webvr_vive_paint.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - paint</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/ViveController.js"></script>
  23. <script src="js/vr/PaintViveController.js"></script>
  24. <script src="js/vr/WebVR.js"></script>
  25. <script src="js/loaders/OBJLoader.js"></script>
  26. <script>
  27. WEBVR.checkAvailability().catch( function( message ) {
  28. document.body.appendChild( WEBVR.getMessageContainer( message ) );
  29. } );
  30. //
  31. var container;
  32. var camera, scene, renderer;
  33. var controller1, controller2;
  34. var line;
  35. var shapes = {};
  36. var up = new THREE.Vector3( 0, 1, 0 );
  37. var vector = new THREE.Vector3();
  38. var vector1 = new THREE.Vector3();
  39. var vector2 = new THREE.Vector3();
  40. var vector3 = new THREE.Vector3();
  41. var vector4 = new THREE.Vector3();
  42. var point4 = new THREE.Vector3();
  43. var point5 = new THREE.Vector3();
  44. init();
  45. initGeometry();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. var info = document.createElement( 'div' );
  51. info.style.position = 'absolute';
  52. info.style.top = '10px';
  53. info.style.width = '100%';
  54. info.style.textAlign = 'center';
  55. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive - paint';
  56. container.appendChild( info );
  57. scene = new THREE.Scene();
  58. scene.background = new THREE.Color( 0x222222 );
  59. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  60. scene.add( camera );
  61. var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
  62. var material = new THREE.MeshStandardMaterial( {
  63. color: 0x444444,
  64. roughness: 1.0,
  65. metalness: 0.0
  66. } );
  67. var table = new THREE.Mesh( geometry, material );
  68. table.position.y = 0.35;
  69. table.position.z = 0.85;
  70. table.castShadow = true;
  71. table.receiveShadow = true;
  72. scene.add( table );
  73. /*
  74. var table = new THREE.Mesh( geometry, material );
  75. table.position.y = 0.35;
  76. table.position.z = -0.85;
  77. table.castShadow = true;
  78. table.receiveShadow = true;
  79. scene.add( table );
  80. */
  81. var geometry = new THREE.PlaneGeometry( 4, 4 );
  82. var material = new THREE.MeshStandardMaterial( {
  83. color: 0x222222,
  84. roughness: 1.0,
  85. metalness: 0.0
  86. } );
  87. var floor = new THREE.Mesh( geometry, material );
  88. floor.rotation.x = - Math.PI / 2;
  89. floor.receiveShadow = true;
  90. scene.add( floor );
  91. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  92. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  93. var light = new THREE.DirectionalLight( 0xffffff );
  94. light.position.set( 0, 6, 0 );
  95. light.castShadow = true;
  96. light.shadow.camera.top = 2;
  97. light.shadow.camera.bottom = -2;
  98. light.shadow.camera.right = 2;
  99. light.shadow.camera.left = -2;
  100. light.shadow.mapSize.set( 4096, 4096 );
  101. scene.add( light );
  102. // scene.add( new THREE.DirectionalLightHelper( light ) );
  103. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  104. //
  105. renderer = new THREE.WebGLRenderer( { antialias: true } );
  106. renderer.setPixelRatio( window.devicePixelRatio );
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. renderer.sortObjects = false;
  109. renderer.shadowMap.enabled = true;
  110. renderer.gammaInput = true;
  111. renderer.gammaOutput = true;
  112. container.appendChild( renderer.domElement );
  113. renderer.vr.enabled = true;
  114. renderer.vr.standing = true;
  115. // controllers
  116. controller1 = new THREE.PaintViveController( 0 );
  117. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  118. controller1.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  119. controller1.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  120. scene.add( controller1 );
  121. controller2 = new THREE.PaintViveController( 1 );
