canvas_camera_orthographic2.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - combo camera - orthographic + perspective</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. color: purple;
  14. }
  15. a {
  16. color: red;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/cameras/CombinedCamera.js"></script>
  23. <script src="js/renderers/Projector.js"></script>
  24. <script src="js/renderers/CanvasRenderer.js"></script>
  25. <script src="js/libs/stats.min.js"></script>
  26. <div style="position: absolute; top: 10px; width: 100%; text-align: center; ">
  27. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Combo Camera<br>
  28. View: <a href="#" onclick="setOrthographic();return false;"> Orthographic</a> |
  29. <a href="#" onclick="setPerspective();return false;">Perspective</a><br>
  30. Lens: <a href="#" onclick="setLens(12);return false;">12mm</a> |
  31. <a href="#" onclick="setLens(16);return false;">16mm</a> |
  32. <a href="#" onclick="setLens(24);return false;">24mm</a> |
  33. <a href="#" onclick="setLens(35);return false;">35mm</a> |
  34. <a href="#" onclick="setLens(50);return false;">50mm</a> |
  35. <a href="#" onclick="setLens(60);return false;">60mm</a> |
  36. <a href="#" onclick="setLens(85);return false;">85mm</a> |
  37. <a href="#" onclick="setLens(105);return false;">105mm</a><br>
  38. Fov: <a href="#" onclick="setFov(30);return false;">30°</a> |
  39. <a href="#" onclick="setFov(50);return false;">50°</a> |
  40. <a href="#" onclick="setFov(70);return false;">70°</a> |
  41. <a href="#" onclick="setFov(100);return false;">100°</a><br>
  42. Zoom: <a href="#" onclick="camera.setZoom(0.5);return false;">0.5x</a> |
  43. <a href="#" onclick="camera.setZoom(1);return false;">1x</a> |
  44. <a href="#" onclick="camera.setZoom(2);return false;">2x</a> |
  45. <br/>
  46. Views: <a href="#" onclick="camera.toTopView();lookAtScene=false;return false;">Top view</a> |
  47. <a href="#" onclick="camera.toBottomView();lookAtScene=false;return false;">Bottom view</a> |
  48. <a href="#" onclick="camera.toLeftView();lookAtScene=false;return false;">Left view</a> |
  49. <a href="#" onclick="camera.toRightView();lookAtScene=false;return false;">Right view</a> |
  50. <a href="#" onclick="camera.toFrontView();lookAtScene=false;return false;">Front view</a> |
  51. <a href="#" onclick="camera.toBackView();lookAtScene=false;return false;">Back view</a> |
  52. <a href="#" onclick="lookAtScene=true;return false;">Look at Scene</a>
  53. <br/>
  54. <div id="fov"></div>
  55. </div>
  56. <script>
  57. var container, stats;
  58. var camera, scene, renderer;
  59. var lookAtScene = true;
  60. init();
  61. animate();
  62. function setFov( fov ) {
  63. camera.setFov( fov );
  64. document.getElementById('fov').innerHTML = 'FOV '+ fov.toFixed(2) +'&deg;' ;
  65. }
  66. function setLens( lens ) {
  67. // try adding a tween effect while changing focal length, and it'd be even cooler!
  68. var fov = camera.setLens( lens );
  69. document.getElementById('fov').innerHTML = 'Converted ' + lens + 'mm lens to FOV '+ fov.toFixed(2) +'&deg;' ;
  70. }
  71. function setOrthographic() {
  72. camera.toOrthographic();
  73. document.getElementById('fov').innerHTML = 'Orthographic mode' ;
  74. }
  75. function setPerspective() {
  76. camera.toPerspective();
  77. document.getElementById('fov').innerHTML = 'Perspective mode' ;
  78. }
  79. function init() {
  80. container = document.createElement( 'div' );
  81. document.body.appendChild( container );
  82. camera = new THREE.CombinedCamera( window.innerWidth / 2, window.innerHeight / 2, 70, 1, 1000, - 500, 1000 );
  83. camera.position.x = 200;
  84. camera.position.y = 100;
  85. camera.position.z = 200;
  86. scene = new THREE.Scene();
  87. // Grid
  88. var gridHelper = new THREE.GridHelper( 1000, 20 );
  89. scene.add( gridHelper );
  90. // Cubes
  91. var geometry = new THREE.BoxGeometry( 50, 50, 50 );
  92. var material = new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } );
  93. for ( var i = 0; i < 100; i ++ ) {
  94. var cube = new THREE.Mesh( geometry, material );
  95. cube.scale.y = Math.floor( Math.random() * 2 + 1 );
  96. cube.position.x = Math.floor( ( Math.random() * 1000 - 500 ) / 50 ) * 50 + 25;
  97. cube.position.y = ( cube.scale.y * 50 ) / 2;
  98. cube.position.z = Math.floor( ( Math.random() * 1000 - 500 ) / 50 ) * 50 + 25;
  99. scene.add(cube);
  100. }
  101. // Lights
  102. var ambientLight = new THREE.AmbientLight( Math.random() * 0x10 );
  103. scene.add( ambientLight );
  104. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  105. directionalLight.position.x = Math.random() - 0.5;
  106. directionalLight.position.y = Math.random() - 0.5;
  107. directionalLight.position.z = Math.random() - 0.5;
  108. directionalLight.position.normalize();
  109. scene.add( directionalLight );
  110. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  111. directionalLight.position.x = Math.random() - 0.5;
  112. directionalLight.position.y = Math.random() - 0.5;
  113. directionalLight.position.z = Math.random() - 0.5;
  114. directionalLight.position.normalize();
  115. scene.add( directionalLight );
  116. renderer = new THREE.CanvasRenderer();
  117. renderer.setClearColor( 0xf0f0f0 );
  118. renderer.setPixelRatio( window.devicePixelRatio );
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. container.appendChild( renderer.domElement );
  121. stats = new Stats();
  122. container.appendChild( stats.dom );
  123. window.addEventListener( 'resize', onWindowResize, false );
  124. function onWindowResize(){
  125. camera.setSize( window.innerWidth, window.innerHeight );
  126. camera.updateProjectionMatrix();
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. }
  129. }
  130. //
  131. function animate() {
  132. requestAnimationFrame( animate );
  133. stats.begin();
  134. render();
  135. stats.end();
  136. }
  137. function render() {
  138. var timer = Date.now() * 0.0001;
  139. camera.position.x = Math.cos( timer ) * 200;
  140. camera.position.z = Math.sin( timer ) * 200;
  141. if ( lookAtScene ) camera.lookAt( scene.position );
  142. renderer.render( scene, camera );
  143. }
  144. </script>
  145. </body>
  146. </html>