoader.js"></script>
  27. <script>
  28. if ( WEBVR.isLatestAvailable() === false ) {
  29. document.body.appendChild( WEBVR.getMessage() );
  30. }
  31. //
  32. var container;
  33. var camera, scene, renderer;
  34. var effect, controls;
  35. var controller1, controller2;
  36. var raycaster, intersected = [];
  37. var tempMatrix = new THREE.Matrix4();
  38. var group;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. var info = document.createElement( 'div' );
  45. info.style.position = 'absolute';
  46. info.style.top = '10px';
  47. info.style.width = '100%';
  48. info.style.textAlign = 'center';
  49. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - htc vive';
  50. container.appendChild( info );
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 0x808080 );
  53. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  54. scene.add( camera );
  55. var geometry = new THREE.PlaneGeometry( 4, 4 );
  56. var material = new THREE.MeshStandardMaterial( {
  57. color: 0xeeeeee,
  58. roughness: 1.0,
  59. metalness: 0.0
  60. } );
  61. var floor = new THREE.Mesh( geometry, material );
  62. floor.rotation.x = - Math.PI / 2;
  63. floor.receiveShadow = true;
  64. scene.add( floor );
  65. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  66. var light = new THREE.DirectionalLight( 0xffffff );
  67. light.position.set( 0, 6, 0 );
  68. light.castShadow = true;
  69. light.shadow.camera.top = 2;
  70. light.shadow.camera.bottom = -2;
  71. light.shadow.camera.right = 2;
  72. light.shadow.camera.left = -2;
  73. light.shadow.mapSize.set( 4096, 4096 );
  74. scene.add( light );
  75. group = new THREE.Group();
  76. scene.add( group );
  77. var geometries = [
  78. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  79. new THREE.ConeGeometry( 0.2, 0.2, 64 ),
  80. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  81. new THREE.IcosahedronGeometry( 0.2, 3 ),
  82. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  83. ];
  84. for ( var i = 0; i < 50; i ++ ) {
  85. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  86. var material = new THREE.MeshStandardMaterial( {
  87. color: Math.random() * 0xffffff,
  88. roughness: 0.7,
  89. metalness: 0.0
  90. } );
  91. var object = new THREE.Mesh( geometry, material );
  92. object.position.x = Math.random() * 4 - 2;
  93. object.position.y = Math.random() * 2;
  94. object.position.z = Math.random() * 4 - 2;
  95. object.rotation.x = Math.random() * 2 * Math.PI;
  96. object.rotation.y = Math.random() * 2 * Math.PI;
  97. object.rotation.z = Math.random() * 2 * Math.PI;
  98. object.scale.setScalar( Math.random() + 0.5 );
  99. object.castShadow = true;
  100. object.receiveShadow = true;
  101. group.add( object );
  102. }
  103. //
  104. renderer = new THREE.WebGLRenderer( { antialias: true } );
  105. renderer.setPixelRatio( window.devicePixelRatio );
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. renderer.shadowMap.enabled = true;
  108. renderer.gammaInput = true;
  109. renderer.gammaOutput = true;
  110. container.appendChild( renderer.domElement );
  111. controls = new THREE.VRControls( camera );
  112. controls.standing = true;
  113. // controllers
  114. controller1 = new THREE.ViveController( 0 );
  115. controller1.standingMatrix = controls.getStandingMatrix();
  116. controller1.addEventListener( 'triggerdown', onTriggerDown );
  117. controller1.addEventListener( 'triggerup', onTriggerUp );
  118. scene.add( controller1 );
  119. controller2 = new THREE.ViveController( 1 );
  120. controller2.standingMatrix = controls.getStandingMatrix();
  121. controller2.addEventListener( 'triggerdown', onTriggerDown );
  122. controller2.addEventListener( 'triggerup', onTriggerUp );
  123. scene.add( controller2 );
  124. var loader = new THREE.OBJLoader();
  125. loader.setPath( 'models/obj/vive-controller/' );
  126. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  127. var loader = new THREE.TextureLoader();
  128. loader.setPath( 'models/obj/vive-controller/' );
  129. var controller = object.children[ 0 ];
  130. controller.material.map = loader.load( 'onepointfive_texture.png' );
  131. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  132. controller1.add( object.clone() );
  133. controller2.add( object.clone() );
  134. } );
  135. //
  136. var geometry = new THREE.Geometry();
  137. geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  138. geometry.vertices.push( new THREE.Vector3( 0, 0, - 1 ) );
  139. var line = new THREE.Line( geometry );
  140. line.name = 'line';
  141. line.scale.z = 5;
  142. controller1.add( line.clone() );
  143. controller2.add( line.clone() );
  144. raycaster = new THREE.Raycaster();
  145. //
  146. effect = new THREE.VREffect( renderer );
  147. if ( WEBVR.isAvailable() === true ) {
  148. document.body.appendChild( WEBVR.getButton( effect ) );
  149. }
  150. //
  151. window.addEventListener( 'resize', onWindowResize, false );
  152. }
  153. function onWindowResize() {
  154. camera.aspect = window.innerWidth / window.innerHeight;
  155. camera.updateProjectionMatrix();
  156. effect.setSize( window.innerWidth, window.innerHeight );
  157. }
  158. function onTriggerDown( event ) {
  159. var controller = event.target;
  160. var intersections = getIntersections( controller );
  161. if ( intersections.length > 0 ) {
  162. var intersection = intersections[ 0 ];
  163. tempMatrix.getInverse( controller.matrixWorld );
  164. var object = intersection.object;
  165. object.matrix.premultiply( tempMatrix );
  166. object.matrix.decompose( object.position, object.quaternion, object.scale );
  167. object.material.emissive.b = 1;
  168. controller.add( object );
  169. controller.userData.selected = object;
  170. }
  171. }
  172. function onTriggerUp( event ) {
  173. var controller = event.target;
  174. if ( controller.userData.selected !== undefined ) {
  175. var object = controller.userData.selected;
  176. object.matrix.premultiply( controller.matrixWorld );
  177. object.matrix.decompose( object.position, object.quaternion, object.scale );
  178. object.material.emissive.b = 0;
  179. group.add( object );
  180. controller.userData.selected = undefined;
  181. }
  182. }
  183. function getIntersections( controller ) {
  184. tempMatrix.identity().extractRotation( controller.matrixWorld );
  185. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  186. raycaster.ray.direction.set( 0, 0, -1 ).applyMatrix4( tempMatrix );
  187. return raycaster.intersectObjects( group.children );
  188. }
  189. function intersectObjects( controller ) {
  190. // Do not highlight when already selected
  191. if ( controller.userData.selected !== undefined ) return;
  192. var line = controller.getObjectByName( 'line' );
  193. var intersections = getIntersections( controller );
  194. if ( intersections.length > 0 ) {
  195. var intersection = intersections[ 0 ];
  196. var object = intersection.object;
  197. object.material.emissive.r = 1;
  198. intersected.push( object );
  199. line.scale.z = intersection.distance;
  200. } else {
  201. line.scale.z = 5;
  202. }
  203. }
  204. function cleanIntersected() {
  205. while ( intersected.length ) {
  206. var object = intersected.pop();
  207. object.material.emissive.r = 0;
  208. }
  209. }
  210. //
  211. function animate() {
  212. effect.requestAnimationFrame( animate );
  213. render();
  214. }
  215. function render() {
  216. controller1.update();
  217. controller2.update();
  218. controls.update();
  219. cleanIntersected();
  220. intersectObjects( controller1 );
  221. intersectObjects( controller2 );
  222. effect.render( scene, camera );
  223. }
  224. </script>
  225. </body>
  226. </html>