  122. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  123. controller2.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  124. controller2.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  125. scene.add( controller2 );
  126. var loader = new THREE.OBJLoader();
  127. loader.setPath( 'models/obj/vive-controller/' );
  128. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  129. var loader = new THREE.TextureLoader();
  130. loader.setPath( 'models/obj/vive-controller/' );
  131. var controller = object.children[ 0 ];
  132. controller.material.map = loader.load( 'onepointfive_texture.png' );
  133. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  134. controller.castShadow = true;
  135. controller.receiveShadow = true;
  136. // var pivot = new THREE.Group();
  137. // var pivot = new THREE.Mesh( new THREE.BoxGeometry( 0.01, 0.01, 0.01 ) );
  138. var pivot = new THREE.Mesh( new THREE.IcosahedronGeometry( 0.01, 2 ) );
  139. pivot.name = 'pivot';
  140. pivot.position.y = -0.016;
  141. pivot.position.z = -0.043;
  142. pivot.rotation.x = Math.PI / 5.5;
  143. controller.add( pivot );
  144. controller1.add( controller.clone() );
  145. pivot.material = pivot.material.clone();
  146. controller2.add( controller.clone() );
  147. } );
  148. WEBVR.getVRDisplay( function ( display ) {
  149. renderer.vr.setDevice( display );
  150. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  151. } );
  152. //
  153. window.addEventListener( 'resize', onWindowResize, false );
  154. }
  155. function initGeometry() {
  156. var geometry = new THREE.BufferGeometry();
  157. var positions = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
  158. positions.dynamic = true;
  159. geometry.addAttribute( 'position', positions );
  160. var normals = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
  161. normals.dynamic = true;
  162. geometry.addAttribute( 'normal', normals );
  163. var colors = new THREE.BufferAttribute( new Float32Array( 1000000 * 3 ), 3 );
  164. colors.dynamic = true;
  165. geometry.addAttribute( 'color', colors );
  166. geometry.drawRange.count = 0;
  167. //
  168. /*
  169. var path = "textures/cube/SwedishRoyalCastle/";
  170. var format = '.jpg';
  171. var urls = [
  172. path + 'px' + format, path + 'nx' + format,
  173. path + 'py' + format, path + 'ny' + format,
  174. path + 'pz' + format, path + 'nz' + format
  175. ];
  176. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  177. */
  178. var material = new THREE.MeshStandardMaterial( {
  179. roughness: 0.9,
  180. metalness: 0.0,
  181. // envMap: reflectionCube,
  182. vertexColors: THREE.VertexColors,
  183. side: THREE.DoubleSide
  184. } );
  185. line = new THREE.Mesh( geometry, material );
  186. line.frustumCulled = false;
  187. line.castShadow = true;
  188. line.receiveShadow = true;
  189. scene.add( line );
  190. // Shapes
  191. shapes[ 'tube' ] = getTubeShapes(1.0);
  192. }
  193. function getTubeShapes(size) {
  194. var PI2 = Math.PI * 2;
  195. var sides = 10;
  196. var array = [];
  197. var radius = 0.01 * size;
  198. for( var i = 0; i < sides; i ++ ){
  199. var angle = ( i / sides ) * PI2;
  200. array.push( new THREE.Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
  201. }
  202. return array;
  203. }
  204. function stroke( controller, point1, point2, matrix1, matrix2 ) {
  205. var color = controller.getColor();
  206. var shapes = getTubeShapes( controller.getSize() );
  207. var geometry = line.geometry;
  208. var attributes = geometry.attributes;
  209. var count = geometry.drawRange.count;
  210. var positions = attributes.position.array;
  211. var normals = attributes.normal.array;
  212. var colors = attributes.color.array;
  213. for ( var j = 0, jl = shapes.length; j < jl; j ++ ) {
  214. var vertex1 = shapes[ j ];
  215. var vertex2 = shapes[ ( j + 1 ) % jl ];
  216. // positions
  217. vector1.copy( vertex1 );
  218. vector1.applyMatrix4( matrix2 );
