123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356 |
- import { Vector3 } from '../math/Vector3';
- import { Vector2 } from '../math/Vector2';
- import { Sphere } from '../math/Sphere';
- import { Ray } from '../math/Ray';
- import { Matrix4 } from '../math/Matrix4';
- import { Object3D } from '../core/Object3D';
- import { Triangle } from '../math/Triangle';
- import { Face3 } from '../core/Face3';
- import { DoubleSide, BackSide, TrianglesDrawMode } from '../constants';
- import { MeshBasicMaterial } from '../materials/MeshBasicMaterial';
- import { BufferGeometry } from '../core/BufferGeometry';
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author jonobr1 / http://jonobr1.com/
- */
- function Mesh( geometry, material ) {
- Object3D.call( this );
- this.type = 'Mesh';
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } );
- this.drawMode = TrianglesDrawMode;
- this.updateMorphTargets();
- }
- Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Mesh,
- isMesh: true,
- setDrawMode: function ( value ) {
- this.drawMode = value;
- },
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source );
- this.drawMode = source.drawMode;
- return this;
- },
- updateMorphTargets: function () {
- var morphTargets = this.geometry.morphTargets;
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( var m = 0, ml = morphTargets.length; m < ml; m ++ ) {
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ morphTargets[ m ].name ] = m;
- }
- }
- },
- raycast: ( function () {
- var inverseMatrix = new Matrix4();
- var ray = new Ray();
- var sphere = new Sphere();
- var vA = new Vector3();
- var vB = new Vector3();
- var vC = new Vector3();
- var tempA = new Vector3();
- var tempB = new Vector3();
- var tempC = new Vector3();
- var uvA = new Vector2();
- var uvB = new Vector2();
- var uvC = new Vector2();
- var barycoord = new Vector3();
- var intersectionPoint = new Vector3();
- var intersectionPointWorld = new Vector3();
- function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) {
- Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord );
- uv1.multiplyScalar( barycoord.x );
- uv2.multiplyScalar( barycoord.y );
- uv3.multiplyScalar( barycoord.z );
- uv1.add( uv2 ).add( uv3 );
- return uv1.clone();
- }
- function checkIntersection( object, raycaster, ray, pA, pB, pC, point ) {
- var intersect;
- var material = object.material;
- if ( material.side === BackSide ) {
- intersect = ray.intersectTriangle( pC, pB, pA, true, point );
- } else {
- intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
- }
- if ( intersect === null ) return null;
- intersectionPointWorld.copy( point );
- intersectionPointWorld.applyMatrix4( object.matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
- if ( distance < raycaster.near || distance > raycaster.far ) return null;
- return {
- distance: distance,
- point: intersectionPointWorld.clone(),
- object: object
- };
- }
- function checkBufferGeometryIntersection( object, raycaster, ray, positions, uvs, a, b, c ) {
- vA.fromArray( positions, a * 3 );
- vB.fromArray( positions, b * 3 );
- vC.fromArray( positions, c * 3 );
- var intersection = checkIntersection( object, raycaster, ray, vA, vB, vC, intersectionPoint );
- if ( intersection ) {
- if ( uvs ) {
- uvA.fromArray( uvs, a * 2 );
- uvB.fromArray( uvs, b * 2 );
- uvC.fromArray( uvs, c * 2 );
- intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC );
- }
- intersection.face = new Face3( a, b, c, Triangle.normal( vA, vB, vC ) );
- intersection.faceIndex = a;
- }
- return intersection;
- }
- return function raycast( raycaster, intersects ) {
- var geometry = this.geometry;
- var material = this.material;
- var matrixWorld = this.matrixWorld;
- if ( material === undefined ) return;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( matrixWorld );
- if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
- //
- inverseMatrix.getInverse( matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
- // Check boundingBox before continuing
- if ( geometry.boundingBox !== null ) {
- if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;
- }
- var uvs, intersection;
- if ( (geometry && geometry.isBufferGeometry) ) {
- var a, b, c;
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
- if ( attributes.uv !== undefined ) {
- uvs = attributes.uv.array;
- }
- if ( index !== null ) {
- var indices = index.array;
- for ( var i = 0, l = indices.length; i < l; i += 3 ) {
- a = indices[ i ];
- b = indices[ i + 1 ];
- c = indices[ i + 2 ];
- intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics
- intersects.push( intersection );
- }
- }
- } else {
- for ( var i = 0, l = positions.length; i < l; i += 9 ) {
- a = i / 3;
- b = a + 1;
- c = a + 2;
- intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c );
- if ( intersection ) {
- intersection.index = a; // triangle number in positions buffer semantics
- intersects.push( intersection );
- }
- }
- }
- } else if ( (geometry && geometry.isGeometry) ) {
- var fvA, fvB, fvC;
- var isFaceMaterial = (material && material.isMultiMaterial);
- var materials = isFaceMaterial === true ? material.materials : null;
- var vertices = geometry.vertices;
- var faces = geometry.faces;
- var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
- if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
- for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
- var face = faces[ f ];
- var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material;
- if ( faceMaterial === undefined ) continue;
- fvA = vertices[ face.a ];
- fvB = vertices[ face.b ];
- fvC = vertices[ face.c ];
- if ( faceMaterial.morphTargets === true ) {
- var morphTargets = geometry.morphTargets;
- var morphInfluences = this.morphTargetInfluences;
- vA.set( 0, 0, 0 );
- vB.set( 0, 0, 0 );
- vC.set( 0, 0, 0 );
- for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
- var influence = morphInfluences[ t ];
- if ( influence === 0 ) continue;
- var targets = morphTargets[ t ].vertices;
- vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence );
- vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence );
- vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence );
- }
- vA.add( fvA );
- vB.add( fvB );
- vC.add( fvC );
- fvA = vA;
- fvB = vB;
- fvC = vC;
- }
- intersection = checkIntersection( this, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
- if ( intersection ) {
- if ( uvs ) {
- var uvs_f = uvs[ f ];
- uvA.copy( uvs_f[ 0 ] );
- uvB.copy( uvs_f[ 1 ] );
- uvC.copy( uvs_f[ 2 ] );
- intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC );
- }
- intersection.face = face;
- intersection.faceIndex = f;
- intersects.push( intersection );
- }
- }
- }
- };
- }() ),
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- export { Mesh };
|