webvr_vive_camerarig.html 8.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - camera rig</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/ViveController.js"></script>
  23. <script src="js/vr/WebVR.js"></script>
  24. <script src="js/loaders/OBJLoader.js"></script>
  25. <script>
  26. WEBVR.checkAvailability().catch( function( message ) {
  27. document.body.appendChild( WEBVR.getMessageContainer( message ) );
  28. } );
  29. //
  30. var clock = new THREE.Clock();
  31. var container;
  32. var cameraRig, camera, scene, renderer;
  33. var controller1, controller2;
  34. var scale = 1;
  35. var dragging = {
  36. left: false,
  37. right: false
  38. };
  39. var dragStartPointLeft = new THREE.Vector3();
  40. var dragStartPointRight = new THREE.Vector3();
  41. var room;
  42. init();
  43. animate();
  44. function init() {
  45. container = document.createElement( 'div' );
  46. document.body.appendChild( container );
  47. var info = document.createElement( 'div' );
  48. info.style.position = 'absolute';
  49. info.style.top = '10px';
  50. info.style.width = '100%';
  51. info.style.textAlign = 'center';
  52. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
  53. container.appendChild( info );
  54. scene = new THREE.Scene();
  55. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 1000 );
  56. cameraRig = new THREE.Group();
  57. cameraRig.add( camera );
  58. scene.add( cameraRig );
  59. room = new THREE.Mesh(
  60. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  61. new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
  62. );
  63. room.position.y = 3;
  64. scene.add( room );
  65. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  66. var light = new THREE.DirectionalLight( 0xffffff );
  67. light.position.set( 1, 1, 1 ).normalize();
  68. scene.add( light );
  69. var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
  70. for ( var i = 0; i < 200; i ++ ) {
  71. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  72. object.position.x = Math.random() * 4 - 2;
  73. object.position.y = Math.random() * 4 - 2;
  74. object.position.z = Math.random() * 4 - 2;
  75. object.rotation.x = Math.random() * 2 * Math.PI;
  76. object.rotation.y = Math.random() * 2 * Math.PI;
  77. object.rotation.z = Math.random() * 2 * Math.PI;
  78. object.scale.x = Math.random() + 0.5;
  79. object.scale.y = Math.random() + 0.5;
  80. object.scale.z = Math.random() + 0.5;
  81. object.userData.velocity = new THREE.Vector3();
  82. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  83. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  84. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  85. room.add( object );
  86. }
  87. var material = new THREE.MeshStandardMaterial();
  88. var loader = new THREE.OBJLoader();
  89. loader.setPath( 'models/obj/cerberus/' );
  90. loader.load( 'Cerberus.obj', function ( group ) {
  91. // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
  92. var loader = new THREE.TextureLoader();
  93. loader.setPath( 'models/obj/cerberus/' );
  94. material.roughness = 1;
  95. material.metalness = 1;
  96. material.map = loader.load( 'Cerberus_A.jpg' );
  97. material.roughnessMap = loader.load( 'Cerberus_R.jpg' );
  98. material.metalnessMap = loader.load( 'Cerberus_M.jpg' );
  99. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  100. material.map.wrapS = THREE.RepeatWrapping;
  101. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  102. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  103. material.normalMap.wrapS = THREE.RepeatWrapping;
  104. group.traverse( function ( child ) {
  105. if ( child instanceof THREE.Mesh ) {
  106. child.material = material;
  107. }
  108. } );
  109. group.position.y = - 2;
  110. group.rotation.y = - Math.PI / 2;
  111. room.add( group );
  112. } );
  113. var loader = new THREE.CubeTextureLoader();
  114. loader.setPath( 'textures/cube/pisa/' );
  115. material.envMap = loader.load( [
  116. "px.png", "nx.png",
  117. "py.png", "ny.png",
  118. "pz.png", "nz.png"
  119. ] );
  120. //
  121. renderer = new THREE.WebGLRenderer( { antialias: true } );
  122. renderer.setClearColor( 0x505050 );
  123. renderer.setPixelRatio( window.devicePixelRatio );
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. renderer.sortObjects = false;
  126. container.appendChild( renderer.domElement );
  127. renderer.vr.enabled = true;
  128. renderer.vr.standing = true;