  219. vector1.add( point2 );
  220. vector2.copy( vertex2 );
  221. vector2.applyMatrix4( matrix2 );
  222. vector2.add( point2 );
  223. vector3.copy( vertex2 );
  224. vector3.applyMatrix4( matrix1 );
  225. vector3.add( point1 );
  226. vector4.copy( vertex1 );
  227. vector4.applyMatrix4( matrix1 );
  228. vector4.add( point1 );
  229. vector1.toArray( positions, ( count + 0 ) * 3 );
  230. vector2.toArray( positions, ( count + 1 ) * 3 );
  231. vector4.toArray( positions, ( count + 2 ) * 3 );
  232. vector2.toArray( positions, ( count + 3 ) * 3 );
  233. vector3.toArray( positions, ( count + 4 ) * 3 );
  234. vector4.toArray( positions, ( count + 5 ) * 3 );
  235. // normals
  236. vector1.copy( vertex1 );
  237. vector1.applyMatrix4( matrix2 );
  238. vector1.normalize();
  239. vector2.copy( vertex2 );
  240. vector2.applyMatrix4( matrix2 );
  241. vector2.normalize();
  242. vector3.copy( vertex2 );
  243. vector3.applyMatrix4( matrix1 );
  244. vector3.normalize();
  245. vector4.copy( vertex1 );
  246. vector4.applyMatrix4( matrix1 );
  247. vector4.normalize();
  248. vector1.toArray( normals, ( count + 0 ) * 3 );
  249. vector2.toArray( normals, ( count + 1 ) * 3 );
  250. vector4.toArray( normals, ( count + 2 ) * 3 );
  251. vector2.toArray( normals, ( count + 3 ) * 3 );
  252. vector3.toArray( normals, ( count + 4 ) * 3 );
  253. vector4.toArray( normals, ( count + 5 ) * 3 );
  254. // colors
  255. color.toArray( colors, ( count + 0 ) * 3 );
  256. color.toArray( colors, ( count + 1 ) * 3 );
  257. color.toArray( colors, ( count + 2 ) * 3 );
  258. color.toArray( colors, ( count + 3 ) * 3 );
  259. color.toArray( colors, ( count + 4 ) * 3 );
  260. color.toArray( colors, ( count + 5 ) * 3 );
  261. count += 6;
  262. }
  263. geometry.drawRange.count = count;
  264. }
  265. function updateGeometry( start, end ) {
  266. if ( start === end ) return;
  267. var offset = start * 3;
  268. var count = ( end - start ) * 3;
  269. var geometry = line.geometry;
  270. var attributes = geometry.attributes;
  271. attributes.position.updateRange.offset = offset;
  272. attributes.position.updateRange.count = count;
  273. attributes.position.needsUpdate = true;
  274. attributes.normal.updateRange.offset = offset;
  275. attributes.normal.updateRange.count = count;
  276. attributes.normal.needsUpdate = true;
  277. attributes.color.updateRange.offset = offset;
  278. attributes.color.updateRange.count = count;
  279. attributes.color.needsUpdate = true;
  280. }
  281. function onWindowResize() {
  282. camera.aspect = window.innerWidth / window.innerHeight;
  283. camera.updateProjectionMatrix();
  284. renderer.setSize( window.innerWidth, window.innerHeight );
  285. }
  286. //
  287. function handleController( controller ) {
  288. controller.update();
  289. var pivot = controller.getObjectByName( 'pivot' );
  290. if ( pivot ) {
  291. pivot.material.color.copy( controller.getColor() );
  292. pivot.scale.setScalar(controller.getSize());
  293. var matrix = pivot.matrixWorld;
  294. var point1 = controller.userData.points[ 0 ];
  295. var point2 = controller.userData.points[ 1 ];
  296. var matrix1 = controller.userData.matrices[ 0 ];
  297. var matrix2 = controller.userData.matrices[ 1 ];
  298. point1.setFromMatrixPosition( matrix );
  299. matrix1.lookAt( point2, point1, up );
  300. if ( controller.getButtonState( 'trigger' ) ) {
  301. stroke( controller, point1, point2, matrix1, matrix2 );
  302. }
  303. point2.copy( point1 );
  304. matrix2.copy( matrix1 );
  305. }
  306. }
  307. function animate() {
  308. renderer.animate( render );
  309. }
  310. function render() {
  311. var count = line.geometry.drawRange.count;
  312. handleController( controller1 );
  313. handleController( controller2 );
  314. updateGeometry( count, line.geometry.drawRange.count );
  315. renderer.render( scene, camera );
  316. }
  317. </script>
  318. </body>
  319. </html>