webvr_panorama.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M59+), origin = https://threejs.org, expires = 2017-07-28 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M59+)" data-expires="2017-07-28" content="Ave6CPNUgSwHb3vCbyd55P/R7pfkwNniUJsYfSoUqI+l1X1BIOt6HfriVP0g2hmaG7Pp3qaUXuXdZeqGBmoMKg8AAABNeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMSIsImV4cGlyeSI6MTUwMTI2NzQwNX0=">
  9. <style>
  10. html, body {
  11. background-color: #000;
  12. margin: 0px;
  13. padding: 0px;
  14. overflow: hidden;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/vr/WebVR.js"></script>
  21. <script>
  22. WEBVR.checkAvailability().catch( function( message ) {
  23. document.body.appendChild( WEBVR.getMessageContainer( message ) );
  24. } );
  25. //
  26. var camera;
  27. var renderer;
  28. var scene;
  29. init();
  30. animate();
  31. function init() {
  32. renderer = new THREE.WebGLRenderer();
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. document.body.appendChild( renderer.domElement );
  36. renderer.vr.enabled = true;
  37. scene = new THREE.Scene();
  38. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 1, 1000 );
  39. camera.layers.enable( 1 );
  40. WEBVR.getVRDisplay( function ( display ) {
  41. renderer.vr.setDevice( display );
  42. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  43. } );
  44. var geometry = new THREE.CubeGeometry( 100, 100, 100 );
  45. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  46. var materials = [];
  47. for ( var i = 0; i < 6; i ++ ) {
  48. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  49. }
  50. var skyBox = new THREE.Mesh( geometry, materials );
  51. skyBox.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) );
  52. skyBox.layers.set( 1 );
  53. scene.add( skyBox );
  54. var materialsR = [];
  55. for ( var i = 6; i < 12; i ++ ) {
  56. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  57. }
  58. var skyBoxR = new THREE.Mesh( geometry, materialsR );
  59. skyBoxR.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) );
  60. skyBoxR.layers.set( 2 );
  61. scene.add( skyBoxR );
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. }
  64. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  65. var textures = [];
  66. for ( var i = 0; i < tilesNum; i ++ ) {
  67. textures[ i ] = new THREE.Texture();
  68. }
  69. var imageObj = new Image();
  70. imageObj.onload = function() {
  71. var canvas, context;
  72. var tileWidth = imageObj.height;
  73. for ( var i = 0; i < textures.length; i ++ ) {
  74. canvas = document.createElement( 'canvas' );
  75. context = canvas.getContext( '2d' );
  76. canvas.height = tileWidth;
  77. canvas.width = tileWidth;
  78. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  79. textures[ i ].image = canvas
  80. textures[ i ].needsUpdate = true;
  81. }
  82. };
  83. imageObj.src = atlasImgUrl;
  84. return textures;
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. function animate() {
  92. renderer.animate( render );
  93. }
  94. function render() {
  95. renderer.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>