webgl_loader_collada_kinematics.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada - kinematics</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  33. robot from <a href="https://github.com/rdiankov/collada_robots" target="_blank" rel="noopener">collada robots</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/libs/tween.min.js"></script>
  37. <script src="js/loaders/ColladaLoader.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script>
  41. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  42. var container, stats;
  43. var camera, scene, renderer, objects;
  44. var particleLight;
  45. var dae;
  46. var kinematics;
  47. var kinematicsTween;
  48. var tweenParameters = {};
  49. var loader = new THREE.ColladaLoader();
  50. loader.options.convertUpAxis = true;
  51. loader.load( './models/collada/kawada-hironx.dae', function ( collada ) {
  52. dae = collada.scene;
  53. dae.traverse( function ( child ) {
  54. if ( child instanceof THREE.Mesh ) {
  55. child.geometry.computeFaceNormals();
  56. child.material.shading = THREE.FlatShading;
  57. }
  58. } );
  59. dae.scale.x = dae.scale.y = dae.scale.z = 10.0;
  60. dae.updateMatrix();
  61. kinematics = collada.kinematics;
  62. init();
  63. animate();
  64. } );
  65. function init() {
  66. container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  69. camera.position.set( 2, 2, 3 );
  70. scene = new THREE.Scene();
  71. // Grid
  72. var grid = new THREE.GridHelper( 20, 20 );
  73. scene.add( grid );
  74. // Add the COLLADA
  75. scene.add( dae );
  76. particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  77. scene.add( particleLight );
  78. // Lights
  79. var light = new THREE.HemisphereLight( 0xffeeee, 0x111122 );
  80. scene.add( light );
  81. var pointLight = new THREE.PointLight( 0xffffff, 0.3 );
  82. particleLight.add( pointLight );
  83. renderer = new THREE.WebGLRenderer();
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. container.appendChild( renderer.domElement );
  87. stats = new Stats();
  88. container.appendChild( stats.dom );
  89. setupTween();
  90. //
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function setupTween() {
  94. var duration = getRandomInt( 1000, 5000 );
  95. var target = {};
  96. for ( var i = 0; i < kinematics.joints.length; i ++ ) {
  97. var joint = kinematics.joints[ i ];
  98. var old = tweenParameters[ i ];
  99. var position = old ? old : joint.zeroPosition;
  100. tweenParameters[ i ] = position;
  101. target[ i ] = getRandomInt( joint.limits.min, joint.limits.max )
  102. }
  103. kinematicsTween = new TWEEN.Tween( tweenParameters ).to( target, duration ).easing( TWEEN.Easing.Quadratic.Out );
  104. kinematicsTween.onUpdate( function() {
  105. for ( var i = 0; i < kinematics.joints.length; i ++ ) {
  106. kinematics.setJointValue( i, this[ i ] );
  107. }
  108. } );
  109. kinematicsTween.start();
  110. setTimeout( setupTween, duration );
  111. }
  112. function onWindowResize() {
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. }
  117. //
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. render();
  121. stats.update();
  122. TWEEN.update();
  123. }
  124. function render() {
  125. var timer = Date.now() * 0.0001;
  126. camera.position.x = Math.cos( timer ) * 17;
  127. camera.position.y = 10;
  128. camera.position.z = Math.sin( timer ) * 17;
  129. camera.lookAt( scene.position );
  130. particleLight.position.x = Math.sin( timer * 4 ) * 3009;
  131. particleLight.position.y = Math.cos( timer * 5 ) * 4000;
  132. particleLight.position.z = Math.cos( timer * 4 ) * 3009;
  133. renderer.render( scene, camera );
  134. }
  135. // Returns a random integer between min (inclusive) and max (inclusive)
  136. // Using Math.round() will give you a non-uniform distribution!
  137. function getRandomInt( min, max ) {
  138. return Math.floor( Math.random() * ( max - min + 1 ) ) + min;
  139. }
  140. </script>
  141. </body>
  142. </html>