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- #if 0 // A cute trick to making this .cc self-building from shell.
- g++ $0 -O2 -Wall -Werror -o `basename $0 .cc`;
- exit;
- #endif
- // Copyright 2011 Google Inc. All Rights Reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License"); you
- // may not use this file except in compliance with the License. You
- // may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
- // implied. See the License for the specific language governing
- // permissions and limitations under the License.
- #include "bounds.h"
- #include "compress.h"
- #include "mesh.h"
- #include "optimize.h"
- #include "stream.h"
- int main(int argc, const char* argv[]) {
- FILE* json_out = stdout;
- if (argc != 3 && argc != 4) {
- fprintf(stderr, "Usage: %s in.obj out.utf8\n\n"
- "\tCompress in.obj to out.utf8 and writes JS to STDOUT.\n\n",
- argv[0]);
- return -1;
- } else if (argc == 4) {
- json_out = fopen(argv[3], "w");
- CHECK(json_out != NULL);
- }
- FILE* fp = fopen(argv[1], "r");
- WavefrontObjFile obj(fp);
- fclose(fp);
- fputs("{\n \"materials\": {\n", json_out);
- const MaterialList& materials = obj.materials();
- for (size_t i = 0; i < materials.size(); ++i) {
- materials[i].DumpJson(json_out);
- const bool last = i == materials.size() - 1;
- fputs(",\n" + last, json_out);
- }
- fputs(" },\n", json_out);
-
- const MaterialBatches& batches = obj.material_batches();
- // Pass 1: compute bounds.
- webgl_loader::Bounds bounds;
- bounds.Clear();
- for (MaterialBatches::const_iterator iter = batches.begin();
- iter != batches.end(); ++iter) {
- const DrawBatch& draw_batch = iter->second;
- bounds.Enclose(draw_batch.draw_mesh().attribs);
- }
- webgl_loader::BoundsParams bounds_params =
- webgl_loader::BoundsParams::FromBounds(bounds);
- fputs(" \"decodeParams\": ", json_out);
- bounds_params.DumpJson(json_out);
- fputs(",\n \"urls\": {\n", json_out);
- // Pass 2: quantize, optimize, compress, report.
- FILE* utf8_out_fp = fopen(argv[2], "wb");
- CHECK(utf8_out_fp != NULL);
- fprintf(json_out, " \"%s\": [\n", argv[2]);
- webgl_loader::FileSink utf8_sink(utf8_out_fp);
- size_t offset = 0;
- MaterialBatches::const_iterator iter = batches.begin();
- while (iter != batches.end()) {
- const DrawMesh& draw_mesh = iter->second.draw_mesh();
- if (draw_mesh.indices.empty()) {
- ++iter;
- continue;
- }
- QuantizedAttribList quantized_attribs;
- webgl_loader::AttribsToQuantizedAttribs(draw_mesh.attribs, bounds_params,
- &quantized_attribs);
- VertexOptimizer vertex_optimizer(quantized_attribs);
- const std::vector<GroupStart>& group_starts = iter->second.group_starts();
- WebGLMeshList webgl_meshes;
- std::vector<size_t> group_lengths;
- for (size_t i = 1; i < group_starts.size(); ++i) {
- const size_t here = group_starts[i-1].offset;
- const size_t length = group_starts[i].offset - here;
- group_lengths.push_back(length);
- vertex_optimizer.AddTriangles(&draw_mesh.indices[here], length,
- &webgl_meshes);
- }
- const size_t here = group_starts.back().offset;
- const size_t length = draw_mesh.indices.size() - here;
- CHECK(length % 3 == 0);
- group_lengths.push_back(length);
- vertex_optimizer.AddTriangles(&draw_mesh.indices[here], length,
- &webgl_meshes);
- std::vector<std::string> material;
- // TODO: is this buffering still necessary?
- std::vector<size_t> attrib_start, attrib_length,
- code_start, code_length, num_tris;
- for (size_t i = 0; i < webgl_meshes.size(); ++i) {
- const size_t num_attribs = webgl_meshes[i].attribs.size();
- const size_t num_indices = webgl_meshes[i].indices.size();
- CHECK(num_attribs % 8 == 0);
- CHECK(num_indices % 3 == 0);
- webgl_loader::EdgeCachingCompressor compressor(webgl_meshes[i].attribs,
- webgl_meshes[i].indices);
- compressor.Compress(&utf8_sink);
- material.push_back(iter->first);
- attrib_start.push_back(offset);
- attrib_length.push_back(num_attribs / 8);
- code_start.push_back(offset + num_attribs);
- code_length.push_back(compressor.codes().size());
- num_tris.push_back(num_indices / 3);
- offset += num_attribs + compressor.codes().size();
- }
- for (size_t i = 0; i < webgl_meshes.size(); ++i) {
- fprintf(json_out,
- " { \"material\": \"%s\",\n"
- " \"attribRange\": [" PRIuS ", " PRIuS "],\n"
- " \"codeRange\": [" PRIuS ", " PRIuS ", " PRIuS "]\n"
- " }",
- material[i].c_str(),
- attrib_start[i], attrib_length[i],
- code_start[i], code_length[i], num_tris[i]);
- if (i != webgl_meshes.size() - 1) {
- fputs(",\n", json_out);
- }
- }
- const bool last = (++iter == batches.end());
- fputs(",\n" + last, json_out);
- }
- fputs(" ]\n", json_out);
- fputs(" }\n}", json_out);
- return 0;
- }
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