  129. // controllers
  130. controller1 = new THREE.ViveController( 0 );
  131. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  132. controller1.addEventListener( 'triggerdown', onTriggerDown );
  133. controller1.addEventListener( 'triggerup', onTriggerUp );
  134. cameraRig.add( controller1 );
  135. controller2 = new THREE.ViveController( 1 );
  136. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  137. controller2.addEventListener( 'triggerdown', onTriggerDown );
  138. controller2.addEventListener( 'triggerup', onTriggerUp );
  139. cameraRig.add( controller2 );
  140. var loader = new THREE.OBJLoader();
  141. loader.setPath( 'models/obj/vive-controller/' );
  142. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  143. var loader = new THREE.TextureLoader();
  144. loader.setPath( 'models/obj/vive-controller/' );
  145. var controller = object.children[ 0 ];
  146. controller.material.map = loader.load( 'onepointfive_texture.png' );
  147. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  148. controller1.add( object.clone() );
  149. controller2.add( object.clone() );
  150. } );
  151. WEBVR.getVRDisplay( function ( display ) {
  152. renderer.vr.setDevice( display );
  153. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  154. } );
  155. //
  156. window.addEventListener( 'resize', onWindowResize, false );
  157. }
  158. function onWindowResize() {
  159. camera.aspect = window.innerWidth / window.innerHeight;
  160. camera.updateProjectionMatrix();
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. }
  163. //
  164. function animate() {
  165. renderer.animate( render );
  166. }
  167. function render() {
  168. var delta = clock.getDelta() * 60;
  169. controller1.update();
  170. controller2.update();
  171. scaleUpdate();
  172. for ( var i = 0; i < room.children.length; i ++ ) {
  173. var cube = room.children[ i ];
  174. if ( cube.geometry instanceof THREE.BoxGeometry === false ) continue;
  175. // cube.position.add( cube.userData.velocity );
  176. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  177. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  178. cube.userData.velocity.x = - cube.userData.velocity.x;
  179. }
  180. if ( cube.position.y < - 3 || cube.position.y > 3 ) {
  181. cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
  182. cube.userData.velocity.y = - cube.userData.velocity.y;
  183. }
  184. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  185. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  186. cube.userData.velocity.z = - cube.userData.velocity.z;
  187. }
  188. cube.rotation.x += 0.01 * delta;
  189. }
  190. renderer.render( scene, camera );
  191. }
  192. var previousControllersSegment = new THREE.Line3();
  193. var currentControllersSegment = new THREE.Line3();
  194. var deltaPreviousSegment = new THREE.Vector3();
  195. var deltaCurrentSegment = new THREE.Vector3();
  196. var currentWorldPositionLeft = new THREE.Vector3();
  197. var currentWorldPositionRight = new THREE.Vector3();
  198. function scaleUpdate () {
  199. if ( !dragging.left || !dragging.right ) {
  200. return false;
  201. }
  202. currentWorldPositionLeft.setFromMatrixPosition( controller1.matrixWorld );
  203. currentWorldPositionRight.setFromMatrixPosition( controller2.matrixWorld );
  204. previousControllersSegment.set( dragStartPointLeft, dragStartPointRight );
  205. currentControllersSegment.set( currentWorldPositionLeft, currentWorldPositionRight );
  206. var dist = ( previousControllersSegment.distance() - currentControllersSegment.distance() );
  207. scale += dist;
  208. cameraRig.scale.set( scale, scale, scale );
  209. dragStartPointLeft.copy( currentWorldPositionLeft );
  210. dragStartPointRight.copy( currentWorldPositionRight );
  211. }
  212. function onTriggerDown (event) {
  213. var target = event.target;
  214. var left = target === controller1;
  215. if (left) {
  216. dragging.left = true;
  217. } else {
  218. dragging.right = true;
  219. }
  220. dragStartPointLeft.setFromMatrixPosition(controller1.matrixWorld);
  221. dragStartPointRight.setFromMatrixPosition(controller2.matrixWorld);
  222. }
  223. function onTriggerUp (event) {
  224. var left = event.target === controller1;
  225. if (left) {
  226. dragging.left = false;
  227. } else {
  228. dragging.right = false;
  229. }
  230. }
  231. </script>
  232. </body>
  233. </html>