webvr_vive.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/ViveController.js"></script>
  23. <script src="js/vr/WebVR.js"></script>
  24. <script src="js/loaders/OBJLoader.js"></script>
  25. <script>
  26. WEBVR.checkAvailability().catch( function( message ) {
  27. document.body.appendChild( WEBVR.getMessageContainer( message ) );
  28. } );
  29. //
  30. var clock = new THREE.Clock();
  31. var container;
  32. var camera, scene, renderer;
  33. var controller1, controller2;
  34. var room;
  35. init();
  36. animate();
  37. function init() {
  38. container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. var info = document.createElement( 'div' );
  41. info.style.position = 'absolute';
  42. info.style.top = '10px';
  43. info.style.width = '100%';
  44. info.style.textAlign = 'center';
  45. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
  46. container.appendChild( info );
  47. scene = new THREE.Scene();
  48. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  49. scene.add( camera );
  50. room = new THREE.Mesh(
  51. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  52. new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
  53. );
  54. room.position.y = 3;
  55. scene.add( room );
  56. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  57. var light = new THREE.DirectionalLight( 0xffffff );
  58. light.position.set( 1, 1, 1 ).normalize();
  59. scene.add( light );
  60. var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
  61. for ( var i = 0; i < 200; i ++ ) {
  62. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  63. object.position.x = Math.random() * 4 - 2;
  64. object.position.y = Math.random() * 4 - 2;
  65. object.position.z = Math.random() * 4 - 2;
  66. object.rotation.x = Math.random() * 2 * Math.PI;
  67. object.rotation.y = Math.random() * 2 * Math.PI;
  68. object.rotation.z = Math.random() * 2 * Math.PI;
  69. object.scale.x = Math.random() + 0.5;
  70. object.scale.y = Math.random() + 0.5;
  71. object.scale.z = Math.random() + 0.5;
  72. object.userData.velocity = new THREE.Vector3();
  73. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  74. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  75. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  76. room.add( object );
  77. }
  78. var material = new THREE.MeshStandardMaterial();
  79. var loader = new THREE.OBJLoader();
  80. loader.setPath( 'models/obj/cerberus/' );
  81. loader.load( 'Cerberus.obj', function ( group ) {
  82. // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
  83. var loader = new THREE.TextureLoader();
  84. loader.setPath( 'models/obj/cerberus/' );
  85. material.roughness = 1;
  86. material.metalness = 1;
  87. material.map = loader.load( 'Cerberus_A.jpg' );
  88. material.roughnessMap = loader.load( 'Cerberus_R.jpg' );
  89. material.metalnessMap = loader.load( 'Cerberus_M.jpg' );
  90. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  91. material.map.wrapS = THREE.RepeatWrapping;
  92. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  93. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  94. material.normalMap.wrapS = THREE.RepeatWrapping;
  95. group.traverse( function ( child ) {
  96. if ( child instanceof THREE.Mesh ) {
  97. child.material = material;
  98. }
  99. } );
  100. group.position.y = - 2;
  101. group.rotation.y = - Math.PI / 2;
  102. room.add( group );
  103. } );
  104. var loader = new THREE.CubeTextureLoader();
  105. loader.setPath( 'textures/cube/pisa/' );
  106. material.envMap = loader.load( [
  107. "px.png", "nx.png",
  108. "py.png", "ny.png",
  109. "pz.png", "nz.png"
  110. ] );
  111. //
  112. renderer = new THREE.WebGLRenderer( { antialias: true } );
  113. renderer.setClearColor( 0x505050 );
  114. renderer.setPixelRatio( window.devicePixelRatio );
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. renderer.sortObjects = false;
  117. container.appendChild( renderer.domElement );
  118. renderer.vr.enabled = true;
  119. renderer.vr.standing = true;
  120. // controllers
  121. controller1 = new THREE.ViveController( 0 );
  122. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  123. scene.add( controller1 );
  124. controller2 = new THREE.ViveController( 1 );
  125. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  126. scene.add( controller2 );
  127. var loader = new THREE.OBJLoader();
  128. loader.setPath( 'models/obj/vive-controller/' );
  129. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  130. var loader = new THREE.TextureLoader();
  131. loader.setPath( 'models/obj/vive-controller/' );
  132. var controller = object.children[ 0 ];
  133. controller.material.map = loader.load( 'onepointfive_texture.png' );
  134. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  135. controller1.add( object.clone() );
  136. controller2.add( object.clone() );
  137. } );
  138. WEBVR.getVRDisplay( function ( display ) {
  139. renderer.vr.setDevice( display );
  140. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  141. } );
  142. //
  143. window.addEventListener( 'resize', onWindowResize, false );
  144. }
  145. function onWindowResize() {
  146. camera.aspect = window.innerWidth / window.innerHeight;
  147. camera.updateProjectionMatrix();
  148. renderer.setSize( window.innerWidth, window.innerHeight );
  149. }
  150. function animate() {
  151. renderer.animate( render );
  152. }
  153. //
  154. function render() {
  155. var delta = clock.getDelta() * 60;
  156. controller1.update();
  157. controller2.update();
  158. for ( var i = 0; i < room.children.length; i ++ ) {
  159. var cube = room.children[ i ];
  160. if ( cube.geometry instanceof THREE.BoxGeometry === false ) continue;
  161. // cube.position.add( cube.userData.velocity );
  162. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  163. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  164. cube.userData.velocity.x = - cube.userData.velocity.x;
  165. }
  166. if ( cube.position.y < - 3 || cube.position.y > 3 ) {
  167. cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
  168. cube.userData.velocity.y = - cube.userData.velocity.y;
  169. }
  170. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  171. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  172. cube.userData.velocity.z = - cube.userData.velocity.z;
  173. }
  174. cube.rotation.x += 0.01 * delta;
  175. }
  176. renderer.render( scene, camera );
  177. }
  178. </script>
  179. </body>
  180. </html>