webvr_rollercoaster.html 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - roller coaster</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M59+), origin = https://threejs.org, expires = 2017-07-28 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M59+)" data-expires="2017-07-28" content="Ave6CPNUgSwHb3vCbyd55P/R7pfkwNniUJsYfSoUqI+l1X1BIOt6HfriVP0g2hmaG7Pp3qaUXuXdZeqGBmoMKg8AAABNeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMSIsImV4cGlyeSI6MTUwMTI2NzQwNX0=">
  9. <style>
  10. body {
  11. margin: 0px;
  12. color: #fff;
  13. font-family: Monospace;
  14. background-color: #444;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #00f;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/RollerCoaster.js"></script>
  25. <script src="js/vr/WebVR.js"></script>
  26. <script>
  27. WEBVR.checkAvailability().catch( function( message ) {
  28. document.body.appendChild( WEBVR.getMessageContainer( message ) );
  29. } );
  30. //
  31. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setClearColor( 0xf0f0ff );
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. document.body.appendChild( renderer.domElement );
  36. renderer.vr.enabled = true;
  37. var scene = new THREE.Scene();
  38. var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  39. light.position.set( 1, 1, 1 );
  40. scene.add( light );
  41. var train = new THREE.Object3D();
  42. scene.add( train );
  43. var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 500 );
  44. train.add( camera );
  45. // environment
  46. var geometry = new THREE.PlaneBufferGeometry( 500, 500, 15, 15 );
  47. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  48. var positions = geometry.attributes.position.array;
  49. var vertex = new THREE.Vector3();
  50. for ( var i = 0; i < positions.length; i += 3 ) {
  51. vertex.fromArray( positions, i );
  52. vertex.x += Math.random() * 10 - 5;
  53. vertex.z += Math.random() * 10 - 5;
  54. var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25;
  55. vertex.y = Math.random() * Math.max( 0, distance );
  56. vertex.toArray( positions, i );
  57. }
  58. geometry.computeVertexNormals();
  59. var material = new THREE.MeshLambertMaterial( {
  60. color: 0x407000
  61. } );
  62. var mesh = new THREE.Mesh( geometry, material );
  63. scene.add( mesh );
  64. var geometry = new TreesGeometry( mesh );
  65. var material = new THREE.MeshBasicMaterial( {
  66. side: THREE.DoubleSide, vertexColors: THREE.VertexColors
  67. } );
  68. var mesh = new THREE.Mesh( geometry, material );
  69. scene.add( mesh );
  70. var geometry = new SkyGeometry();
  71. var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  72. var mesh = new THREE.Mesh( geometry, material );
  73. scene.add( mesh );
  74. //
  75. var PI2 = Math.PI * 2;
  76. var curve = ( function () {
  77. var vector = new THREE.Vector3();
  78. var vector2 = new THREE.Vector3();
  79. return {
  80. getPointAt: function ( t ) {
  81. t = t * PI2;
  82. var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  83. var y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5;
  84. var z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  85. return vector.set( x, y, z ).multiplyScalar( 2 );
  86. },
  87. getTangentAt: function ( t ) {
  88. var delta = 0.0001;
  89. var t1 = Math.max( 0, t - delta );
  90. var t2 = Math.min( 1, t + delta );
  91. return vector2.copy( this.getPointAt ( t2 ) )
  92. .sub( this.getPointAt( t1 ) ).normalize();
  93. }
  94. };
  95. } )();
  96. var geometry = new RollerCoasterGeometry( curve, 1500 );
  97. var material = new THREE.MeshPhongMaterial( {
  98. vertexColors: THREE.VertexColors
  99. } );
  100. var mesh = new THREE.Mesh( geometry, material );
  101. scene.add( mesh );
  102. var geometry = new RollerCoasterLiftersGeometry( curve, 100 );
  103. var material = new THREE.MeshPhongMaterial();
  104. var mesh = new THREE.Mesh( geometry, material );
  105. mesh.position.y = 0.1;
  106. scene.add( mesh );
  107. var geometry = new RollerCoasterShadowGeometry( curve, 500 );
  108. var material = new THREE.MeshBasicMaterial( {
  109. color: 0x305000, depthWrite: false, transparent: true
  110. } );
  111. var mesh = new THREE.Mesh( geometry, material );
  112. mesh.position.y = 0.1;
  113. scene.add( mesh );
  114. var funfairs = [];
  115. //
  116. var geometry = new THREE.CylinderBufferGeometry( 10, 10, 5, 15 );
  117. var material = new THREE.MeshLambertMaterial( {
  118. color: 0xff8080, shading: THREE.FlatShading
  119. } );
  120. var mesh = new THREE.Mesh( geometry, material );
  121. mesh.position.set( - 80, 10, - 70 );
  122. mesh.rotation.x = Math.PI / 2;
  123. scene.add( mesh );
  124. funfairs.push( mesh );
  125. var geometry = new THREE.CylinderBufferGeometry( 5, 6, 4, 10 );
  126. var material = new THREE.MeshLambertMaterial( {
  127. color: 0x8080ff, shading: THREE.FlatShading
  128. } );
  129. var mesh = new THREE.Mesh( geometry, material );
  130. mesh.position.set( 50, 2, 30 );
  131. scene.add( mesh );
  132. funfairs.push( mesh );
  133. //
  134. WEBVR.getVRDisplay( function ( display ) {
  135. renderer.vr.setDevice( display );
  136. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  137. } );
  138. //
  139. window.addEventListener( 'resize', onWindowResize, false );
  140. function onWindowResize() {
  141. camera.aspect = window.innerWidth / window.innerHeight;
  142. camera.updateProjectionMatrix();
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. }
  145. //
  146. var position = new THREE.Vector3();
  147. var tangent = new THREE.Vector3();
  148. var lookAt = new THREE.Vector3();
  149. var velocity = 0;
  150. var progress = 0;
  151. var prevTime = performance.now();
  152. function render() {
  153. var time = performance.now();
  154. var delta = time - prevTime;
  155. for ( var i = 0; i < funfairs.length; i ++ ) {
  156. funfairs[ i ].rotation.y = time * 0.0004;
  157. }
  158. //
  159. progress += velocity;
  160. progress = progress % 1;
  161. position.copy( curve.getPointAt( progress ) );
  162. position.y += 0.3;
  163. train.position.copy( position );
  164. tangent.copy( curve.getTangentAt( progress ) );
  165. velocity -= tangent.y * 0.0000001 * delta;
  166. velocity = Math.max( 0.00004, Math.min( 0.0002, velocity ) );
  167. train.lookAt( lookAt.copy( position ).sub( tangent ) );
  168. //
  169. renderer.render( scene, camera );
  170. prevTime = time;
  171. }
  172. renderer.animate( render );
  173. </script>
  174. </body>
  175. </html>